Accepted New SCP 008 Breach Rule

This suggestion has been accepted for future development.
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John Nuts

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Jan 12, 2023
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What does this suggestion change/add/remove: This suggestion makes so that CI can only breach 008 when there is minimum 6 E-11 on.

Possible Positives of the suggestion (At least 2):

1) With this suggestion CI cant breach 008 easily when there is 2-4 E-11 on that can barely do anything against deepcovers.

2) With this suggestion breaching 008 is much harder and takes more strategy to do so and makes 008 breaches less frequent.

Possible Negatives of the suggestion: Breaching 008 is much harder for CI

Based on the Positives & Negatives, why should this suggestion be accepted: This suggestion should be added because it makes 008 breaches harder to do and so players can enjoy roleplaying in the server without having 008 breaches daily.
 
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+Support the amount of easy 008 breaches CI get is getting very annoying for RP, becoming a half an hour long shitfest of not being able to even get out of spawn.

I'll reply to the people that actually said something other than "e-11 skill issue lol"

"Do patrols" we have to man POIs before we do anything else. Even then patrols are done in 3's, so at some hours we just can't get patrols done. Combat medics and specialists also never patrol HCZ.


The strategy is very effective and doesn't always work when there's a lot of people on sure, but we are just saying about when there's not a lot of E-11 on.

We would love ISD and CM's to patrol, and they absolutely can. They just never do.


Strategise how? I'm happy to pass on any suggestions. 14 MTF doesn't mean 14 E-11. Measures we have in place to try prevent 008 breaches before they happen are dependent on how many E-11 are online. 14 MTF could mean 13 Nu-7 everywhere BUT heavy and 1 E-11. As for the AFK at CP argument, the current DC strat is very effective. If they have a solid disguise and keycard, no amount of being at the keyboard will stop them from entering heavy.


ISD and Nu-7 do tend to come to tesla to be part of the firing line. This is, 90% of the time however, after teslas are disabled and a DC yolo's the blast door. More MTF, not E-11 specific, I can agree with like you say. But hell, even breaching 008 when there's no E-11 online is allowed no? ISD and Nu-7 could be miles away from the HCZ BD.

The thing is the strategy isn't Effective at all, We have legit people who don't listen to orders and get themselves killed within 5 mins of the raid as we are legit coming in from main gate with our entire force we lose atleast 5 CI, and unlike e11 we can't comeback to the raid at any time ever so its a 1 life mission to breach 008 which still needs actual good hackers to hack 2 cl5's which we only have a few of like darren,medan,viper.
Who rarely play anymore.
+support for 008 breach nerf
008 breaches imo are harmful to the server , specially with the addition of Brodamide which takes 100 in game dollars to disable HCZ tesla .
Now I know CI loves breaching 008 , but you have to consider a mass 008 breach completely stops all RP in the server , and only biohazards/ERT get to have some combat gameplay .
since the addition of chemical drugs , I have seen CI taking advantage of times when low amount of E-11 is on the job , this imo is not fair to the server , people can argue this but I only play E-11 during peak times and I have never seen an 008 breach in the time i was playing E-11 .
Imo what would be good is to put a limit on how many 008 raids can take part in one day . because personally there have been times where I had to deal with 008 raids/DC every 30/45 minutes , it gets boring and repetitive . people like to blame E-11 for it , saying they are not doing their jobs right , but manning POIs 24/7 is not expected from everyone and since E-11 is an entry level regiment we can not expect enlisted to be as good as veteran players of the server . I used to be a fan of 008 breaches before the chemicals , but at this stage , they are just boring , there is no fun in dealing with 10 SCP-008 raids in day , and I know again CI like to say they have a limit on how many 008 raids they can do in a day , but so far i have seen days where CI attempted 008 raids/DCs more than 5 times a day , at times spamming 008 raids .
other thing is 008 raids should not be dependent on overall MTF members online , because other than E-11 no one guards HCZ .
and since Brodamide is a thing , once someone on it gets to electrical its game over , even if ERT comes in , in case a single 008 make it to D-BLOCK , we now have infinite 008-2s
everyone can have their opinions and I expect people to not argue or insult each other in this thread . as I said I think 008 breaches are harmful to the server and it should not be breached this frequently , If people want to say E-11 is being bad and CI is just better thats why we have tons of 008 breaches , I would say ok , you are maybe right , CI might be actually better , but does the whole server has to suffer because one faction is better than another ?
NOTE : I think CI might be advertising this page , due to the fact that more than half of the responses are from CI players .its just a guess

