Denied Remove Site Command and ISD

This suggestion has been denied and will not receive development.
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What does this suggestion change/add/remove:

This suggestion changes the following;

[Removals]
- Remove the O5 Council, Alpha-1, and their Assistants (outside of events/SSL)

- Remove the Ethics Committee, Omega-1, and their Assistants (outside of events/SSL. Ethics could possibly be reintroduced in the future in a different form.)


[Department Expansions]
- Expansion of the Security Department to include a whitelisted security task force (Like an MTF, but under Security) dedicated to the protection of Site Administration, and executing their will, acting as their combative arm.

- Expansion of Internal Affairs to include more trusted jobs with more powerful arrest and investigative authority site-wide. This could possibly include a more combative job, like the “SWAT” of I.A.

- Possible expansion of Site Administration to include jobs such as Zone Managers or Deputy/Co-Site Director (Just an idea, somewhat questionable in use)

- IA and/or DEA pick up infoleak suppression as a duty, possibly some kind of shared thing to encourage RP between the two


Has something similar been suggested before? If so, why is your suggestion different?:
Site Command being removed has not been suggested before outside of mess hall, that I know of.


Possible Positives of the suggestion (At least 2):

> Significantly reduced drama and ego battles within the community

> Less potential rule breaks

> Improved roleplay environment

> Reduced amount of excess, unnecessary job bloat (Less of a player split, and two less MTFs)

> Removes the overlap issues and frustrations between Site Command, ISD, Site Administration, IA, and the rest of the community.

> Provides opportunities for other departments to expand or be created, such as Security, or Nu-7/E-11.

> Prevention of ISD wars, which go so bad when left unchecked that UK SC made an OOC agreement that heavily limits what can be done.

> Makes sense in RP - why would O5-1/2/3/4, three ECMs and the ECC all be stationed at a containment site [EDIT: Added later]


Possible Negatives of the suggestion:


> All of the work done regarding Ethics, O5, and Alpha/Omega-1 will be removed.

> Members in Site Command and Alpha/Omega-1 will lose their positions (Though can be transferred to other positions of their choosing at the discretion of the roleplay leaders)

> This is a major change, and can cause a temporary destabilization within the community as they adapt to it and figure out the new environment that would come as a result.

> Significant reduction in combative jobs, which may (or may not) cause an imbalance between the Foundation and GOIs/SCPs


Based on the Positives & Negatives, why should this suggestion be accepted:

(Note: Things mentioned here do not account for every single site command member who’s ever existed or does exist in the community. Some ISD/SC have done relatively well in their positions, but that does not account for the majority. This is not intended to be a disrespectful or personal jab at anyone.)

For one, Site Command simply does not contribute enough of value to the community to make up for the issues caused. While the idea of the O5 Council, Alpha-1, Ethics Committee and Omega-1 are all very cool ideas and work well within the SCP Wiki and have a lot of roleplay potential, that isn’t how things have worked out in this server. These groups contribute nearly nothing to the roleplay environment of the community and have only taken away from groups such as Site Administration. Not to mention the amount of drama, toxicity, and egos that come from and are often caused by all four of these groups who constantly fight for who’s right, wrong, and who has the most power/authority over others. Site Command and ISD have only caused frustration, community divide, and problems. Even certain past ISD commanding officers have stated they would rather have someone toxic who doesn’t roleplay over someone bad at combat. The priorities of these groups are not in line with the communities best interest, and this has been proven over the past two and a half years where players outside of Site Command and ISDs friend groups express their frustrations with their near limitless power and their nonsensical use of it. It doesn’t make sense in any lore, and it doesn’t make sense for the community to continue having Site Command in the way that they are implemented currently in the server to essentially be two major powers who do the same exact thing and fight each other on a daily basis.

Overall, having these groups have only caused toxicity and frustrations in the long run. The Site Command/Administration rework only helped in the short run until the point of that rework was forgotten, and Site Command still stepped on and overshadowed Site Administration on many subjects, involving themselves directly in site affairs more often than they ever should have.

There have been countless incidents relating to toxicity, power abuse, server rule breaking (often not addressed when staff are aware) and similar, that often significantly affect server health for other factions/departments/etc. These issues come naturally when you introduce two major powers with minimal restriction on what their expectations are. Even if Server Leadership manages to weed out every bad apple of Site Command/ISD, the mere nature of these groups will continue to encourage more unsavory individuals to work themselves into these positions again and again. [EDIT: Specific incidents have been removed as to not potentially cause drama, but there was previously an actual list of various incidents over time, so while I won't include them, rest assured that there are plenty.]


