Accepted Minor HUD and Base Changes

This suggestion has been accepted for future development.
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What does this suggestion change/add/remove:
For HUD Changes, if possible, add it so we know the ammo type selected when on Flak, KWK instead of just appearing when u change ammo, also display the ammo count (since I noticed sometimes Flak runs out of ammo, and there's no notification or anything to let us know)

For Base Changes, add a KWK to NATO West Gate (there was one, but after the person that placed and didn't perma? it was removed), and one to NWO Gate too (if they don't have it), seeing how North Gate has one, when there's armoured vehicles in Village, we can't deal with them as easily, as if they are near Border
Also moving the CRAM on NATO could be better, cause on the current position, it's only useful afaik for infils, and when helis go near the base, placing it more near the corner of base, would allow it to provide some backup to the air space around NATO Base, NWO has a plus on this, since theirs if not mistaken is more near the Mountain, so they can defend that side but they are still at a downside since it's really far away from South Gate (but NWO doesn't have the problem of having a point next to base I think? Mosque, WT are pretty far away, so Mountain being the closest, the CRAM can deal with it fine

Also a small fix, not really needed, but would be helpful, is the sniper towers, don't provide much cover from what I seen, I keep getting shot even when all the way in the back of the tower, could be due to hit reg, since I've died a lot to that, shoots going over me, but hitting me, but if the half walls on the towers were just a tiny bit taller, it would provide more cover, cause as it is right now, using the towers is more a loss of cover than gain, Gate gives more cover than Tower

Has something similar been suggested before? If so, why is your suggestion different?:
I don't think so? But I remember the base part being a thing for some days?

Possible Positives of the suggestion (At least 2):
Better Defenses
Easier to know the ammo type

Possible Negatives of the suggestion:
More clutter on screen

Based on the Positives & Negatives, why should this suggestion be accepted:
It would make it easier and better for people to use manual defenses
Also it would make it more fair for both sides (if isn't the case with NWO)
 
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heavy - support.
first buff nato base wich is already in a good position to easly defend 2 points from base itself?
2. one of the kwk's got removed becaus it was a unfair advantage over nwo base were we can only have 1 (and that 1 cant even shoot to a point like vil or bd , you have to hope that we can even hit wt)
3. your cram is in a place where you can hit both BD and Vil wich i would say is op compared to nwo cram which cant even scratch near mnt or the bridge.
4. the towers have enough cover it is already iffiy to shoot for nwo to a sniper tower becaus maybe get a basecamp complain and then if we stay on a point we cant see you half the time when you snipe in it becaus render distance or the lighting.

these changes would have to be implementad when nwo has 2 gates aswell that can shoot down ET road (the road infront of nwo going ET) and 1 kwk able down af idk
also a cram that can cover wt and mq...

these changes wont exist becaus that would be a total revamp of the map.

this suggestion is a more nato base needs a buff type of suggestion.
the hud i dont mind but it is fun to troll enemy player to switch to smoke.
 
heavy - support.
first buff nato base wich is already in a good position to easly defend 2 points from base itself?
2. one of the kwk's got removed becaus it was a unfair advantage over nwo base were we can only have 1 (and that 1 cant even shoot to a point like vil or bd , you have to hope that we can even hit wt)
3. your cram is in a place where you can hit both BD and Vil wich i would say is op compared to nwo cram which cant even scratch near mnt or the bridge.
4. the towers have enough cover it is already iffiy to shoot for nwo to a sniper tower becaus maybe get a basecamp complain and then if we stay on a point we cant see you half the time when you snipe in it becaus render distance or the lighting.

these changes would have to be implementad when nwo has 2 gates aswell that can shoot down ET road (the road infront of nwo going ET) and 1 kwk able down af idk
also a cram that can cover wt and mq...

these changes wont exist becaus that would be a total revamp of the map.

this suggestion is a more nato base needs a buff type of suggestion.
the hud i dont mind but it is fun to troll enemy player to switch to smoke.
As I mentioned, I don't know if NWO had 1 or 2 KWK, if they don't they should get a second one too to make it fair, also I understand that yall are far away from points, but you don't have to deal with constant BTR and other stuff Spawn camping, a AT4 can do so much, it takes 3 AT4 to destroy 1, and 5 or more to destroy a tank

I don't think the CRAM reaches that far? For it to hit BRD or Vil the Heli must be over NATO base almost, I think, not sure, also Isn't NWO CRAM on top of KH? So near Mountain?