I understand your point here explaining how it's not fun for the entire foundation, but we are people too who are trying to have fun and we rarely do have fun as we are legit killed within 5 mins of a raid, in the times we do get to do our mission etc breach 008 go to dblock we get barely any fun or even anything to do, And no CI Isn't even better if anything we are worst than any MTF Unit, in whatever case we run into ISD while Raiding its game over they have insane weapons and same health and armor and even sometimes outnumber us, No hate or anything to any MTF Unit but as CI we have to legit use skill to win any raid EVER, we spend 10 mins lined up setting up orders and anything that can go wrong before even going inside the foundation and if anyone dies, its doomed the raid is failed and we have to wait 45 MINS before doing anything Unless ofc you have 40$ VIP and you don't get a bad vents spawn.
Then I take my statement back if that's actually the case.

I just haven't had the slightest bit of experience with GENSEC actually doing something productive outside of gunning down D-Class in the Airlock.

I agree with darren on this, even tho Gensec might look like newbies or anything they can still run over a CI Raid so easily, especially when under a good Captain they will hold LCZ harder than anyone could ever.
+SUPPORT
008 breaches often result in at least 30 minutes of an absolute shitfest, ruining the fun for most people in the server, the other half just run away to play GoC or CI and proceed to laugh as if they did something instead of just switching jobs.

It often either results in a stalemate where 008s stay behind the blast door trying to get more people infected as bios constantly try and attack them ( 1k hp at least ) which takes around 15 minutes of standing around on it's own and if the blast door is opened and tesla's off ( Which can happen due to CI tampering ) it creates an instant Code black as half the facility get 1hk into zombies.

Then they go straight to DB followed by SS where they secure an infinite ammount of 008s which creates another stalemate in PW which after that makes a new one in DB as ERT push in - It's one stalemate after another where people are desperately fighting just to return to normal and have fun - No one really benefits from these breaches, it's usually unfun to combat and it's unfun to try and sort it out, there's no RP benefit and there's no feeling of "Oh we finally sorted the breach!" it's just "Thank God it's over"

And no, this isn't a 'skill issue', often times there's just enough people to man all the areas and if there's equal ammount of CI or more ( Which ofc there always is, you don't wanna be on the losing team do you? ) then they just need to use their deepcovers and it's easy as that - Even when they're suspicious as fuck you can't do jack about it cus you'll just get reported for metagaming ( Advanced Class-D behaviour ).

TL;DR
-Stops RP
-Constant stalemates
-Benefits no one, it's not even fun playing as the zombies
-D-block and SS just become infinite spawns
-1hk is painfully unfun when you're trying to contain it, 2hk if you're bio so not much better
-Most of the time other SCPs breach anyway, even more unfun for the defending side
-Code black instantly, can't even be defeated by AA

I would like to say that The Entire point of CI to Overrun site 65 and Destroy it, and from what i seen 008 Can't even get to LCZ 70% of the time, doesn't a ISD/CL4 Member close the door and set up a firing line and just kill 008 in less than 5 mins? Or they die to Tesla gates aswell

So for a 008 breach to even happen you need to first get a hostage hack 2 Cl5's then Walk all the way to turn off tesla gates and sometimes even have to open the door for 008's to get into LCZ then CI Has to get rid of ERT by either waiting 20 seconds to shoot them or doing a MR to stop them then there is a Still a low chance of code black?

