NU7 AutoRifleman & Other Related Jobs Perma Weapon issue.

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Moscow

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Jun 14, 2022
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What does this suggestion change/add/remove:
MK8 on the job gets removed if you have perma weapon equipped. Instead of removing the MK8 remove the perma weapon while you are on the AutoRifleman Job so we will not have to reequip the perma weapon everytime we switch to any other job,which is very annoying.

Getting rid of the whole system is much better if it could be done.

Has something similar been suggested before? If so, why is your suggestion different?:

I havent seen any other suggestions.

Possible Positives of the suggestion (At least 2):
-Saves time in general.
-Wont be so annoying.

Possible Negatives of the suggestion:
None.

Based on the Positives & Negatives, why should this suggestion be accepted:
It will just make the job more enjoyable since i will not have to deal with unequipping and equipping the perma weapon everytime i hop on the job and hop off.
 
Last edited:
Nov 20, 2022
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in your walls
I asked an admin this and they said it's to prevent players from "carrying an arsenal" since autorifleman is one of thsoe jobs that spawn with an LMG + shotgun. This same thing happens on GOC/CI strike team and ERT. It will literally take your auger or m249 for a VHS. I honestly hate this system but it is intentional however +support because people can just pick up weapons and get like 6 extra primaries so this is really stupid. get rid of the whole replacement system 1 more weapon doesnt matter.
 
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I asked an admin this and they said it's to prevent players from "carrying an arsenal" since autorifleman is one of thsoe jobs that spawn with an LMG + shotgun. This same thing happens on GOC/CI strike team and ERT. It will literally take your auger or m249 for a VHS. I honestly hate this system but it is intentional however +support because people can just pick up weapons and get like 6 extra primaries so this is really stupid. get rid of the whole replacement system 1 more weapon doesnt matter.
yeah that's... kinda dumb, especially on jobs where part of the primary application of that job is the weapon it gets.
 
I asked an admin this and they said it's to prevent players from "carrying an arsenal" since autorifleman is one of thsoe jobs that spawn with an LMG + shotgun. This same thing happens on GOC/CI strike team and ERT. It will literally take your auger or m249 for a VHS. I honestly hate this system but it is intentional however +support because people can just pick up weapons and get like 6 extra primaries so this is really stupid. get rid of the whole replacement system 1 more weapon doesnt matter.
ah but its fine for E11 Breacher and CI Delta Operative.
I just dont get it
 
i guess that makes sense. it does feel unintended though, like it slots into that category.
Rushi has said several times it's intended, but that doesn't mean it makes sense.

It makes total sense that I as a CI Juggernaut lose my perma RPK because I have a perma spas-12!!! It's too OP to have more than 1 gun at a time!!! (This is what SSL actually said on the matter)
 
Rushi has said several times it's intended, but that doesn't mean it makes sense.

It makes total sense that I as a CI Juggernaut lose my perma RPK because I have a perma spas-12!!! It's too OP to have more than 1 gun at a time!!! (This is what SSL actually said on the matter)
?
alright well this suggestion better have a good denial reason
 
I asked an admin this and they said it's to prevent players from "carrying an arsenal" since autorifleman is one of thsoe jobs that spawn with an LMG + shotgun. This same thing happens on GOC/CI strike team and ERT. It will literally take your auger or m249 for a VHS. I honestly hate this system but it is intentional however +support because people can just pick up weapons and get like 6 extra primaries so this is really stupid. get rid of the whole replacement system 1 more weapon doesnt matter.
Delta Operative gets to keep PKM lol

+Support to suggestion
 
Rushi has said several times it's intended, but that doesn't mean it makes sense.

It makes total sense that I as a CI Juggernaut lose my perma RPK because I have a perma spas-12!!! It's too OP to have more than 1 gun at a time!!! (This is what SSL actually said on the matter)
!!!!!!
in that case its less of a bug report and more of an actual actual suggestion to change it.
If I have a good gun, and I want another gun thats worse, remove the worse gun maybe? If given the choice between a AS-Val and a M249 Para I would assume everyone would choose the latter.
 
Dec 3, 2023
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I asked an admin this and they said it's to prevent players from "carrying an arsenal" since autorifleman is one of thsoe jobs that spawn with an LMG + shotgun. This same thing happens on GOC/CI strike team and ERT. It will literally take your auger or m249 for a VHS. I honestly hate this system but it is intentional however +support because people can just pick up weapons and get like 6 extra primaries so this is really stupid. get rid of the whole replacement system 1 more weapon doesnt matter.
True but similarly on that, CI have Jugg, A1/O1 have enforcer, so Nu7 could have something like this where they have a "full arsenal" and helps them hold off CI, with it also being a CSG job i believe it sort of fits in with the other ranking systems.
 
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