What does this suggestion change/add/remove:
Original
1.4 Don’t break NLR
1.4 Don’t break NLR
Possible Positives of the suggestion (At least 2):
-Minor rule change to account for the removal of the Containment Specialist and the addition of its Security counterpart
Possible Negatives of the suggestion:
-Time taken to minorly change 1 subrule to reflect the game
Based on the Positives & Negatives, why should this suggestion be accepted:
NLR voidance for SCP-combatting classes as intended
Original
1.4 Don’t break NLR
- MTFs, Containment Specialists and Combat Medics who die to SCPs during a breach are exempt from any rules preventing their return to a location.
1.4 Don’t break NLR
- MTFs, Security Containment Units and Combat Medics who die to SCPs during a breach are exempt from any rules preventing their return to a location.
Possible Positives of the suggestion (At least 2):
-Minor rule change to account for the removal of the Containment Specialist and the addition of its Security counterpart
Possible Negatives of the suggestion:
-Time taken to minorly change 1 subrule to reflect the game
Based on the Positives & Negatives, why should this suggestion be accepted:
NLR voidance for SCP-combatting classes as intended