What does this suggestion change/add/remove:
Add a hacking sound or notification when a reactor turbine is being hacked. This would be similar to the SCP hacking system (e.g., a voice line like “Hacking in reactor”).
The purpose is to give E11 a chance to respond before a turbine is destroyed. Currently, CI can enter the reactor and disable turbines without E11 being aware, especially if they are occupied fighting SCPs. This change would provide an early warning so combatives can respond in time.
There are two possible implementations:
Has something similar been suggested before? If so, why is your suggestion different?:
No, I couldn't find anything.
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
This change would improve fairness and response opportunities for E11 without completely removing CI’s ability to sabotage the reactor. It adds counterplay rather than preventing the action entirely.
Add a hacking sound or notification when a reactor turbine is being hacked. This would be similar to the SCP hacking system (e.g., a voice line like “Hacking in reactor”).
The purpose is to give E11 a chance to respond before a turbine is destroyed. Currently, CI can enter the reactor and disable turbines without E11 being aware, especially if they are occupied fighting SCPs. This change would provide an early warning so combatives can respond in time.
There are two possible implementations:
- A global notification to all combatives (similar to SA area alerts)
- A more realistic option where only E11 and CU receive the notification (similar to SCP hacking alerts)
Has something similar been suggested before? If so, why is your suggestion different?:
No, I couldn't find anything.
Possible Positives of the suggestion (At least 2):
- Gives E11 and combatives time to respond before turbines are destroyed
- Improves gameplay balance between CI and E11
- Reduces frustration and sudden losses due to lack of information
Possible Negatives of the suggestion:
- Makes it harder for CI to successfully sabotage the reactor
Based on the Positives & Negatives, why should this suggestion be accepted:
This change would improve fairness and response opportunities for E11 without completely removing CI’s ability to sabotage the reactor. It adds counterplay rather than preventing the action entirely.
Game Master
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