- Sep 16, 2023
- 822
- 255
- 61
What does this suggestion change/add/remove:
This comes in two parts. Firstly, I suggest reworking the Prop Placer Tool SWEP so that it is something that is configurable in-game. When giving a job the SWEP, it would be possible to select which props that job can place using the SWEP, along with things like "Is it breakable by shooting it?", "How much HP does it have (if breakable)?", "Which surfaces can it be placed on (walls, ceiling, floor)?", "How far away from the user can it be placed?", and "What's the maximum amount of this prop that the user can place at once?" for each prop that is made available to that job. These would also all be available options when giving someone the tool using FAdmin and the like (for GMs and RP enhancement stuff).
Secondly, I would suggest the following prop placer tool changes and additions for the following jobs:
Has something similar been suggested before? If so, why is your suggestion different?:
Not as far as I'm aware.
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
This would generally be very useful, both in general and for the specific jobs mentioned above.
This comes in two parts. Firstly, I suggest reworking the Prop Placer Tool SWEP so that it is something that is configurable in-game. When giving a job the SWEP, it would be possible to select which props that job can place using the SWEP, along with things like "Is it breakable by shooting it?", "How much HP does it have (if breakable)?", "Which surfaces can it be placed on (walls, ceiling, floor)?", "How far away from the user can it be placed?", and "What's the maximum amount of this prop that the user can place at once?" for each prop that is made available to that job. These would also all be available options when giving someone the tool using FAdmin and the like (for GMs and RP enhancement stuff).
Secondly, I would suggest the following prop placer tool changes and additions for the following jobs:
- Technical Expert, CI Technical Expert, GOC Engineer, Engineer:
- Some warning barriers, such as
models/props_fortifications/traffic_barrier001.mdl
andmodels/props/street/contruction_barricade.mdl
- Some kind of step stool/ladder for use in reaching things like high-up CCTV cameras
- The only ladder prop I know of, which is used in various places on UK as a permaprop, isn't actually climbable because its collision is seemingly just a sharp slope, so something else or an update to this prop would be needed
- Some kind of out-of-order sign or warning sign
- Some kind of flashing warning light
- Some warning barriers, such as
- IT Technician
- An out of order sign
- Various ISD, AO, MTF, etc. jobs
- A sign saying that an area is temporarily off-limits
Has something similar been suggested before? If so, why is your suggestion different?:
Not as far as I'm aware.
Possible Positives of the suggestion (At least 2):
- (Editable SWEP) Allows SL and the like to change things up without needing a dev involved every time for prop placer tool changes
- (Editable SWEP) Allows mods and GMs to give out the SWEP as needed, whether to themselves or to regular players, for use in RP enhancement and events
- (E&TS Tool Use) Makes cameras actually reachable without requiring that SL always place them super low, and generally gives some good RP enhancement stuff for them to use
- (ISD, AO, etc.) They often need to block off an area for an investigation or because a VIP is there or something, this makes it a bit easier and more RP-based
Possible Negatives of the suggestion:
- Possible abuse of props
- As long as they've got reasonable configured limits, shouldn't be an issue. E.g. the Janitors' signs can all be shot to destroy them.
- Initial dev work
- A good trade off for not needing it at all for future prop placer tool changes/additions
Based on the Positives & Negatives, why should this suggestion be accepted:
This would generally be very useful, both in general and for the specific jobs mentioned above.