What does this suggestion change/add/remove:
Edit rule 5.1 or add a new rule to prevent multiple skullbreakers/marauders from working together in a gang war.
Possible Positives of the suggestion (At least 2):
Prevents unnecessary power creep, especially in gang wars.
Allows other players to win against big alliances with high leveled players.
Possible Negatives of the suggestion:
People won't be able to constantly win a gang war.
Based on the Positives & Negatives, why should this suggestion be accepted:
As I've seen in a recent war I've seen a marauder and skullbreaker working together, Since they aren't a part of the same gang/org the rule didn't apply. (Unless I'm wrong). This suggestion would limit the powercreep in gang wars and allow other gangs the chance to actually win in a fight rather than having the triple entente of marauders/skullbreakers breathing down smaller org's necks in a gang war. This technically loopholes the rules as you can have multiple marauders/skullbreakers working together as well.
Edit rule 5.1 or add a new rule to prevent multiple skullbreakers/marauders from working together in a gang war.
Possible Positives of the suggestion (At least 2):
Prevents unnecessary power creep, especially in gang wars.
Allows other players to win against big alliances with high leveled players.
Possible Negatives of the suggestion:
People won't be able to constantly win a gang war.
Based on the Positives & Negatives, why should this suggestion be accepted:
As I've seen in a recent war I've seen a marauder and skullbreaker working together, Since they aren't a part of the same gang/org the rule didn't apply. (Unless I'm wrong). This suggestion would limit the powercreep in gang wars and allow other gangs the chance to actually win in a fight rather than having the triple entente of marauders/skullbreakers breathing down smaller org's necks in a gang war. This technically loopholes the rules as you can have multiple marauders/skullbreakers working together as well.