What does this suggestion change/add/remove:
based on a suggestion I have seen and kinda based on my own one. I have come up with an idea the makes. This useless item have a use. That being called "field-kit restock".
Has something similar to this ever been suggested?:
yes and no, my idea mainly comes from this suggestion and mine trying to add mechanic to it.
Possible positives of this Suggestion:
* D-Class will finally have a multi-purpose tool instead of a one-use time.
* Every item in scrap trader will fine a use
* Medic gaming
Possible Negatives to this suggestion:
* Whatever the scrap price will be
Based on the positives and negatives why should this suggestion be accepted?:
This wont be based on the positives or negatives. Above but the core gameplay of using field-kit. In my humble opinion the reason field-kit wasn't liked being changed from scp-500. Is these Two reason to me. First, when you're low you have to through three animations to fully heal instead of one click. Second, instead of the pill when you use the field-kit. It's just in your inventory holding up space with no use. However, over time i have been more costumed to field-kit and its uses. Like if you're between 100-149 hp you can use one resource. Along with the biggest helpful moments are being able to bring up down D-class at time. Even then that fact you cant refill it still kills its core. At some point playing scout when i run out of it. i see no use in the class so i might as well switch to brute use its full potential. Then back to scout when the time expire. Someone might bring up the fact you can heal from dispenser and i get that but listen to this. That shit is so boring dawg. you're standing there ever 17 sec for 10hp and 3 mins for 30hp. you also have to bring up the fact both UK/Us has two different dispenser placement. One is in a good spot to heal and the other one. Is for Gensec to but bullet holes in you. With that this is the end of this suggestion.
based on a suggestion I have seen and kinda based on my own one. I have come up with an idea the makes. This useless item have a use. That being called "field-kit restock".
Has something similar to this ever been suggested?:
yes and no, my idea mainly comes from this suggestion and mine trying to add mechanic to it.
What does this suggestion change/add/remove:
Adds a way to replenish heals/bandages on field kits via picking up another one.
Has something similar been suggested before? If so, why is your suggestion different?:
Very likely something similar has been suggested in the past, however I can't find a post about it so take it with a grain of salt. This suggestion adds another way of replenish heals/bandages in your field kit without having to go to an ammo box allowing people to replenish heals/bandages quicker and effectively if no ammo piles are present nearby.
Possible...
Adds a way to replenish heals/bandages on field kits via picking up another one.
Has something similar been suggested before? If so, why is your suggestion different?:
Very likely something similar has been suggested in the past, however I can't find a post about it so take it with a grain of salt. This suggestion adds another way of replenish heals/bandages in your field kit without having to go to an ammo box allowing people to replenish heals/bandages quicker and effectively if no ammo piles are present nearby.
Possible...
Partially Accepted Thread 'reword ideas for Scrap Trader and Dodgy Dave (US)'
What does this suggest change/add/remove:
This suggestion plan is to change, add, and remove things. Toward both Scrap trade and Dodgy Dave (quest giver). First one being Scrap Trader.
SCRAP TRADER
1. remove randomization and modify order of quests
- scrap trader quests should be completed all at once. Instead of one at a time.
- There should be establish quests given. In place of randomization. example below
QUEST
Craft # items
Kill # Foundation Personal...
This suggestion plan is to change, add, and remove things. Toward both Scrap trade and Dodgy Dave (quest giver). First one being Scrap Trader.
SCRAP TRADER
1. remove randomization and modify order of quests
- scrap trader quests should be completed all at once. Instead of one at a time.
- There should be establish quests given. In place of randomization. example below
QUEST
Craft # items
Kill # Foundation Personal...
- Blackdiamonddam
- Replies: 5
- Forum: Resolved
Possible positives of this Suggestion:
* D-Class will finally have a multi-purpose tool instead of a one-use time.
* Every item in scrap trader will fine a use
* Medic gaming
Possible Negatives to this suggestion:
* Whatever the scrap price will be
Based on the positives and negatives why should this suggestion be accepted?:
This wont be based on the positives or negatives. Above but the core gameplay of using field-kit. In my humble opinion the reason field-kit wasn't liked being changed from scp-500. Is these Two reason to me. First, when you're low you have to through three animations to fully heal instead of one click. Second, instead of the pill when you use the field-kit. It's just in your inventory holding up space with no use. However, over time i have been more costumed to field-kit and its uses. Like if you're between 100-149 hp you can use one resource. Along with the biggest helpful moments are being able to bring up down D-class at time. Even then that fact you cant refill it still kills its core. At some point playing scout when i run out of it. i see no use in the class so i might as well switch to brute use its full potential. Then back to scout when the time expire. Someone might bring up the fact you can heal from dispenser and i get that but listen to this. That shit is so boring dawg. you're standing there ever 17 sec for 10hp and 3 mins for 30hp. you also have to bring up the fact both UK/Us has two different dispenser placement. One is in a good spot to heal and the other one. Is for Gensec to but bullet holes in you. With that this is the end of this suggestion.