- Sep 16, 2023
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What does this suggestion change/add/remove:
Simply, a new event that can be used in PAC3, called
Has something similar been suggested before? If so, why is your suggestion different?:
Not as far as I'm aware.
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
Just generally useful, mostly for those with disguise cards to have a PAC that disables when they use it.
Simply, a new event that can be used in PAC3, called
is_disguised
, which would be active whenever you have a 914, disguise card, or any other disguise.Has something similar been suggested before? If so, why is your suggestion different?:
Not as far as I'm aware.
Possible Positives of the suggestion (At least 2):
- Allows ISD, DEA, etc. to have PACs that automatically disable when they take a disguise
- You can currently do this by checking the current model, but this is very jank and prone to breaking for all sorts of reasons (and sometimes just at random)
- Allows people to have PAC elements get disabled or enabled based on more conditions
- E.g. maybe somebody wants their PAC to disable entirely when disguised, or maybe they want e.g. to have something entirely different happen (e.g. event characters might use disguises, but have something identifiable appear when disguised)
Possible Negatives of the suggestion:
- Dev work
- If this also applies when a body swap "disguise" applies, somebody could abuse this to make themselves identifiable regardless of it
- This is a really specific thing, and could probably be easily noticed and dealt with
Based on the Positives & Negatives, why should this suggestion be accepted:
Just generally useful, mostly for those with disguise cards to have a PAC that disables when they use it.