What does this suggestion change/add/remove:
it would (preferably) fully remove the ability for spores to spawn in areas that certain jobs spawn inside of such as medbay for medical, ECW for ethics and O-1, floor 3 for A-1 and O5, and RSD for researchers and cartographers. making it so that spores cannot take root in the doorways or in paths that block players from leaving their spawn rooms without being forced to either put on a hazmat or be infected due to not having any other route to leave.
Has something similar been suggested before? If so, why is your suggestion different?:
no it has not.
Possible Positives of the suggestion:
-Would allow players such as AO MTF roles or combat medics to leave their spawns during a 008 breach without having to pray that a spore doesnt spawn directly in the doorway of their spawn.
-Would allow noncombatives to leave their spawns during a evac instead of being trapped in there for the entire breach
-Would improve server health by not blocking roles in spawn and having to wait for SCU/ERT/E-11 to come and clear spores with a foam gun
-Would make it so people like O-1 and A-1 dont have to swap to different combative roles just to participate in 008 breaches as currently if a spore spawns in ECW O-1 airlock or the door to the elevator of floor 3 its literally impossible to leave without having a hazmat
Possible Negatives of the suggestion:
i literally cant think of a world where not having spores block the spawns of entire mtf regiments is a bad thing
Based on the Positives & Negatives, why should this suggestion be accepted:
at the moment there seems to be 0 protection that disallows spores from forming literally inside the doorways to spawns of certain jobs. i literally had a encounter where i couldnt leave O-1 bunks because a spore had formed in the MIDDLE OF THE DOOR WAY and my hazmat was on cooldown. genuinely there is no reason that spores should be able to lock away entire players in their spawn. Spores should only be a obstacle for leaving key points in the facility such as PW checkpoint, PW bulk, EZ bulk, outside of medbay, or anywhere else in the facility that players dont spawn. spores can literally spawn INSIDE OF FLOOR 3 ELEVATOR FOR GOD SAKES YOU CAN LITERALLY GET INFECTED BEFORE EVEN REALIZING IT DURING THE TP IN THE ELEVATOR.
The ability to roleplay and fight during a breach should not be completely removed for groups of players just because the game decided to spawn a giant meatball in the only doorway that allows them to leave their spawn area.
TL;DR for people reading: a player's ability to play the game should not hinge on ERT, SCU or E-11 biohazards to go out of their way to clear infection from the doors to your spawn.
it would (preferably) fully remove the ability for spores to spawn in areas that certain jobs spawn inside of such as medbay for medical, ECW for ethics and O-1, floor 3 for A-1 and O5, and RSD for researchers and cartographers. making it so that spores cannot take root in the doorways or in paths that block players from leaving their spawn rooms without being forced to either put on a hazmat or be infected due to not having any other route to leave.
Has something similar been suggested before? If so, why is your suggestion different?:
no it has not.
Possible Positives of the suggestion:
-Would allow players such as AO MTF roles or combat medics to leave their spawns during a 008 breach without having to pray that a spore doesnt spawn directly in the doorway of their spawn.
-Would allow noncombatives to leave their spawns during a evac instead of being trapped in there for the entire breach
-Would improve server health by not blocking roles in spawn and having to wait for SCU/ERT/E-11 to come and clear spores with a foam gun
-Would make it so people like O-1 and A-1 dont have to swap to different combative roles just to participate in 008 breaches as currently if a spore spawns in ECW O-1 airlock or the door to the elevator of floor 3 its literally impossible to leave without having a hazmat
Possible Negatives of the suggestion:
i literally cant think of a world where not having spores block the spawns of entire mtf regiments is a bad thing
Based on the Positives & Negatives, why should this suggestion be accepted:
at the moment there seems to be 0 protection that disallows spores from forming literally inside the doorways to spawns of certain jobs. i literally had a encounter where i couldnt leave O-1 bunks because a spore had formed in the MIDDLE OF THE DOOR WAY and my hazmat was on cooldown. genuinely there is no reason that spores should be able to lock away entire players in their spawn. Spores should only be a obstacle for leaving key points in the facility such as PW checkpoint, PW bulk, EZ bulk, outside of medbay, or anywhere else in the facility that players dont spawn. spores can literally spawn INSIDE OF FLOOR 3 ELEVATOR FOR GOD SAKES YOU CAN LITERALLY GET INFECTED BEFORE EVEN REALIZING IT DURING THE TP IN THE ELEVATOR.
The ability to roleplay and fight during a breach should not be completely removed for groups of players just because the game decided to spawn a giant meatball in the only doorway that allows them to leave their spawn area.
TL;DR for people reading: a player's ability to play the game should not hinge on ERT, SCU or E-11 biohazards to go out of their way to clear infection from the doors to your spawn.