Denied Remove the ability for 008 spores to grow in ECW, RSD, Floor 3, and Medbay (or at least limit where they can spawn)

This suggestion has been denied and will not receive development.
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Dec 7, 2022
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What does this suggestion change/add/remove:
it would (preferably) fully remove the ability for spores to spawn in areas that certain jobs spawn inside of such as medbay for medical, ECW for ethics and O-1, floor 3 for A-1 and O5, and RSD for researchers and cartographers. making it so that spores cannot take root in the doorways or in paths that block players from leaving their spawn rooms without being forced to either put on a hazmat or be infected due to not having any other route to leave.

Has something similar been suggested before? If so, why is your suggestion different?:
no it has not.

Possible Positives of the suggestion:
-Would allow players such as AO MTF roles or combat medics to leave their spawns during a 008 breach without having to pray that a spore doesnt spawn directly in the doorway of their spawn.
-Would allow noncombatives to leave their spawns during a evac instead of being trapped in there for the entire breach
-Would improve server health by not blocking roles in spawn and having to wait for SCU/ERT/E-11 to come and clear spores with a foam gun
-Would make it so people like O-1 and A-1 dont have to swap to different combative roles just to participate in 008 breaches as currently if a spore spawns in ECW O-1 airlock or the door to the elevator of floor 3 its literally impossible to leave without having a hazmat

Possible Negatives of the suggestion:
i literally cant think of a world where not having spores block the spawns of entire mtf regiments is a bad thing

Based on the Positives & Negatives, why should this suggestion be accepted:
at the moment there seems to be 0 protection that disallows spores from forming literally inside the doorways to spawns of certain jobs. i literally had a encounter where i couldnt leave O-1 bunks because a spore had formed in the MIDDLE OF THE DOOR WAY and my hazmat was on cooldown. genuinely there is no reason that spores should be able to lock away entire players in their spawn. Spores should only be a obstacle for leaving key points in the facility such as PW checkpoint, PW bulk, EZ bulk, outside of medbay, or anywhere else in the facility that players dont spawn. spores can literally spawn INSIDE OF FLOOR 3 ELEVATOR FOR GOD SAKES YOU CAN LITERALLY GET INFECTED BEFORE EVEN REALIZING IT DURING THE TP IN THE ELEVATOR.
The ability to roleplay and fight during a breach should not be completely removed for groups of players just because the game decided to spawn a giant meatball in the only doorway that allows them to leave their spawn area.


TL;DR for people reading: a player's ability to play the game should not hinge on ERT, SCU or E-11 biohazards to go out of their way to clear infection from the doors to your spawn.
 
I'd say this can be good as long as it's limited to areas that still allow people to access a dispenser. I.E if it's on Floor 3, A-1 has a safe path to their dispenser and O5 can... stay in their offices I suppose.
 
-Support
While it’s understandable to be frustrated with spores spawning near spawn areas, completely removing them would create a vacuum in containment dynamics and weaken the overall roleplay experience during 008 breaches.

These events are meant to encourage cooperation and urgency under real containment conditions. ISD, E-11 Biohazards, and other combative MTF units are responsible for clearing infections and escorting non-combative personnel to safety. If spores can’t spawn near departmental spawns, those roles lose a large part of their purpose, and the event becomes far less engaging.
Allowing players to sit safely in their spawns without risk would only lead to inactivity, with many simply waiting out the breach instead of participating. The point of a 008 event is to create tension and chaos, not artificial balance or convenience.

A better solution would be to add small safety buffers or limit spore spawns directly in doorways, keeping things fair while still requiring coordination and response from containment units. This preserves teamwork, challenge, and the sense of danger that makes breaches worth playing through. We have designated quarantine zones and breach shelters for a reason.
 
-Support
While it’s understandable to be frustrated with spores spawning near spawn areas, completely removing them would create a vacuum in containment dynamics and weaken the overall roleplay experience during 008 breaches.

These events are meant to encourage cooperation and urgency under real containment conditions. ISD, E-11 Biohazards, and other combative MTF units are responsible for clearing infections and escorting non-combative personnel to safety. If spores can’t spawn near departmental spawns, those roles lose a large part of their purpose, and the event becomes far less engaging.
Allowing players to sit safely in their spawns without risk would only lead to inactivity, with many simply waiting out the breach instead of participating. The point of a 008 event is to create tension and chaos, not artificial balance or convenience.