I can see what being a issue, but from my past experiences, of dieing, with shoots going over my head, I feel like the Sniper Tower doesn't provide as much cover as it should, I've had more luck sniping in the Gate area, than Sniper Tower

That's why I said, this changes were not only for NATO but also for NWO if needed, I just spoke on NATO since the one I been more active, and know the layout pretty much, NWO I been there for 1 week only I think max, and when I get kidnapped, but that's why I mentioned, placing a 2nd KWK if needed, as for CRAM I didn't mention it, since there's not much chance for base camp in NWO, the closest point is probably Mountain, and I feel like CRAM can reach it (if it's in KH), while for ET/WT, they still have the bridge and all that just to base camp you, so further away

The HUD part I can agree in a way, but at same time, I had trouble using the Flak, cause it ran out ammo, and I didn't know, and also didn't know I had to manually reload it
 
As I mentioned, I don't know if NWO had 1 or 2 KWK, if they don't they should get a second one too to make it fair, also I understand that yall are far away from points, but you don't have to deal with constant BTR and other stuff Spawn camping, a AT4 can do so much, it takes 3 AT4 to destroy 1, and 5 or more to destroy a tank

I don't think the CRAM reaches that far? For it to hit BRD or Vil the Heli must be over NATO base almost, I think, not sure, also Isn't NWO CRAM on top of KH? So near Mountain?

I can see what being a issue, but from my past experiences, of dieing, with shoots going over my head, I feel like the Sniper Tower doesn't provide as much cover as it should, I've had more luck sniping in the Gate area, than Sniper Tower

That's why I said, this changes were not only for NATO but also for NWO if needed, I just spoke on NATO since the one I been more active, and know the layout pretty much, NWO I been there for 1 week only I think max, and when I get kidnapped, but that's why I mentioned, placing a 2nd KWK if needed, as for CRAM I didn't mention it, since there's not much chance for base camp in NWO, the closest point is probably Mountain, and I feel like CRAM can reach it (if it's in KH), while for ET/WT, they still have the bridge and all that just to base camp you, so further away

The HUD part I can agree in a way, but at same time, I had trouble using the Flak, cause it ran out ammo, and I didn't know, and also didn't know I had to manually reload it
ok i get we are far way from points this is also a big bad thing. but other wise you can shoot from base and if you are good kill someone without even being spotted . the Cram hits all the way to cp and vil i have seen heli's die when they are at af side of vil. MNT is realy far from base still we cant even shoot past our hill with the cram. the sniper towers are watched over every war becaus people use it to well snipe. you can shoot basecamp nwo base from WT water tower MQ the rocks and then MNT and MNT hill. nato base has a direct line of fire on BD/set and VIL/AF
 
ok i get we are far way from points this is also a big bad thing. but other wise you can shoot from base and if you are good kill someone without even being spotted . the Cram hits all the way to cp and vil i have seen heli's die when they are at af side of vil. MNT is realy far from base still we cant even shoot past our hill with the cram. the sniper towers are watched over every war becaus people use it to well snipe. you can shoot basecamp nwo base from WT water tower MQ the rocks and then MNT and MNT hill. nato base has a direct line of fire on BD/set and VIL/AF
After using the CRAM a whole war, I agree it does hit at CP, BRD and Vil, and even when unseen it can hit them, I won't say we need it moved since it works, that's true
 

miceal

Well-known Member
Jul 19, 2022
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Suggestion Accepted

Hi @MLGMagicHoodini , Your suggestion has been Accepted and has been added to the back logs, Thank you for taking your time to make this suggestion.
 
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