Frequently (Predictably) Asked Questions:

“How would this be implemented in roleplay, and what would happen to these roles?”
Essentially, The Administrator would decide that leaving the O5 Council and Ethics Committee permanently assigned to a site such as 65 was far too dangerous to be reasonable, and went against the Foundations expectations of personnel of their class. So, they’re re-positioned to Site-01 with the rest of the council. These roles would then serve as a position for Game Masters to use for events, or for Server Leadership to use when assigning a new Site Director or intervening in roleplay situations when necessary.


“What are the main benefits of this suggestion besides whats mentioned in the reasoning?”
Besides what’s posted, removal of O5, Ethics, and everything associated opens up alot of room for opportunity. Floor 3 and Ethics Wing could be repurposed or removed entirely in favor of other sectors in the map that other groups could benefit from. There would also be a reduction in models for these roles unless NL decides to keep them for events. This would also remove many roles, including many combative roles, from the server which opens up room for other departments to expand or be created without bloating the server. (Such as expanding Security, Internal Affairs, giving room for E&TS, RAISA, etc.)


“Could these roles ever come back?”
Depending on what NL wants if they accepted this suggestion, I’m sure they could. But they would have to be much more strictly chosen based on their roleplay capabilities and how kind they are to others, and not who’s friend they are, their combat skills, or what documents they created. Other implementations of O5, for example, could include solely being a Forum/Discord role given to heavily trusted players who are excellent at roleplay and respect with maybe one O5 job slot that can only be used when authorized by Server Leadership for specific events/scenarios. The EC specifically has a lot of potential to be reworked into something else that wouldn't be nearly as susceptible to these sorts of issues.


“What about the people who hold these positions already?”
I definitely can understand that some of these people, especially those in Site Command or ISD COs, have worked long and hard for their positions. The prospect of that work being stripped from them like this wouldn’t feel good. One idea for this process is to allow all people in these positions to hold their roles until they choose where they want to go or resign, however the roles would be locked and unable to be obtained by anyone in the future. So if there’s four O5 now and two choose to resign or transfer, there would only be two O5 remaining until they resign. In return, O5 and Ethics would lose their power over site policy and would not be able to edit it further without permission from Site Administration once there’s less than three Site Command from each group remaining. They would continue to hold their power in roleplay to initiate different RP until their role dissolves. During this process, members of SC and ISD can transfer to other departments such as other MTFs, Junior CL4 roles (or Senior CL4 roles for ISD CO and SC+), DEA Senior Agent, IA, etc.
 
Last edited:
Dec 10, 2022
65
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+ SUPPORT

SC
has been an unimaginable bane during my stay at the UNGOC, with a large chunk of our incidents going on as long as they have because of the feeling of utmost power they powertrip with.

Required us raiding floor three multiple times and even killing -1 to get them to acknowledge requests for peace. Not funny, did not laugh.

On a less hyperbolic note, SC, A-1, and O-1 are all extremely difficult to balance and implement into the gameplay loop (clearly), as while SC currently performs vital functions, there's no real reason for them to exist ingame. I just feel there's a better way to execute the idea.

A grand example would actually having RAISA be a thing, rather than just a niche reference.


IDK I have always hated the idea of four people being able to massively shift server politics with minimal effort.
 

Billy Boy

Active member
Sep 22, 2023
41
4
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+Support

Dude this is a fantastic suggestion.
We do NOT need 4 MTFs on this site alongside Security, IA and DEA.
O5 and EC do NOT need to be on the Site.
SA are supposed to be O5s arm on the Site anyways and EC could have a liaison role.

THE GAMEPLAY LOOP IS BECOMING STAGNANT AND BORING, REMOVE UNNECESSARY DEPARTMENTS AND EXPANDING THE CORE ONES
+support
 
+ Support

From someone being in O5, and being involved in the change where Site Admin were given more powers and more of a rank structure. It has allowed SA to grow.

Having a bigger focus on SA, such as assistants, would improve the site.

O5/EC overall has too much power, which isn't all written down, as they can just go around and cause issues. O5/EC now has less power and overall is seen as sleeping at the desk RP, and just waits for stuff to happen. Having this replaced/removed would be better.

A-1/O-1, members could be moved into something else or offered similar positions elsewhere. Allowing MTF's such as Nu-7/E-11 to grow and expand their duties across the site.

Overall it would be a great change and really overhaul and renew the server which I think would bring it into a newer light.

Love this suggestion, and I hope it gets reviewed and passed along.
 
