Content Suggestion Redo $ For kills

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Mar 6, 2025
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What does this suggestion change/add/remove:
Up the cash you get for killing other GOIS (CI getting cash for killing foundation, Foundation getting cash for CI, etc etc)
- Instead of $20 for an assist, and $50 for a kill. The cash prize should depend on
- Rank
- If the person they killed had an ongoing kill streak (CI who killed 19 foundation members would have a higher payout than the CI who killed 2)
- special roles (Killing a jugg, osuits,, or any Thaum / TB)

As an idea, Killing an overseer would give the individual who killed him around $500 +, while a regular cl 1 staff could be the normal $20-50


Has something similar been suggested before? If so, why is your suggestion different?:
Not that I have seen

Possible Positives of the suggestion (At least 2):
- Reward getting kills on individuals hard / difficult to kill that's greater than $20-$50
- This in theory could result in other GOIs not shooting non - combative assuming killing a janitor won't get you anything. Not a major thing but would be nice to see other groups not focus on murdering everyone just for the fun of it


Possible Negatives of the suggestion:
- In theory someone could farm for kills for money but I don't see this as being heavily abused as the cash prizes would only be slightly better, and the higher paying ones would be locked on a timer (TBs) or just hard to constantly kill each other without someone noticing)

Based on the Positives & Negatives, why should this suggestion be accepted:

I think bumping the payout for kills depending on rank, killstreak, and any special roles would be a greater reward to players. The current $20 for assists and $50 is rather low but also depending on who is killed, rather high. I believe giving a better reward depending on who you killed would be a great motivator and generally just make everyone a little bit happier.
 
+/- SUPPORT

+Kills feeling more rewarding
=More people taking PVP jobs for money
-The server becoming too based on PVP, taking people away from roleplay.