What does this suggestion change/add/remove:
Reverses the decision to make GOC tryout-based rather than application-based.
Re-applies the GOC Recruit whitelist requirement.
Possible Positives of the suggestion (At least 2):
+ Applications work as-is(or as they were), all development time would simply be re-opening such a threat system and the whitelist for GOC Recruit.
+ Removal of tryouts means COs don't have to essentially read the forums application questions out every time they want new people.
+ Less minges on GOC, with folk hopping onto GOC Recruit to spout non-sense in open comms, primarily information breaches.
+ It would bring back the creativeness that is needed for the GOC and clearly show it through an application's format.
Possible Negatives of the suggestion:
- The tryout room may not be used as much. However the tryout room is broken, so really it shouldn't be used period.
~ When a kill house IS introduced, it might be more effective to conduct tryouts.
Based on the Positives & Negatives, why should this suggestion be accepted:
Currently, without a kill house, the only difference between how the system worked before and now is that now you have COs deal with mingy recruits, which gets more people blacklisted, and force the COs to read out the application's questions(even if they're different questions). This is obviously annoying for the CO team on GOC, and has no increased acceptance of GOC members(so far).
I don't see any reason to keep this system, since the GOC is split 3 ways, with 2 of those ways being RP focused. The GOC did not need to do tryouts, and I am sure the people who suggested/pushed for tryouts are regretting it now, or don't conduct them. The US has accepted 6 total members from tryouts(as far as I am aware), and the UK has accepted 0 total members from tryouts(as far as I am aware). I will update these figures as I am informed.
As Server Leadership put it, we are not CI 2.0. Tryouts only enforce this fact. Tryouts work for MTFs, and CI, because both of those play-styles are heavily combat/PvP focused. The GOC is NOT heavily combat OR PvP focused. 2/3 divisions are fueled entirely by RP, with the last division being the go-to MTF-style PvP/Combat heavy RP.
With the GOC being so heavily RP based, an application can show how creative an individual can be. Essentially, the more creative the application, the more creative the RP. It showed before how well an individual knew certain topics of the GOC, gave those individuals time to learn and gain knowledge regarding these topics, and allowed individuals to apply their creativity to their knowledge for us to see. We cannot attain that from a tryout.
Reverses the decision to make GOC tryout-based rather than application-based.
Re-applies the GOC Recruit whitelist requirement.
Possible Positives of the suggestion (At least 2):
+ Applications work as-is(or as they were), all development time would simply be re-opening such a threat system and the whitelist for GOC Recruit.
+ Removal of tryouts means COs don't have to essentially read the forums application questions out every time they want new people.
+ Less minges on GOC, with folk hopping onto GOC Recruit to spout non-sense in open comms, primarily information breaches.
+ It would bring back the creativeness that is needed for the GOC and clearly show it through an application's format.
Possible Negatives of the suggestion:
- The tryout room may not be used as much. However the tryout room is broken, so really it shouldn't be used period.
~ When a kill house IS introduced, it might be more effective to conduct tryouts.
Based on the Positives & Negatives, why should this suggestion be accepted:
Currently, without a kill house, the only difference between how the system worked before and now is that now you have COs deal with mingy recruits, which gets more people blacklisted, and force the COs to read out the application's questions(even if they're different questions). This is obviously annoying for the CO team on GOC, and has no increased acceptance of GOC members(so far).
I don't see any reason to keep this system, since the GOC is split 3 ways, with 2 of those ways being RP focused. The GOC did not need to do tryouts, and I am sure the people who suggested/pushed for tryouts are regretting it now, or don't conduct them. The US has accepted 6 total members from tryouts(as far as I am aware), and the UK has accepted 0 total members from tryouts(as far as I am aware). I will update these figures as I am informed.
As Server Leadership put it, we are not CI 2.0. Tryouts only enforce this fact. Tryouts work for MTFs, and CI, because both of those play-styles are heavily combat/PvP focused. The GOC is NOT heavily combat OR PvP focused. 2/3 divisions are fueled entirely by RP, with the last division being the go-to MTF-style PvP/Combat heavy RP.
With the GOC being so heavily RP based, an application can show how creative an individual can be. Essentially, the more creative the application, the more creative the RP. It showed before how well an individual knew certain topics of the GOC, gave those individuals time to learn and gain knowledge regarding these topics, and allowed individuals to apply their creativity to their knowledge for us to see. We cannot attain that from a tryout.