My problems with civil networks SCP RP come to it not being a true dynamic role-playing experience, I could talk forever but I have 3 main points
I would like to say I have absolutely no care for the concept server health but you degenerates of civil networks are hard enough to reason with, realism to the setting, lore accuracy and role play should always come first in crafting a good role playing experience, combative balance is not something which interests me and it is not what I wish to achieve in any capacity
Back to my point, breaches are the main problem in my view
They happen at random intervals or they happen due to them being "hacked out"This is horrible for role playA roleplay server at its core MUST be to the fullest possible extent be driven by the heart of the community, the playerbase!
If players aren't actively making in character choices in an environment things should not occur abnormally
Things don't happen for no reason, Google newton's laws. If I am a researcher and I fuck up during testing a breach should be possible, if I am a containment engineer and I improperly configure something a breach should be possible
It should not occur for absolutely no reason, power failures and outages that happen randomly aren't player actions and are not good roleplay in any capacity
And to the "hacking" problem
Hacking as it exists in the server does not make sense, the fact that the security of the site can be compromised with some device and matching patterns is not something is viable, site security shouldn't be this weak (without other things being sabotaged)
Another thing that diminishes player impact on the role-playing environment is the issue of replenishables with the idea of logistics and also in character obtaining of itemsI'll start with replenishables
Chefs, vending machines, chemists, medical cabinets
They all have things in common
You can take items from them and they run out
However they automatically will become replenished after a length of time
This is bad for the reason that it is another thing that diminishes player interactivity with the server
My solution?
The implementation of the group of interest known as Logistics global operations into the server
Implementing logistics would be a great thing for the server for a few reasons, firstly they are already an established group within the server and have contracts with both the foundation and UNGOC
Secondly it completely solves the replenishables problem!
Logistics will deliver crates with chemicals, food, medical supplies and weapon equipment on to the site, perhaps other materiel once they are implemented
Now what was I saying about in characterly obtaining items
Of course you should in fact spawn with items which are key to your class
Your clipboards, binoculars disguise cards
But there are some items I believe one should not spawn with
That would be weapons and this should apply for every class which currently spawns with weapons
Every player which spawns with weapons should have an item
This would be a key of sorts to access their weapon kit from an armory
You might ask, why do we need this?
I wish to make weapons a replenishable for all groups
Armouries must have weapons delivered to them to function
LGO would not only be a key part of the server but also something that drives teamwork in surface operations
I believe I've blabbered about my first point enough
POINT 2
CI ARE A PLAGUE TO THE SERVER
CI as it exists currently does not have a realistic place within the role-playing environment and must be either immediately removed or entirely revamped with all current holders removed and a new team consisting of event team and game masters being put as temporary leads
I'm not even going into detail on why they shouldn't exist in their current form
Their blatant disregard for server health isn't my main issue even, my main issue is the blatant disregard for resource and human lives, CI are meant to be a terrorist faction, if you can justify them having something of an "infinite man generator" realistically then by all means however I suggest that they be MASSIVELY reduced.
The new CI should be a group that must operate in secret
Still as evil and brutal but under much more cover
They must entirely integrate themselves into the ranks of the foundation to survive
They need to be able to hack into the foundation databases via roleplay driven means and spread disinformation on the scipnet
The main focus of CI raids will be infiltration, information extraction, theft of resource and on rare occasions the theft of SCP items
They will have to work hard to achieve anything as upon spawn they will have nothing bar hacking devices and disguise equipment
I believe this would harbour a greater RP experience than the CI of now and I believe it is entirely possible
Perhaps they could even try to blackmail LGO into delivering equipment to them as LGO won't inherently be controlled by the foundation as an independent company
We could even see RP storylines of LGO entirely embargoing the foundation. there is so much possible RP that CI could do, this amount will be increased with these changes I believe. However what I instead see from CI is a group that rove around the site and generally disrupt roleplay, with no regard to the lives of themselves or foundation members and every time this happens they are alive again, this has no place in a serious RP server and SCP RP should never again advertise itself as such if it wishes to preserve this status quo of subpar roleplay
POINT THREE
In game, in character, in roleplay
As much as the discord makes interacting with members of the community easy, as much as teamspeak makes in character communication during combat scenarios and such easier and as much as the forums are a good tool for challenging staff all three of them have something in common
They fundamentally take away from the player roleplay experience and curb immersion
People using external documents is permissible as the ingame functionality of what we have been given is subpar at best, people using discord is permissible as there is no good in character way to divulge key information to large groups of people who may even be offline except for documents which again barely function
How do I propose to fix the lack of things being done in character? My first thought is a complete revamp and optimisation of the in game documentation systemAlong with this I'd propose a completely new scipnet, with an email system, departmental chat room and keeping the document storage mostly intact as it hasn't raised problems itself
The new email system would be a great alternative for departmental notices and operations, secure communication between individuals and even some in character banter
Who doesn't love harassing their colleagues on email? Anyway I believe revamping the document system so that it is optimised and suited for proper formatting would bolster use of ingame documentation, of course external could be acceptable in out of character circumstance however this would make in Character affairs easier by tenfold
Anyway what else? The forums, applications for positions should be done entirely in game and in character
Just for the reasons of roleplay, in character stuff yada yada
Teamspeak is alright for now but the amount of metagaming that takes place there is appalling, the radio system being reintroduced would be a viable option if optimised to not light the server on fire
Hope you fellas enjoyed this bit of yap, feel free to comment why you think I'm right here or wrong, I hope to receive a response to this from SL, NL or the like for I must ask? when will this bullshit end? When the fuck will I be able to join your server and roleplay without being randomly engaged with these freaks who do nothing but ruin everyone's day?