And it Benefits CI in a lot of ways,
First , the feeling of actually doing what CI was meant to do which is Destroy site 65, Ofc making people who have been getting instakilled in raids actually feel like they done something good.
Second, Its promotions for Most of the lower ranking CI Members as CO's will have good reasons to promote people


I do understand where e11/other mtf are coming at but We are actual people too and we would like our fun aswell we are legit CI and i think everyone here knows how it feels to be CI.
 
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Jun 24, 2022
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-support
-Lets just be honest here if ci are able to get past nu7 without detection, enter vent thru 914 and somehow get past hcz cp which in most case has about 5-10 e11 and get to 008 with a hostage to send, that's a well deserved victory

-Even if there are no e11 on nu7, rrt and combat would be fine in going into hcz cp to guard it for e11

-If 008 is going to be breach and we know about it we can get settled up in heavy containment zone cp and get tesla active and for a last resort just get hcz bunker door close till reinforcement arrive

-008 is also a very rare scp to breach as so many restriction were put to play that not even d class are allowed to breach it (which is stupid) so adding more restriction like this is just unnecessary and just irrelevant suggestion imo
 

Mijur

Active member
Sep 9, 2022
167
19
21
What does this suggestion change/add/remove: This suggestion makes so that CI can only breach 008 when there is minimum 6 E-11 on.

Possible Positives of the suggestion (At least 2):

1) With this suggestion CI cant breach 008 easily when there is 2-4 E-11 on that can barely do anything against deepcovers.

2) With this suggestion breaching 008 is much harder and takes more strategy to do so and makes 008 breaches less frequent.

Possible Negatives of the suggestion: Breaching 008 is much harder for CI

Based on the Positives & Negatives, why should this suggestion be accepted: This suggestion should be added because it makes 008 breaches harder to do and so players can enjoy roleplaying in the server without having 008 breaches daily.
- Support
- Skill Issue
 

xelius

Well-known Member
Jan 3, 2023
43
17
41
cell 4
+ support

pretty good suggestion considering there’s practically no guidelines around it (from what I know). cool 008 breach should be cool rare thing and not something that happens every 4 hours.


ci here in force to show their - supports is crazy
 
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The thing is the strategy isn't Effective at all, We have legit people who don't listen to orders and get themselves killed within 5 mins of the raid as we are legit coming in from main gate with our entire force we lose atleast 5 CI, and unlike e11 we can't comeback to the raid at any time ever so its a 1 life mission to breach 008 which still needs actual good hackers to hack 2 cl5's which we only have a few of like darren,medan,viper.
Who rarely play anymore.


I understand your point here explaining how it's not fun for the entire foundation, but we are people too who are trying to have fun and we rarely do have fun as we are legit killed within 5 mins of a raid, in the times we do get to do our mission etc breach 008 go to dblock we get barely any fun or even anything to do, And no CI Isn't even better if anything we are worst than any MTF Unit, in whatever case we run into ISD while Raiding its game over they have insane weapons and same health and armor and even sometimes outnumber us, No hate or anything to any MTF Unit but as CI we have to legit use skill to win any raid EVER, we spend 10 mins lined up setting up orders and anything that can go wrong before even going inside the foundation and if anyone dies, its doomed the raid is failed and we have to wait 45 MINS before doing anything Unless ofc you have 40$ VIP and you don't get a bad vents spawn.


I agree with darren on this, even tho Gensec might look like newbies or anything they can still run over a CI Raid so easily, especially when under a good Captain they will hold LCZ harder than anyone could ever.


I would like to say that The Entire point of CI to Overrun site 65 and Destroy it, and from what i seen 008 Can't even get to LCZ 70% of the time, doesn't a ISD/CL4 Member close the door and set up a firing line and just kill 008 in less than 5 mins? Or they die to Tesla gates aswell

So for a 008 breach to even happen you need to first get a hostage hack 2 Cl5's then Walk all the way to turn off tesla gates and sometimes even have to open the door for 008's to get into LCZ then CI Has to get rid of ERT by either waiting 20 seconds to shoot them or doing a MR to stop them then there is a Still a low chance of code black?

