What does this suggestion change/add/remove:
Remove war types: Search and Destroy, Capture the Flag, Kill Confirmed
Replace them with the following two war types:
50% Conquest
like it is currently implemented
50% Attrition with Territory Capture always ON
with territory capture on like in Conquest, make it count vehicle and heli kills a bit more though, war score based on basically only infantry isn't ideal
The additional suggestion is:
Make preparation for base raid war type start automatically when all points have been capped by one side and after the preparation time the base raid automatically starts. (could also implement for the biweekly campaign end)
Has something similar been suggested before? If so, why is your suggestion different?:
i dont think so, maybe tho
Possible Positives of the suggestion (At least 2):
+ removes war types that keep the server dead up until Base Raid time
+ normal base raids will be possible because war types don't just take away territories
+ encourages capping territory
+ leads to people hopping on the server to help create/fight off possible base raiding opportunities
Possible Negatives of the suggestion:
- some people enjoy the "new" modes
- variety of war types
Based on the Positives & Negatives, why should this suggestion be accepted:
Ever since the new war types got added the enemy capturing territory has become irrelevant and all that matters is winning the war and thus the campaign to be able to base raid.
I think changing the server in these ways could make the server more lively, new war type system could lead to an increase of players as some may just not like to play because of normal base raids being really difficult to pull of with the "new" war types. Or some people may just enjoy conquest and want to have territory capture every war.
Please have a think about it, as we've seen the server is rather dead apart from the biweekly base raid event.
Remove war types: Search and Destroy, Capture the Flag, Kill Confirmed
Replace them with the following two war types:
50% Conquest
like it is currently implemented
50% Attrition with Territory Capture always ON
with territory capture on like in Conquest, make it count vehicle and heli kills a bit more though, war score based on basically only infantry isn't ideal
The additional suggestion is:
Make preparation for base raid war type start automatically when all points have been capped by one side and after the preparation time the base raid automatically starts. (could also implement for the biweekly campaign end)
Has something similar been suggested before? If so, why is your suggestion different?:
i dont think so, maybe tho
Possible Positives of the suggestion (At least 2):
+ removes war types that keep the server dead up until Base Raid time
+ normal base raids will be possible because war types don't just take away territories
+ encourages capping territory
+ leads to people hopping on the server to help create/fight off possible base raiding opportunities
Possible Negatives of the suggestion:
- some people enjoy the "new" modes
- variety of war types
Based on the Positives & Negatives, why should this suggestion be accepted:
Ever since the new war types got added the enemy capturing territory has become irrelevant and all that matters is winning the war and thus the campaign to be able to base raid.
I think changing the server in these ways could make the server more lively, new war type system could lead to an increase of players as some may just not like to play because of normal base raids being really difficult to pull of with the "new" war types. Or some people may just enjoy conquest and want to have territory capture every war.
Please have a think about it, as we've seen the server is rather dead apart from the biweekly base raid event.
Upvote
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