A better solution would be to add small safety buffers or limit spore spawns directly in doorways, keeping things fair while still requiring coordination and response from containment units. This preserves teamwork, challenge, and the sense of danger that makes breaches worth playing through. We have designated quarantine zones and breach shelters for a reason.
seeing that staff themselves have to remove spores in spawn - i don't think removing them would create a vacuum. You cant have any "teamwork" or RP when your infected upon spawn
 
seeing that staff themselves have to remove spores in spawn - i don't think removing them would create a vacuum. You cant have any "teamwork" or RP when your infected upon spawn
No, but if people can’t do their own jobs, that’s not the fault of the server, it’s the fault of leadership not prioritizing what needs to be done first. Admittedly, having no spores directly inside spawn rooms would be fine, but I would still advocate for them to appear in the immediate area rather than being completely removed. I would be fine with a buffer zone or peace time for non-combative individuals to be safe on specific situations to leave their spawn and safely reintegrate back into RP, instead of just blanket removing things.

The problems this server faces year after year stem from leadership shifts and how those affect the foundation of operations. Small issues like this would be easily avoided if proper protocols were consistently followed. However, given the sporadic nature of time zones and individual availability, it’s unrealistic to expect everything to fall perfectly into place every time.
 
BIG +SUPPORT

I don't think people understand how awful it is for medical during 008 breaches. You're either lucky and were outside of medical before it breached OR you're locked inside medical until MTF come and clear up. The amount of times I've been locked inside MLT office because MTF can't reach us due to medical being dead-centre of most activity, we're trapped for a good while and spores make it unfun for non-combatives.
 
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BIG +SUPPORT

I don't think people understand how awful it is for medical during 008 breaches. You're either lucky and were outside of medical before it breached OR you're locked inside medical until MTF come and clear up. The amount of times I've been locked inside MLT office because MTF can't reach us due to medical being dead-centre of most activity, we're trapped for a good while and spores make it unfun for non-combatives.
oh thats so real... medbay / D block area is the first to fall
 
-Support
While it’s understandable to be frustrated with spores spawning near spawn areas, completely removing them would create a vacuum in containment dynamics and weaken the overall roleplay experience during 008 breaches.

These events are meant to encourage cooperation and urgency under real containment conditions. ISD, E-11 Biohazards, and other combative MTF units are responsible for clearing infections and escorting non-combative personnel to safety. If spores can’t spawn near departmental spawns, those roles lose a large part of their purpose, and the event becomes far less engaging.
Allowing players to sit safely in their spawns without risk would only lead to inactivity, with many simply waiting out the breach instead of participating. The point of a 008 event is to create tension and chaos, not artificial balance or convenience.

A better solution would be to add small safety buffers or limit spore spawns directly in doorways, keeping things fair while still requiring coordination and response from containment units. This preserves teamwork, challenge, and the sense of danger that makes breaches worth playing through. We have designated quarantine zones and breach shelters for a reason.
to be completely honest i fucking hate this kind of mindset when it comes to mechanics on the server because you're trying to say that forcing players to wait in their spawns doing literally nothing instead of playing the game adds any kind of roleplay to the server.

to simply put, no it literally just doesnt. if anything it WEAKENS roleplay by completely removing roleplay for AO and combat medics by making it so they have to wait around like princess peach for a SCU to finally be able to leave security sector and remove the spores, AND completely removes escort roleplay from noncombative medical, and research as they literally cant leave their spawn.

also i just want to point out that you say its "combative mtf's" job to clear the breach. ok then how is o-1 and a-1 supposed to help clear it if they are trapped in their bunks waiting for the 2 scus and 2 bio hazards the server allows to play respectively to go and clear the giant meatballs that timmy "techman" trouserpants afk'd on 008-2 to make in the doorways of ECW and RSD? two of the most elite group of mtf literally not allowed to help in a breach because some 008 players stood in one place too long and it created a spore.

this kind of thinking is why issues like this dont get fixed because people think that it would "hurt roleplay". no bro there is no roleplay gained from afking during a breach
 
BIG +SUPPORT

I don't think people understand how awful it is for medical during 008 breaches. You're either lucky and were outside of medical before it breached OR you're locked inside medical until MTF come and clear up. The amount of times I've been locked inside MLT office because MTF can't reach us due to medical being dead-centre of most activity, we're trapped for a good while and spores make it unfun for non-combatives.
I can vividly recall literally a few days ago where we had two 008 breaches in one day and for the second one it completely blocked off Med-Bay. Medical was trapped by the spores and 008 instances coming in and turning them. It had to have taken at least 5-6 tries before Medical finally managed to get to garage but not before having some of them be killed because they were infected with 008 and couldn't get a hazmat suit. It wasn't fun having to spawn in, leave, dodge spores, get attacked by 008 instances (cause of proximity to LCZ and D-Block. Turn, die, repeat. Combat Medics were stuck in their bunks because 008 instances kept barging in and turning someone before leaving and pseudo-camping Medbay.
 
