Denied New E-11 Jobs

This suggestion has been denied and will not receive development.
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DeucDEUCE

Well-known Member
Aug 17, 2022
6
0
41
I think it could help E-11 and the site as a whole could benefit if we had medics and engineers.
What does this suggestion change/add/remove:
[For medics they can help us stay in the fight longer by healing us and bringing us back from the dead and combat medics can still come and help heal and revive as well having double the number of medics on the field, for engineers they can delay any SCPS by fixing doors or after the breach they can help the other regular engineers/mechanics fixing any damages quicker.]

Possible Positives of the suggestion (At least 2):
[They can help out more and faster with containing breaches and healing and fixing around the site. This can also give E-11 enlisted a new way to play and other things to do.]

Possible Negatives of the suggestion:
[It could take away from other medics and engineers and mechanics.]

Based on the Positives & Negatives, why should this suggestion be accepted:
[I think that this could revive E-11 or make it a fun regiment to play and like I said this could take away from other jobs or gives us more people to help, heal and fix what is damaged. On the field we can have more medics fight and heal us like I said before and for our mechanics they can delay scps.]
 

Komodo

Active member
Nov 4, 2022
35
4
21
- support
Combat medics already exist and on the US server, we have a squad of combat medics that are meant to go to HCZ to assist E11 more than usual combat medics.

We can call for other combat medics/Tech Experts to come to HCZ

Also if people arent responding when you call for them on comms that's an ic issue and should be dealt with icly not adding a medic or engineer job to E11 as that would take away from combat medic/site staff rp.
 
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