Content Suggestion Perma Weapon Toggle in Spawn Menu, Part 2

Content Suggestions will be reviewed by Content Team weekly, please allow time as not everything can be reviewed at once.
What does this suggestion change/add/remove:
Adds a basic perma weapon toggle switch for each equipped perma weapon type in the spawn menu (the one that appears when you die or switch jobs, with the CCTV display, faction player list, and Spawn button). This would be similar to the option to switch between loadouts on jobs like SRU.

This would just be a simple on/off toggle - one for each equipped perma weapon type - which would apply when you spawn and be saved until you change it again. This wouldn't allow you to select which weapons you have equipped, it would just allow you to toggle on/off whether you should spawn with the ones you do have equipped.

Has something similar been suggested before? If so, why is your suggestion different?:
Yes, this was directly suggested before here, but since then, it has been clarified by Yeke here that having a perma weapon equipped is an entirely IC thing, and you can be arrested for having one when you're not allowed to. The old rejection reason also outright does not make sense, as is addressed in the negatives of this one, below.

Possible Positives of the suggestion (At least 2):
  • Allows you to actually handle IC stuff fully IC, and OOC fully OOC
    • You spawn on your non-combative jobs without them, because you'd have no IC explanation as to where you got them, rather than having to go to the armoury on that character to hand in the weapons you just magically acquired from nowhere. Your actions on one job should not affect your IC status on another - those are different characters. Using info from another job is metagaming, so why is using a weapon from another job just how the server works?
  • Convenience when switching jobs
    • If switching to/from a non-combative job, you can toggle the weapon off to avoid having a weapon with no IC reason/source very easily and quickly.
    • If switching to/from a combative job where you don't want the perma to replace a certain job weapon, you can avoid that.
  • Avoids accidentally having permas when you shouldn't
    • It would be easy to accidentally forget to go to the armoury and unequip a weapon when switching to a non-combative job. Especially if you left the server on a combative job and then came back to go on a non-combative job. Having a simple, clear spawn menu option would allow you to avoid accidentally doing this.

Possible Negatives of the suggestion:
  • Supposedly, having to go to the armoury is RP that shouldn't be removed
    • I disagree - this is entirely an OOC server function causing unintentional IC circumstances. If I never acquired a weapon on e.g. Senior Researcher, I shouldn't have one just because I didn't go and unequip it on a different job and character.
  • Supposedly, this would reduce reliance on the armoury NPC
    • ... and? You still use it for changing perma weapons, so it's not as if it has no use, and this also isn't an actual issue even if it were the case. The invention of the home computer reduced reliance on pen and paper, that doesn't mean we should throw the computer out.

Based on the Positives & Negatives, why should this suggestion be accepted:
This would prevent OOC stuff having IC impacts, even if it's minor, and would generally be a useful QoL feature.
 
Dec 25, 2023
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Wow +support

I love spawning with a full machine gun as a non-combative who would never fire a gun in their life - if content team denies this it will only reduce RP.

The old one was blocked for the reason of:
We as content feel that this is not a necessary feature on the server, as it would decentivise visiting the armourary NPC in the respective areas as a whole.
And although this was a while ago and content has changed a lot, I think to frankly make the same mistake to deny this with the same reason would be poor.

This does not decentivise visiting an NPC (well it does, but that doesnt matter) - what it would incentivise is for a person to RP out what weapons their characters would actually carry, rather than every random non-combative spawning with a gun.
 
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