And it Benefits CI in a lot of ways,
First , the feeling of actually doing what CI was meant to do which is Destroy site 65, Ofc making people who have been getting instakilled in raids actually feel like they done something good.
Second, Its promotions for Most of the lower ranking CI Members as CO's will have good reasons to promote people


I do understand where e11/other mtf are coming at but We are actual people too and we would like our fun aswell we are legit CI and i think everyone here knows how it feels to be CI.
The main raid 008 breaches I don't mind at all, it's the constant deep cover ones. There are some damn good deep cover players in CI and the strat they have is the effective one I talk about, with 1 doing the breaching and 1 with bromadine in LCZ electric and ready to yolo the blast door. Having done a successful 008 breach on my first deep cover with someone else, it was a massive success and trying to get a CL4 and tech expert to fix the Tesla in time isn't often possible. Unlike some people think, no amount of being at the keyboard at checkpoint is gonna stop a deep cover with a good disguise and matching keycard from entering HCZ. Sprinkle on top only 2 E-11 so we can't patrol or check, this is why I support the change. We can't call out CI in HCZ because we don't know there are CI in HCZ.
 

Darren

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Jul 14, 2022
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The main raid 008 breaches I don't mind at all, it's the constant deep cover ones. There are some damn good deep cover players in CI and the strat they have is the effective one I talk about, with 1 doing the breaching and 1 with bromadine in LCZ electric and ready to yolo the blast door. Having done a successful 008 breach on my first deep cover with someone else, it was a massive success and trying to get a CL4 and tech expert to fix the Tesla in time isn't often possible. Unlike some people think, no amount of being at the keyboard at checkpoint is gonna stop a deep cover with a good disguise and matching keycard from entering HCZ. Sprinkle on top only 2 E-11 so we can't patrol or check, this is why I support the change. We can't call out CI in HCZ because we don't know there are CI in HCZ.
dirose you make good points but in ci currently we literally only have 3 people capable of pulling off the 2 cl5 hacks consistantly not forgetting the fact that those good players also need good vents spawn grab a mtf with panic buttons they spam 24/7 someone goes near them without alerting anyone and getting a disguse+keycard sneaking into hcz past the checkpoint which ive seen 7+ e-11 there on multiple occasions not forgetting the e-11 actually in hcz

there are only 5 People i could name that have played ci and are able to consistantly hack 008 doors fast and efficiently along with getting a hostage

those 5 people i would name would be Rob Boss Nirvan Viper Medan and me

of course i dont play ci much anymore rob boss and nirvan dont play ci anymore really and that only leaves 2 people that can do the normal 008 hack without some assistance ie with 5+ hackers constantly hacking both level 5 keycard doors and hoping they get lucky to complete it or people using hacking upgrades
 
dirose you make good points but in ci currently we literally only have 3 people capable of pulling off the 2 cl5 hacks consistantly not forgetting the fact that those good players also need good vents spawn grab a mtf with panic buttons they spam 24/7 someone goes near them without alerting anyone and getting a disguse+keycard sneaking into hcz past the checkpoint which ive seen 7+ e-11 there on multiple occasions not forgetting the e-11 actually in hcz

there are only 5 People i could name that have played ci and are able to consistantly hack 008 doors fast and efficiently along with getting a hostage

those 5 people i would name would be Rob Boss Nirvan Viper Medan and me

of course i dont play ci much anymore rob boss and nirvan dont play ci anymore really and that only leaves 2 people that can do the normal 008 hack without some assistance ie with 5+ hackers constantly hacking both level 5 keycard doors and hoping they get lucky to complete it or people using hacking upgrades
you don't need to sneak past checkpoint when you have a sr researcher disguise and keycard, which is easy to get with 2 deep covers. whenever i've seen it done it's been a 049 test, kill your escort and off we go. as for going into the foundation, some B1 and intel have bad habits of getting kidnapped so those disguises are easy to get.
 

