What does this suggestion change/add/remove:
This suggestion is to add new items that would be used for multiple uses, both for Roleplay & Combat. My Suggestion is for a new set of items similar to the Scranton Reality Anchor that instead of negating & neutralising Reality benders & hume placements, would be used to neutralise & cancel out chemicals effects. If you have watched the CW Flash series, its kinda like the Meta Dampener Cuffs & Meta-Prison. One of the Items would be in the form of handcuffs, Given to roles like Nu-7 & GSD which are the Sites main line of defence (they should be anyway), The cuffs, when used on any player under any chemical effect, such as NHU, Anima, Potent Duloxetine, Dianabol & even anomalous chemical effects (this would not effect Amnestics, Obviously).
Cuffs im referring to in the show:

The other Item, i was thinking of either a similar device to the SRA, that of a AOE effect that would cancel out any players who walked through it, stopping its effects until the player again consumes said chemical outside of the device. Other than the SRA design, I was thinking about another placeable like the SRA, such as the ERT's Shield Wall, Which would do the same, should a player walk through it. (i dont have a picture of the shield wall
)
As for accessing these items, I think for balancing reasons, these Items are either added primarily to certain loadouts for GSD & Nu-7, or access via Armoury / Advanced Armoury.
Has something similar been suggested before? If so, why is your suggestion different?:
I am not sure if this has been suggested before.
Possible Positives of the suggestion (At least 2):
- New addition to RSD's chemical testing Roleplay
- Roleplay for Anomalous chemical usage
- Counter to players who abuse chemical effects
- Counter to high tier chemicals such as Anima, NHU, Potent & i'd love to see this effect 106 users, cuffing them while TP'ing, immediately stopping its effect, or when attempting to drink 106 inside this item or injected in cuffs, the player wouldnt TP, but would still decay due to the anomalous side of the chemical.
- With this addition, would heavily change the Meta of Stopping users who zip around the site on NHU or anima. From what i understand, we are just supposed to stand around, spamming the cuffs at Mach 3, & bodyblock to attempt to cuff one of them users. This would indeed end up needing a rule change to halt bodyblocking anima players but that would come after a trial.
Possible Negatives of the suggestion:
- Two sides to a counter, both positive & negative, the counter would most likely heavily impact GOC & CI infiltrations & their extractions, should the items be used against them & also should Foundation attempt the same thing on them.
- I do see this greatly used by Foundation players more, but RP is still open to all.
Based on the Positives & Negatives, why should this suggestion be accepted:
I feel this should be accepted as it would bring not only bring new items to the server for players to Roleplay with, this would greatly fix the counter of having to deal with NHU & Anima abusers. These items would be very useful to Chemical Trial Roleplay & could be used in RP/combat scenarios like checkpoints, meetings, even raid counters.
This suggestion is to add new items that would be used for multiple uses, both for Roleplay & Combat. My Suggestion is for a new set of items similar to the Scranton Reality Anchor that instead of negating & neutralising Reality benders & hume placements, would be used to neutralise & cancel out chemicals effects. If you have watched the CW Flash series, its kinda like the Meta Dampener Cuffs & Meta-Prison. One of the Items would be in the form of handcuffs, Given to roles like Nu-7 & GSD which are the Sites main line of defence (they should be anyway), The cuffs, when used on any player under any chemical effect, such as NHU, Anima, Potent Duloxetine, Dianabol & even anomalous chemical effects (this would not effect Amnestics, Obviously).
Cuffs im referring to in the show:

The other Item, i was thinking of either a similar device to the SRA, that of a AOE effect that would cancel out any players who walked through it, stopping its effects until the player again consumes said chemical outside of the device. Other than the SRA design, I was thinking about another placeable like the SRA, such as the ERT's Shield Wall, Which would do the same, should a player walk through it. (i dont have a picture of the shield wall
As for accessing these items, I think for balancing reasons, these Items are either added primarily to certain loadouts for GSD & Nu-7, or access via Armoury / Advanced Armoury.
Has something similar been suggested before? If so, why is your suggestion different?:
I am not sure if this has been suggested before.
Possible Positives of the suggestion (At least 2):
- New addition to RSD's chemical testing Roleplay
- Roleplay for Anomalous chemical usage
- Counter to players who abuse chemical effects
- Counter to high tier chemicals such as Anima, NHU, Potent & i'd love to see this effect 106 users, cuffing them while TP'ing, immediately stopping its effect, or when attempting to drink 106 inside this item or injected in cuffs, the player wouldnt TP, but would still decay due to the anomalous side of the chemical.
- With this addition, would heavily change the Meta of Stopping users who zip around the site on NHU or anima. From what i understand, we are just supposed to stand around, spamming the cuffs at Mach 3, & bodyblock to attempt to cuff one of them users. This would indeed end up needing a rule change to halt bodyblocking anima players but that would come after a trial.
Possible Negatives of the suggestion:
- Two sides to a counter, both positive & negative, the counter would most likely heavily impact GOC & CI infiltrations & their extractions, should the items be used against them & also should Foundation attempt the same thing on them.
- I do see this greatly used by Foundation players more, but RP is still open to all.
Based on the Positives & Negatives, why should this suggestion be accepted:
I feel this should be accepted as it would bring not only bring new items to the server for players to Roleplay with, this would greatly fix the counter of having to deal with NHU & Anima abusers. These items would be very useful to Chemical Trial Roleplay & could be used in RP/combat scenarios like checkpoints, meetings, even raid counters.
Last edited:
Donator