I can vividly recall literally a few days ago where we had two 008 breaches in one day and for the second one it completely blocked off Med-Bay. Medical was trapped by the spores and 008 instances coming in and turning them. It had to have taken at least 5-6 tries before Medical finally managed to get to garage but not before having some of them be killed because they were infected with 008 and couldn't get a hazmat suit. It wasn't fun having to spawn in, leave, dodge spores, get attacked by 008 instances (cause of proximity to LCZ and D-Block. Turn, die, repeat. Combat Medics were stuck in their bunks because 008 instances kept barging in and turning someone before leaving and pseudo-camping Medbay.
honestly a biodoor in medbay wouldnt hurt...
 
+Support
Yeah that makes sense. But would it not also be a good idea for a 30s~ complete infection immunity (ERT-style) from all sicknesses, diseases, viruses (INCLUDING SCP-008) upon (re)spawning in? Just so that you have a small grace period to just run past the meatballs of doom, terror & suffering.
 
to be completely honest i fucking hate this kind of mindset when it comes to mechanics on the server because you're trying to say that forcing players to wait in their spawns doing literally nothing instead of playing the game adds any kind of roleplay to the server.

to simply put, no it literally just doesnt. if anything it WEAKENS roleplay by completely removing roleplay for AO and combat medics by making it so they have to wait around like princess peach for a SCU to finally be able to leave security sector and remove the spores, AND completely removes escort roleplay from noncombative medical, and research as they literally cant leave their spawn.

also i just want to point out that you say its "combative mtf's" job to clear the breach. ok then how is o-1 and a-1 supposed to help clear it if they are trapped in their bunks waiting for the 2 scus and 2 bio hazards the server allows to play respectively to go and clear the giant meatballs that timmy "techman" trouserpants afk'd on 008-2 to make in the doorways of ECW and RSD? two of the most elite group of mtf literally not allowed to help in a breach because some 008 players stood in one place too long and it created a spore.

this kind of thinking is why issues like this dont get fixed because people think that it would "hurt roleplay". no bro there is no roleplay gained from afking during a breach
I understand the frustration, but not every part of a breach needs to be constant action to count as roleplay. Waiting for containment teams or coordinating with others is part of the experience. 008 events are meant to create tension and teamwork, not instant freedom for everyone.

If spores were removed near all spawns, breaches would lose their challenge and just turn into combat events. The point is to make players rely on each other and follow containment procedures. When O-1 or A-1 have to wait, it’s not punishment, it’s part of the realism and leadership decisions that make these moments meaningful. Regardless of the change, you will be stopped at some point regardless, be it close or far from your spawn.
 
I understand the frustration, but not every part of a breach needs to be constant action to count as roleplay. Waiting for containment teams or coordinating with others is part of the experience. 008 events are meant to create tension and teamwork, not instant freedom for everyone.

If spores were removed near all spawns, breaches would lose their challenge and just turn into combat events. The point is to make players rely on each other and follow containment procedures. When O-1 or A-1 have to wait, it’s not punishment, it’s part of the realism and leadership decisions that make these moments meaningful. Regardless of the change, you will be stopped at some point regardless, be it close or far from your spawn.
you basically just said "its bad but certain players should have to wait in spawn because realism"

using realism as a argument to keep the existence of something that is nothing but detrimental to server health shows you cant actually defend the mechanic existence and have to fall back on the vague umbrella of "realism". and no it very much is a punishment and doesnt make any moments meaningful i can count on 0 hands how many times a spore blocking the doors to my bunks as O-1 has led to a meaningful moment because most players are forced to snipe a SCU slot after some one got infected to clear their spawn.

also yes you WILL get stopped at some point but most players would much rather have that point be somewhere players can regroup and coordinate to actually roleplay a 008 breach instead of waiting inside their spawn rooms doing fuck all while afk waiting on the 2 scu players who are allowed to exist to go and clear the spores infront of spawn doors.
there literally is no rp when there is no gameplay.
there is no gameplay when there is no rp
people have to stop trying to pretend that talking in comms while waiting is somehow roleplay

at the end of the day this is a video game and things need to be changed so people can play and enjoy it in a way that doesnt affect server health negatively. if you genuinely think that spores not being able to spawn in the door ways of bunks and spawn rooms would be a bad thing then i dont know what to say to you other than try spawning in as a researcher and enjoy your "roleplay" as you beg in comms for 15 minutes for a SCU to clear the spore blocking the door out of your spawn room.
 
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Suggestion Denied



Hi @Jeffery Cartwheel ,

Thanks for taking the time to make a server suggestion.

The Content Team has chosen to deny your suggestion due to the following reason(s):

Content Team do not see this as an issue big enough to warrant complete exclusion of spores spawning in these areas. An SCP-008 breach is supposed to be a large and rather disruptive event, and having certain areas be immune to spores would reduce this.

Teamwork is key in an SCP-008 breach, and if you find yourself with spores in those areas then the rest of site should be coming to assist and de-contaminate those areas.

Your suggestion will now be locked and marked as denied.​
 
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