Darren

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Jul 14, 2022
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you don't need to sneak past checkpoint when you have a sr researcher disguise and keycard, which is easy to get with 2 deep covers. whenever i've seen it done it's been a 049 test, kill your escort and off we go. as for going into the foundation, some B1 and intel have bad habits of getting kidnapped so those disguises are easy to get.
assuming the ci in question gets auth from delta command and can hack 2 cl5s with 1 hostage while e-11 can hear that hack from crossroads? 008 breaches were nearly impossible during october and november wanna know why cause e-11 was so effective and instead of ci complaining about e-11 shutting down every attempted 008 breach and making suggestions to nerf it wanna know what happened?

CI got better at playing they worked on better dc strats such as using 914 to get superior guns to fight mtf better practicing hacking for 60 hours + i know i did and i worked hard so did other ci to get better at hacking and even now we have 3 Really good hackers in ci who can hack cl5s pretty skillfully its just get better instead of complain

go near 008 and you instantly get id checked by e-11 and cuffed therefore ci compensated with fake documents we made to pass off as researchers get better aim superior hacking better talking skills to deflect accusations work on your weaknesses instead of trying to destroy your enemys strengths
 
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- Support
I’ve spent a long time in this server with majority being spent between CI, E-11, and GSD. This change is completely unnecessary change, this is a simple problem of mismanagement during potential and actual breaches. My time in E-11 had countless times where we stopped CI before they breaches the 008 or simply held them off and in CI there have been times where all are efforts are ruined with just a few orders. Overall, this problem is an IC issue.
 
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Darren

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Jul 14, 2022
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+ support

pretty good suggestion considering there’s practically no guidelines around it (from what I know). cool 008 breach should be cool rare thing and not something that happens every 4 hours.

ci here in force to show their - supports is crazy
well no shit brother cause ci see the suggestion and see how bad this would affect ci if i made a suggestion such as remove all panic binds and patrols of hcz are to be banned and its a rule break if you do it because e-11 patrolling hcz is too hard to counter

if i was to make a suggestion saying to remove the alpha warhead as it stops scp breaches that work hard and win to get to surface damn well people gonna -support it if i make a suggestion to nerf all snipers remove them cause they are annoying to fight against damn well are people gonna be mad understand?
 

Darren

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Jul 14, 2022
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+Support the amount of easy 008 breaches CI get is getting very annoying for RP, becoming a half an hour long shitfest of not being able to even get out of spawn.

I'll reply to the people that actually said something other than "e-11 skill issue lol"

"Do patrols" we have to man POIs before we do anything else. Even then patrols are done in 3's, so at some hours we just can't get patrols done. Combat medics and specialists also never patrol HCZ.
gonna reply cuz i can you you are saying it stretches all of e-11s resources you got 6 combat slots a fuck ton of rrt slots those can patrol hcz while you guard all your pois why not i see e-11 clinging onto guarding hcz like its a tornado and they are holding their newborn child

if you used your brain you would realize you could fortifywith more e-11 numbers and keep them secure and strong so when ci do arrive there isnt only 1 guy at the checkpoint or 3 guys there is 6 combat medic slots rrt you can even let gensec patrol instead of ? hCz Is KiNdA oUr ThInG pLs LeAvE gO bAcK tO dBlOcK
 

Auburn

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gonna reply cuz i can you you are saying it stretches all of e-11s resources you got 6 combat slots a fuck ton of rrt slots those can patrol hcz while you guard all your pois why not i see e-11 clinging onto guarding hcz like its a tornado and they are holding their newborn child

if you used your brain you would realize you could fortifywith more e-11 numbers and keep them secure and strong so when ci do arrive there isnt only 1 guy at the checkpoint or 3 guys there is 6 combat medic slots rrt you can even let gensec patrol instead of ? hCz Is KiNdA oUr ThInG pLs LeAvE gO bAcK tO dBlOcK
Ok, Imma lay down some things.

