Accepted Nerf reality bender swep + Buff Scranton Reality Anchor

This suggestion has been accepted for future development.
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Mars

Blacklisted Player
Oct 7, 2023
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What does this suggestion change/add/remove:

This suggestion imposes that the reality bender swep should be nerfed as the current state of the reality benders is way to annoying to deal with, especially in low pop times.

First of all I believe the one-shot aspect of some of the TG's / 8837 should be removed / nerfed heavily. First of all remove the ability for multiple targets to be attacked by the one-shot abilities. Second of all I believe that the way you select players that you wanna kill with the reality bending swep should be changed to where you actually have to aim at the player to kill them, this makes so the SCP's actually require some sort of skill to use them.

If whatever I wrote above doesn't get accepted I believe that the one-shot abilities energy cost should be increased by a good margin, also remove TG's ability to spawn in freedoms impossible, It's fair that you keep this ability to D-Class, CI or Thaumatologist type reality benders but a >15k Hp monster being able to 2 - 3 shot ERT is wild.

Also the Scranton Reality Anchors need to be buffed, they are pretty much useless in a widely open area where the range of the Anchor is basically nothing, I believe increasing the range would be fair.

Also just a little thing that could be done, maybe it could be possible for the Energy regen of TG's / 8837 to be scaled of off how many people are on the server.

Has something similar been suggested before? If so, why is your suggestion different?:
Don't know

Possible Positives of the suggestion (At least 2):

A more balanced gameplay loop when it comes to Player Vs SCP Combat.
A possibility for a wider range of SCP Selection instead of just choosing the best SCP Reality benders.

Possible Negatives of the suggestion:

The entire incentive for reality benders being paid SCP's is because of their OP Nature and it might lower the amount of future sales the server sells for the whitelists.

Based on the Positives & Negatives, why should this suggestion be accepted:
Because Reality benders to OP and is not fair during early times nor is it fun to deal with reality benders with 800 different abilities that can one-shot you.
 
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Jan 8, 2023
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If anything, the Reality Anchor should apply a moderate movement debuff and drastically reduce damage given while in the bubble from weapons they obtained from themselves, if they're allowed to have energy weapons, double barrels and augers.

Literally makes no sense for TG's to have two backup plans for humanoids fighting him. He can three shot ERT and one shot personnel all while being under the effects of an anchor; so what was the point of the anchor in the first place? The counterpoint to this argument is, "Its a chance to get those weapons", acting like they don't have roughly 6-8 (or in specific situations 30minutes - 1 hour for planned breaches) hours to get the weapon they desire before they actually breach.
 
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If anything, the Reality Anchor should apply a moderate movement debuff and drastically reduce damage given while in the bubble from weapons they obtained from themselves, if they're allowed to have energy weapons, double barrels and augers.

Literally makes no sense for TG's to have two backup plans for humanoids fighting him. He can three shot ERT and one shot personnel all while being under the effects of an anchor; so what was the point of the anchor in the first place? The counterpoint to this argument is, "Its a chance to get those weapons", acting like they don't have roughly 6-8 (or in specific situations 30minutes - 1 hour for planned breaches) hours to get the weapon they desire before they actually breach.
"get the weapon they desire before they actually breach" that shit just gonna expire lmao
 
Suggestion Partially Approved



Hi Mars,

Thanks for taking the time to make a server suggestion.

Your suggestion will be partially accepted and will be looked into and discussed by all of Sever Leadership and Network Leadership by looking into all the Reality Benders and ways to combat them.​
 
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