- The lack of player influence on the server in content, function and in consequence
- The CI problem.
- IN GAME IN CHARACTER IN ROLEPLAY
I would like to say I have absolutely no care for the concept server health but you degenerates of civil networks are hard enough to reason with, realism to the setting, lore accuracy and role play should always come first in crafting a good role playing experience, combative balance is not something which interests me and it is not what I wish to achieve in any capacity
Back to my point, breaches are the main problem in my view
They happen at random intervals or they happen due to them being "hacked out"This is horrible for role playA roleplay server at its core MUST be to the fullest possible extent be driven by the heart of the community, the playerbase!
If players aren't actively making in character choices in an environment things should not occur abnormally
Things don't happen for no reason, Google newton's laws. If I am a researcher and I fuck up during testing a breach should be possible, if I am a containment engineer and I improperly configure something a breach should be possible
It should not occur for absolutely no reason, power failures and outages that happen randomly aren't player actions and are not good roleplay in any capacity
And to the "hacking" problem
Hacking as it exists in the server does not make sense, the fact that the security of the site can be compromised with some device and matching patterns is not something is viable, site security shouldn't be this weak (without other things being sabotaged)
Another thing that diminishes player impact on the role-playing environment is the issue of replenishables with the idea of logistics and also in character obtaining of itemsI'll start with replenishables
Chefs, vending machines, chemists, medical cabinets
They all have things in common
You can take items from them and they run out
However they automatically will become replenished after a length of time
This is bad for the reason that it is another thing that diminishes player interactivity with the server
My solution?
The implementation of the group of interest known as Logistics global operations into the server
Implementing logistics would be a great thing for the server for a few reasons, firstly they are already an established group within the server and have contracts with both the foundation and UNGOC
Secondly it completely solves the replenishables problem!
Logistics will deliver crates with chemicals, food, medical supplies and weapon equipment on to the site, perhaps other materiel once they are implemented
Now what was I saying about in characterly obtaining items
Of course you should in fact spawn with items which are key to your class
Your clipboards, binoculars disguise cards
But there are some items I believe one should not spawn with
That would be weapons and this should apply for every class which currently spawns with weapons
Every player which spawns with weapons should have an item
This would be a key of sorts to access their weapon kit from an armory
You might ask, why do we need this?
I wish to make weapons a replenishable for all groups
Armouries must have weapons delivered to them to function
LGO would not only be a key part of the server but also something that drives teamwork in surface operations
I believe I've blabbered about my first point enough
POINT 2
CI ARE A PLAGUE TO THE SERVER
CI as it exists currently does not have a realistic place within the role-playing environment and must be either immediately removed or entirely revamped with all current holders removed and a new team consisting of event team and game masters being put as temporary leads
I'm not even going into detail on why they shouldn't exist in their current form
Their blatant disregard for server health isn't my main issue even, my main issue is the blatant disregard for resource and human lives, CI are meant to be a terrorist faction, if you can justify them having something of an "infinite man generator" realistically then by all means however I suggest that they be MASSIVELY reduced.
The new CI should be a group that must operate in secret
Still as evil and brutal but under much more cover
They must entirely integrate themselves into the ranks of the foundation to survive
They need to be able to hack into the foundation databases via roleplay driven means and spread disinformation on the scipnet
The main focus of CI raids will be infiltration, information extraction, theft of resource and on rare occasions the theft of SCP items
They will have to work hard to achieve anything as upon spawn they will have nothing bar hacking devices and disguise equipment
I believe this would harbour a greater RP experience than the CI of now and I believe it is entirely possible
Perhaps they could even try to blackmail LGO into delivering equipment to them as LGO won't inherently be controlled by the foundation as an independent company
We could even see RP storylines of LGO entirely embargoing the foundation. there is so much possible RP that CI could do, this amount will be increased with these changes I believe. However what I instead see from CI is a group that rove around the site and generally disrupt roleplay, with no regard to the lives of themselves or foundation members and every time this happens they are alive again, this has no place in a serious RP server and SCP RP should never again advertise itself as such if it wishes to preserve this status quo of subpar roleplay
POINT THREE
In game, in character, in roleplay
As much as the discord makes interacting with members of the community easy, as much as teamspeak makes in character communication during combat scenarios and such easier and as much as the forums are a good tool for challenging staff all three of them have something in common
They fundamentally take away from the player roleplay experience and curb immersion
People using external documents is permissible as the ingame functionality of what we have been given is subpar at best, people using discord is permissible as there is no good in character way to divulge key information to large groups of people who may even be offline except for documents which again barely function
How do I propose to fix the lack of things being done in character? My first thought is a complete revamp and optimisation of the in game documentation systemAlong with this I'd propose a completely new scipnet, with an email system, departmental chat room and keeping the document storage mostly intact as it hasn't raised problems itself
The new email system would be a great alternative for departmental notices and operations, secure communication between individuals and even some in character banter
Who doesn't love harassing their colleagues on email? Anyway I believe revamping the document system so that it is optimised and suited for proper formatting would bolster use of ingame documentation, of course external could be acceptable in out of character circumstance however this would make in Character affairs easier by tenfold
Anyway what else? The forums, applications for positions should be done entirely in game and in character
Just for the reasons of roleplay, in character stuff yada yada
Teamspeak is alright for now but the amount of metagaming that takes place there is appalling, the radio system being reintroduced would be a viable option if optimised to not light the server on fire
Hope you fellas enjoyed this bit of yap, feel free to comment why you think I'm right here or wrong, I hope to receive a response to this from SL, NL or the like for I must ask? when will this bullshit end? When the fuck will I be able to join your server and roleplay without being randomly engaged with these freaks who do nothing but ruin everyone's day?