Denied Minor Fearrp Rule update

This suggestion has been denied and will not receive development.
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Joris "Brexit" Bohnson

Active member
Sep 10, 2023
212
29
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What does this suggestion change/add/remove:
It would change the amount of armed personnel needed to put a juggernaut under fearRp to a higher number that 2:1, ideally something akin to 3:1 or 4:1
I originally believed that this higher number was the case already, but according to something I saw a Super Admin say in game a jug just needs 2:1 like the usual
This would also add a note under Rules Section 1.13 to mention that a Jug requires more than 2 guns on them to initiate FearRp

Has something similar been suggested before? If so, why is your suggestion different?:
I Searched the keywords but couldn't find anything

Possible Positives of the suggestion (At least 2):
1. It makes more sense as a jug is meant to be a tanky unit, so it makes no sense to have them able to be placed under FearRp so easily
2. It could allow more solo performance for jugs, so if they suffer a team wipe, then they can still push on

Possible Negatives of the suggestion:
Could maybe lead to mingy jugs?

Based on the Positives & Negatives, why should this suggestion be accepted:
I believe that this should be accepted as it is a common sense change.
As for the issue of mingy jugs, that could be somewhat easily dealt with by the COs of GOC/CI so it'd be a more server dependent issue
 

Ogre

Active member
Oct 2, 2022
616
139
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+Support
Makes sense a jug would need more then two guns right?
 

Jam

Civil Gamers Expert
Apr 10, 2022
150
30
91
+support
Should be 4:1 for ERT, Orange Suit and CI Juggernaut.

Orange suit cannot be put under fearRP under ANY circumstances
Like you are forgetting that this is still a game. It's a question of balance not "omg in lore it says this and that.." if you were to go by that certain CI Members are immune to torture, interrogation ect.. if you twist the lore for them to be brainwashed by the Engine. Like it's a question of playing a game that is fair. Even you were to go by lore CI would probably be crushed because their base is stationary and literally like 500 meters away from the Foundation.
This server is not lore accurate for shit. Not to mention the Stationary Task Forces E-11, Nu-7, A-1 and O-1
 

The Guardian

Active member
Sep 22, 2023
170
41
21
+support
Should be 4:1 for ERT, Orange Suit and CI Juggernaut.


Like you are forgetting that this is still a game. It's a question of balance not "omg in lore it says this and that.." if you were to go by that certain CI Members are immune to torture, interrogation ect.. if you twist the lore for them to be brainwashed by the Engine. Like it's a question of playing a game that is fair. Even you were to go by lore CI would probably be crushed because their base is stationary and literally like 500 meters away from the Foundation.
This server is not lore accurate for shit. Not to mention the Stationary Task Forces E-11, Nu-7, A-1 and O-1
No like, quite literally in the rules O Suit can't be fearrp'd.
 

Dinklesprinkle

Civil Gamers Expert
May 11, 2022
344
61
71
I tried a Fallout new vegas RP server once where people in power Armour had to be 2:1 and one would assume power armour would protect alot more than what a terrorism group who steals their equipment would get (not that theres a universal law of physics to compare to but you get my point)
 

Juju

Civil Gamers Expert
May 1, 2022
124
10
91
+Support I mean it sounds kinda logical but also its a weird topic i mean were talking about juggernaut i mean technically should he even be put under fear rp because i mean he kinda is beefy in armor and health should fear rp even be applied because if your thinking about it you wear armor irl that makes you almost invincible are you really going to lisen to 2 people or even 3 or 4 people pointing guns i think it should be what guns your pointing at the juggernaut not how many people it just sounds kinda stupid i guess
 

Rushi

Community Supervisor
Community Sup.
Content Team
Group Moderator
May 23, 2022
785
121
21
Suggestion Denied

The current FearRP is fine as it is, and it's best to keep things simple and easy to understand. Furthermore, the Juggernaut can still be killed relatively quickly.​
 
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