What does this suggestion change/add/remove:
This suggestion would do 2 things:
>Buff the "Test Tube: Poison Syringe" (in the Weapons section of the !medic menu) to deal more damage, or increase the rate of damage. This could be something like 5 or more damage per second instead of its current 1 damage per second.
&
>Add 1 Poison Syringe to the "Test Tube: First Aid Kit" (in the Entities section of the !medic menu)
Has something similar been suggested before? If so, why is your suggestion different?:
Nope.
Possible Positives of the suggestion (At least 2):
You can use the syringe to effectively euthanise someone in RP without it being painfully slow.
CI DC's and GOC AR's can sneakily attempt to kill people with Poison.
More RP, as Medical have to work out the issue, and quickly get the cure, and the Poisoned person can RP being poisoned.
More usage in Interrogations, putting the interrogated under pressure to answer before they die painfully.
Possible Negatives of the suggestion:
Minges have an easier time injecting people with poison to kill them.
Based on the Positives & Negatives, why should this suggestion be accepted:
Just kinda randomly thought of this, but currently poison has no real use. I haven't real seen it be used as an actual RP tool, and only as a Minge tool, and even then it's rare. I think it could give some more Medical RP, that includes having to act quickly before someone dies of poisoning, and could result in further RP if Medical are unable to (Or aren't willing to) do their duties.
For CI DC's/GOC AR's I think it would lean a bit more into a silent killer, and just be something fun for them to do. The fact that Medic's have to spawn these in also means that they can only have a max of 2 if it is also added to the Field Aid Kit, so it wouldn't be spammed, overused or a constant annoyance.
Overall I just want to see where this goes, and think it would be fun.
This suggestion would do 2 things:
>Buff the "Test Tube: Poison Syringe" (in the Weapons section of the !medic menu) to deal more damage, or increase the rate of damage. This could be something like 5 or more damage per second instead of its current 1 damage per second.
&
>Add 1 Poison Syringe to the "Test Tube: First Aid Kit" (in the Entities section of the !medic menu)
Has something similar been suggested before? If so, why is your suggestion different?:
Nope.
Possible Positives of the suggestion (At least 2):
You can use the syringe to effectively euthanise someone in RP without it being painfully slow.
CI DC's and GOC AR's can sneakily attempt to kill people with Poison.
More RP, as Medical have to work out the issue, and quickly get the cure, and the Poisoned person can RP being poisoned.
More usage in Interrogations, putting the interrogated under pressure to answer before they die painfully.
Possible Negatives of the suggestion:
Minges have an easier time injecting people with poison to kill them.
Based on the Positives & Negatives, why should this suggestion be accepted:
Just kinda randomly thought of this, but currently poison has no real use. I haven't real seen it be used as an actual RP tool, and only as a Minge tool, and even then it's rare. I think it could give some more Medical RP, that includes having to act quickly before someone dies of poisoning, and could result in further RP if Medical are unable to (Or aren't willing to) do their duties.
For CI DC's/GOC AR's I think it would lean a bit more into a silent killer, and just be something fun for them to do. The fact that Medic's have to spawn these in also means that they can only have a max of 2 if it is also added to the Field Aid Kit, so it wouldn't be spammed, overused or a constant annoyance.
Overall I just want to see where this goes, and think it would be fun.
Last edited: