Content Suggestion Remove all non-weapon drops on death

Content Suggestions will be reviewed by Content Team weekly, please allow time as not everything can be reviewed at once.
Jun 3, 2022
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What does this suggestion change/add/remove:
This suggestion would remove all drops when a player is killed that aren't guns, so if a player was killed they only have a chance to drop their primary and will no longer drop briefcases or key cards.

Has something similar been suggested before? If so, why is your suggestion different?:
It doesn't look like it

Possible Positives of the suggestion (At least 2):
1. It will minimise the mindless killing of non-combatives from CI and D-Class players.
2. Adds more use to the interrogation tool and keycard printers as it would make the tools more vital to gaining access to a foreign groups base.
3. Removes keycard raids.
4. Creates more necessity for raiding groups/D-Class to have a RP interaction with non-combatives in the sense of hostage taking and FearRP to force them to comply with opening/access areas and printing keycards off.
5. Briefcases are tools used for roleplay, combative forces like D-Class or CI should not be able to just kill off Assistant Giggleshit and be rewarded with a document that was part of roleplay.

Possible Negatives of the suggestion:
1. Removes keycard raids.
2. Makes it more difficult for any combative to acquire keycards.
3. Non-combatives will be taken hostage more often forcing people to AFK sim for however long and other players to pay for their release.

Based on the Positives & Negatives, why should this suggestion be accepted:
As it stands currently [UK Perspective, I feel US may differ], D-Class and CI players find ease in their effect on roleplay by finding a non-combative and just lighting them up, this leads to the non-combative dropping their keycard and any briefcase full of documents they may have. Fair enough on D-Class players it's a bit more difficult but I am of the belief that no attempt to roleplay should be rewarded.

D-Class can acquire a Clearance 2 and upgrade that to a 3, a high enough clearance to escape the base, figure out information on other GOIs, access most locations etc. If they want to get into an area that requires Clearance 4, they should have to learn in character who holds such a clearance and plan a way to get that person on side instead of just "Hello Director *gunshots*".

Chaos Insurgency members.... well this change would remove the idea of "go on surface and just keep killing people" or "hold X location on site until we have enough keycards" and would encourage a further level of planning for raids or even or deep covers to prioritise kidnappings to return keycards back to their own bas for future raiding. It should be noted as well that nearly ALL CI jobs spawn with a hacking tool which doesn't restrict their access to anything but their own skill, which can be practised during downtime between raids.

Ultimately, this suggestion will be marked as "ragebait" or "a CI/D-Class nerf" but it's a desperate belief that there's still the ability to move the servers mentality and rewarding of lack of roleplay away from "I kill people and get a reward" to "I need to think through how to achieve X". Hopefully, when this is reviewed it's considered on the basis of how it will affect roleplay and not the mass -supports of the players that will have to actually use their brains instead of holding left mouse button for success.

ALSO, be sure to use the arrows at the top right of this thread to leave your opinions (y)
 
Aug 4, 2023
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-Support

This is standard RP consequence. I’ve never had issues like this, and I actively encouraged my subordinates to make backups, bring bodyguards, and practice situational awareness when moving through the facility.

If we’re going to start catering to this level of complaint, we might as well give researchers and RP groups godmode so they can be completely exempt from RP consequences and be the only ones allowed to have fun.

RP isn’t supposed to be perfectly safe or controlled. It starts with uncertainty, with risk, and with adapting to the unknown. This isn’t a system failure, it’s a skill issue.
And yeah, i agree with this one dusk. Even if i can be minging sometimes, i accept the RP consequence (unless they are OOC). Because if everyone didn't accept the RP consquence and fucking cried to staff then this server would befully ruleplay, not roleplay.