What does this suggestion change/add/remove:
This suggestion changes the UNGOC thaumatologist to a Type blue. This changes it's max energy to 100 and max HP with inversion to 500.
Has something similar been suggested before? If so, why is your suggestion different?:
I personally haven't seen one.
Possible Positives of the suggestion (At least 2):
The thauma will have more of a chance in combat.
The energy wont run out so quick after the Reality bender nerf.
Possible Negatives of the suggestion:
The only one that I can really think of is people might complain about this in combat.
Based on the Positives & Negatives, why should this suggestion be accepted:
The UNGOC Thauma has a max of 75 energy right now and after that big Reality bender nerf, you can't actually do much in combat. The reason im relating all this to combat is because it mostly gets used in combat and is very rarely used for Roleplay or tests.
This suggestion changes the UNGOC thaumatologist to a Type blue. This changes it's max energy to 100 and max HP with inversion to 500.
Has something similar been suggested before? If so, why is your suggestion different?:
I personally haven't seen one.
Possible Positives of the suggestion (At least 2):
The thauma will have more of a chance in combat.
The energy wont run out so quick after the Reality bender nerf.
Possible Negatives of the suggestion:
The only one that I can really think of is people might complain about this in combat.
Based on the Positives & Negatives, why should this suggestion be accepted:
The UNGOC Thauma has a max of 75 energy right now and after that big Reality bender nerf, you can't actually do much in combat. The reason im relating all this to combat is because it mostly gets used in combat and is very rarely used for Roleplay or tests.