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Mars

Blacklisted Player
Oct 7, 2023
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O5/EC overall has too much power
where would all that power go if SC is removed? Straight to SA, the only difference is that SA would have no opposing voice on site where SC does.


A-1/O-1, members could be moved into something else or offered similar positions elsewhere. Allowing MTF's such as Nu-7/E-11 to grow and expand their duties across the site.
As an A-1 member, 90% of us see this as a net-negative. They worked hard to get into A-1 to specifically do what A-1 does, why should 100+ people across UK and US have to change regiments because they felt as if someone had to much power (they are the highest in the hierarchy why wouldnt they)


Having a bigger focus on SA, such as assistants, would improve the site.
How?
 
where would all that power go if SC is removed? Straight to SA, the only difference is that SA would have no opposing voice on site where SC does.



As an A-1 member, 90% of us see this as a net-negative. They worked hard to get into A-1 to specifically do what A-1 does, why should 100+ people across UK and US have to change regiments because they felt as if someone had to much power (they are the highest in the hierarchy why wouldnt they)



How?

Well spread across SA, I am aware of the power SA hold compared to SC, and it's not really much. SC does not choose much anymore when it comes to departments. SA would again come under SL as SC is where it is monitored. So SA, would again be monitored and watched over by SL, and then can just move on from there.

With regards to people in regiments, I mean I'd say less then a 100 due to the 25 person limits on each regiment. But then that's when it comes to what will fill that gap for MTF's as if the normal MTF's are expanded they could be offered similar roles there. Admittley my opinions come from the UK site, I've not played US since I was SL, and at that time I was close with the O5 and did not see any issues that UK had with "drama".

As some people have pointed out, Expanding SA, would mean there's more middle level roles that actually could help RP around the site, rather then CL5 which are more just around when there's events or random RP, but if it's big enough random RP then it just gets managed by SL anyway, and only goes into RP when it's best to do so.

Overall I helped with the change in EC/O5 to move power to SA, and can only see this as good.

Also feel free to find me on Discord or TS.

Discord #redbubble55

would love to discuss further
 
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I don't know the exact reasoning for why that was done, but I will say that UK IA were a bit split on whether it should have been done (I'd prefer they don't have it). The reasoning I can see is that IA can arrest assistants, so them being able to see our comms makes that more difficult.
Well no, Assistants are meant to be mediators between departments and conduct reviews, so them not being able to do so for IA (Which still needs it) would be difficult and make their role harder
 
Aug 25, 2022
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where would all that power go if SC is removed? Straight to SA, the only difference is that SA would have no opposing voice on site where SC does.
It is much easier to regulate 1 group than 2 equal groups each with their own mtf's. SC's existence is pointless as they do the same stuff SA does/can do. You can't give more to SA without taking away from SC. Having 2 groups with equal power only creates issues and drama when the 2 opposing voices disagree and clash.
 
Although this is a bit irrelevant, I would like to thank everyone who have posted here and given their opinion.

By the end of this, even if it does or doesn't get accepted, this suggestion, and its 11 pages of messages (Jesus) have shown what we all want from the server, and has filtered out what is cope, and what is actual criticism and what matters. This has also become THE commented on post (I think, don't fact check me pls), so cheers for giving that achievement to the forum goblins

Either way - Thank you all for cooking hard on all of your opinions. (Except for the people who disagree with me, yall suck /s)



We all also likely killed content team in the process, so oops
 
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Recker

Head Moderator
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SCP-RP Staff
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Nov 26, 2022
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Hot take....

1) Rename the UK Site-65 to something else (i.e. Site 13).

2) Keep all O5/ECM and ISD jobs but make the more event-based. So people could still play as them but can't be active when not actively on orders or escorting ECMs/O5.

3) Combine both O5s and both Ethics Committees to make one unified Site Command that oversees both servers.

4) All that's left to deal with is Assistants!

Maybe??
 
Apr 13, 2024
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-support
Will ruin hard work of people who have been managing ISD for long time, and keep in mind. ISD did stationed on site, same with O5 and EC in lore 100%.
Removing this jobs will frustrate many people. And it's good as it is right now.
 

Recker

Head Moderator
Head Moderator
SCP-RP Staff
Event Team
Donator
Nov 26, 2022
408
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-support
Will ruin hard work of people who have been managing ISD for long time, and keep in mind. ISD did stationed on site, same with O5 and EC in lore 100%.
Removing this jobs will frustrate many people. And it's good as it is right now.
In lore the O5 are actually prohibited from coming into direct contact with anomalies, and as such from what I've seen, don't usually go to Sites that house them. ISD also deployed to sites that needed them (such as if O-1 needed to arrest a Site Director).
 
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