1. GenSec, Combat Medics, IA, etc are ALL allowed to patrol HCZ if they so wish. They just have to be in a group of 2 or more. We don't care much if people are entering and leaving as long as they meet a couple lenient requirements. Further, if any of said groups want to assist with checkpoint duty, we welcome such kindness with open arms (as long as they aren't being a bother).
2. A lot of the time most of the other combat jobs are busy with their own jobs. Code 2s feel like they are constant, Combat medics assist everywhere in the site, IA are also doing their jobs upholding CoE and CoC, et cetera. Its unreasonable to expect them to hold down the sector that is our responsibility to secure.
3. We cannot be on 100% of the time to make sure that this very large area and multiple other sub areas are secure at all times. We are not machines, we are people having fun with a hobby. If there's only one person at checkpoint its because either A) we are responding to a call, or B) That's as many people we can spare to be on duty.
4. CI response is not and never will be our main job on the site. That job falls to Nu7 and B1. Our job is SCP Re-Containment, which I think we do fairly well.

We have 3 POIs to split ourselves between (which we have tried and failed to reduce) so its unreasonable to expect us to keep every POI impenetrable at all times.
 
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Darren

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Ok, Imma lay down some things.

1. GenSec, Combat Medics, IA, etc are ALL allowed to patrol HCZ if they so wish. They just have to be in a group of 2 or more. We don't care much if people are entering and leaving as long as they meet a couple lenient requirements. Further, if any of said groups want to assist with checkpoint duty, we welcome such kindness with open arms (as long as they aren't being a bother).
2. A lot of the time most of the other combat jobs are busy with their own jobs. Code 2s feel like they are constant, Combat medics assist everywhere in the site, IA are also doing their jobs upholding CoE and CoC, et cetera. Its unreasonable to expect them to hold down the sector that is our responsibility to secure.
3. We cannot be on 100% of the time to make sure that this very large area and multiple other sub areas are secure at all times. We are not machines, we are people having fun with a hobby. If there's only one person at checkpoint its because either A) we are responding to a call, or B) That's as many people we can spare to be on duty.
4. CI response is not and never will be our main job on the site. That job falls to Nu7 and B1. Our job is SCP Re-Containment, which I think we do fairly well.

We have 3 POIs to split ourselves between (which we have tried and failed to reduce) so its unreasonable to expect us to keep every POI impenetrable at all times.
you are correct to a certain degree its been a long time since i tried to patrol hcz as any job that was 2 months ago i last tried the reason i was denied is cause i should be assisting with a code 2 while i was a combat medic i havent tried this in recent times so you are correct and i will admit i was wrong
 
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Saucy

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Nov 9, 2022
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+ / - Neutral

008 breaches are happening a bit too commonly but foundation is also learning to deal with them better. In low pop scenarios I can kind of agree with this suggestion but it would be simpler to just limit breaching 008 to when 60+ people are online. Ci can still breach 008 like always but just not when it's lowpop.
 
008 breaches are happening a bit too commonly but foundation is also learning to deal with them better. In low pop scenarios I can kind of agree with this suggestion but it would be simpler to just limit breaching 008 to when 60+ people are online. Ci can still breach 008 like always but just not when it's lowpop.
there's not been a successful 008 breach at peak times for many months they only really happen early morning when nobody is on to stop it- making it unbreachable until 60-80 players is the better way to go
 
there's not been a successful 008 breach at peak times for many months they only really happen early morning when nobody is on to stop it- making it unbreachable until 60-80 players is the better way to go
No we sometimes get breaches that cause CB at peak times but it isn’t very frequent. Recently MTF especially E-11 have noticed and prioritised better with SCP-008 breaches.
 
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