What does this suggestion change/add/remove:
Gives all of the factions who have the engineer job the amazing utility to use the emplacement binos
Has something similar been suggested before?:
Likely something like this has been suggested but not for the engineer job
Possible Positives of the suggestion (At least 2):
1. Gives roleplay ability for Company Command to teach those on how to use the utility
2. Gives player freedom/equal fight against the enemy during war for those who have obtained the heavy license to do so
3. Brings a lot of players who were CC whitelisted to have a more "Welcoming" kit to possibly rejoin back to the community
Possible Negatives of the suggestion:
1. Lazy CC's have a chance to not teach the heavy license and sort of "Give it away" for possible in-game accidents and rule-breaking
2. Very small dev time ( Adding a kit that's already there might take possibly 30 mins or an hour depending on priorities of course )
Based on the Positives & Negatives, why should this suggestion be accepted:
What fitting role for a person who builds FOB's, places down KWK's and mortars to defend against enemy attacks... That's right Engineers i doubt there will be any balance issues and it gives more player freedom to do something in the server and possibly be very good at it too. Right now majority of engineers have a repair tool but adding another utility like emplacement binos just makes more sense for the class to have it. let alone the chance for newer faces to earn medals will also be increased and have a fun time in the server as well
EDIT: Also upvote/downvote the suggestion at the top right corner of this post!
Gives all of the factions who have the engineer job the amazing utility to use the emplacement binos
Has something similar been suggested before?:
Likely something like this has been suggested but not for the engineer job
Possible Positives of the suggestion (At least 2):
1. Gives roleplay ability for Company Command to teach those on how to use the utility
2. Gives player freedom/equal fight against the enemy during war for those who have obtained the heavy license to do so
3. Brings a lot of players who were CC whitelisted to have a more "Welcoming" kit to possibly rejoin back to the community
Possible Negatives of the suggestion:
1. Lazy CC's have a chance to not teach the heavy license and sort of "Give it away" for possible in-game accidents and rule-breaking
2. Very small dev time ( Adding a kit that's already there might take possibly 30 mins or an hour depending on priorities of course )
Based on the Positives & Negatives, why should this suggestion be accepted:
What fitting role for a person who builds FOB's, places down KWK's and mortars to defend against enemy attacks... That's right Engineers i doubt there will be any balance issues and it gives more player freedom to do something in the server and possibly be very good at it too. Right now majority of engineers have a repair tool but adding another utility like emplacement binos just makes more sense for the class to have it. let alone the chance for newer faces to earn medals will also be increased and have a fun time in the server as well
EDIT: Also upvote/downvote the suggestion at the top right corner of this post!
Last edited:
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