Content Suggestion SCP-049 Needs Desperate Rework

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Feb 5, 2026
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What does this suggestion change/add/remove:


I would like to use an example from earlier today to illustrate this issue. I solo breached as SCP-049 and managed to obtain four zombies. My initial objective was to breach SCP-8837 so he could assist us in breaking through the HCZ bulkhead doors in order to reach LCZ, as both doors were locked down. However, as my zombies were breaking into his containment chamber and I was preparing to breach him, I received a message stating that I could not breach the SCP because there were fewer than 60 players online at the time.


While this restriction is understandable on its own, it highlights a significant problem specifically for SCP-049. SCP-049, whether alone or accompanied by zombies, is unable to breach bulkhead doors. As a result, my four zombies and I were forced to remain in HCZ with no viable way forward. We ultimately stood idle until we were ambushed by multiple Foundation Gensec and E-11 wearing hazmat suits.


The core issue is that, under the current rules, SCP-049 relies on breaching another SCP in order to escape HCZ. When server population is under 60, this becomes impossible, effectively trapping SCP-049 in HCZ while hostile forces are given ample time to prepare, equip hazmat suits, and sweep house. Not only that, even where there is high-pop, he's incredibly limited to what he can breach as he can't even get to LHCZ on his own. This results in an unengaging and frustrating experience for players using SCP-049.


To address this, I would like to propose the following rework options:


Suggestion A:
When multiple SCP-049-2 instances (three or more) are present at a bulkhead door, they should be able to collectively break it down, albeit at a significantly slower rate compared to stronger SCPs such as SCP-682. This approach is more lore friendly, as it makes sense that while a single zombie is weak, several working together could overpower and destroy the door.

OR


Suggestion B:

Implement a universal change to bulkhead doors so that when both are locked down simultaneously, at least one of them can be breached at a slower-than-normal rate, regardless of the breaching SCP’s strength. This gives SCPs like 939 a chance to make it past HCZ as well as they end up in a similar situation, or If I were to play devil's advocate, worse situation than 049 when solo breached because they can't even breach other SCPs.

Has something similar been suggested before? If so, why is your suggestion different?:

Honestly I have no idea if it has been officially suggested before here on the forums but I have spoken with people on the server who share a similar sentiment about wanting a change like this.

Possible Positives of the suggestion (At least 2):

Either of these changes would provide a much-needed buff to SCP-049 (or solo-breaching SCPs in general) by preventing scenarios where they are effectively trapped in HCZ with no meaningful options for progression throughout the facility. This would also allow for greater variety in breach scenarios instead of forcing SCPs into a passive, inevitable defeat.

Possible Negatives of the suggestion:

Only negative I could really foresee coming with this is severe during low-pop (under 20-30players) as then these SCPs could be really hard to take down. But even then, severe low-pop causes tons of other functionality issues on the server on it's own.

Based on the Positives & Negatives, why should this suggestion be accepted:

Many other roles have received buffs or reworks over time, while SCPs (particularly SCP-049 in this example) feel increasingly neglected. I have spoken with several other players who also have shared this opinion and would hope some changes could be made for the better. 049's gameplan in it's current iteration is very one-dimensional and a change like this would widen it's opportunities.


Thank you for your time and consideration :).
 

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Hey please follow the format otherwise your suggestion will be denied

 
- support

this isnt to any fault of 049 but to it just being low pop which is there for the players. 049 is if not the BEST support scp on the server. if he can get to LCZ and he can farm zombies and create an army.
049 is definitely strong as a support SCP, I agree but that is his ONLY strength. A solo breached 049 via the Breach Timer, is incredibly unintuitive and frankly unenjoyable for the player as he can't even get down to LHCZ to break out other SCPs that can bypass bulkhead doors such as 682 or 079 (along with the other reasons I listed above). He is very confined and limited with his options on what he can do and playing as it is a very steep, uphill battle.
 
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While this restriction is understandable on its own, it creates a significant problem specifically for SCP-049. SCP-049, whether alone or accompanied by zombies, is unable to breach bulkhead doors.
So, fun thing about this
Honestly I have no idea if it has been officially suggested before here on the forums but I have spoken with people on the server who share a similar sentiment about wanting a change like this.
I literally have an active suggestion asking for more flexible and granular door breaking changes across the board with the intent of addressing this exact issue (ideally by having a minimum amount of -2s for them to be able to co-operate together to start breaking a BD; like if you have 4 -2s, they should be able to start breaking a door down. Maybe it could occasionally damage them, too? Admittedly, that specific idea is not written there. I thought I did, but w/e) and everyone hates it :)

Anyway,
+Support
 
So, fun thing about this

I literally have an active suggestion asking for more flexible and granular door breaking changes across the board with the intent of addressing this exact issue (ideally by having a minimum amount of -2s for them to be able to co-operate together to start breaking a BD; like if you have 4 -2s, they should be able to start breaking a door down. Maybe it could occasionally damage them, too? Admittedly, that specific idea is not written there. I thought I did, but w/e) and everyone hates it :)

Anyway,
+Support

Yeah quite frankly, I don't see a world where that hate is justified. Solo breached SCPs that can't breach bulkhead doors are simply really unfun to play and it's a shame. 049 even more so as that free preparation time Foundation automatically gets, causes a hard counter for him due to them being able to stock up on Hazmats before even heading down to fight 049.
 
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-Support
049 Has a whole ass baton to stun you and he can turn you into a zombie, play him right and he is good, this issue you’re talking about is because of low pop on the server that is no reason to buff 049 or his zombies.
I think you missed the entire point of the post good sir. The example I used was during a low pop instance but the situation described affects 049 as a solo breach (with the automatic Breach Timer) as a whole being unsatisfying, unintuitive, and very underwhelming as he essentially cannot get out of HCZ on his own, even with zombies, which was my point.
 
I think you missed the entire point of the post good sir. The example I used was during a low pop instance but the situation described affects 049 as a solo breach (with the automatic Breach Timer) as a whole being unsatisfying, unintuitive, and very underwhelming as he essentially cannot get out of HCZ on his own, even with zombies, which was my point.
049 is a support SCP, hence the fact that he can make a shit ton of zombies, even 008 zombies cant break bulkheads so this suggestion makes 0 sense! I understand that he isnt the best single SCP but any other time when there is more then 60 people on the server you will be able to breach out another SCP.
 
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049 is a support SCP, hence the fact that he can make a shit ton of zombies, even 008 zombies cant break bulkheads so this suggestion makes 0 sense! I understand that he isnt the best single SCP but any other time when there is more then 60 people on the server you will be able to breach out another SCP.
Even in that case, my Suggestion A still holds merit. It would make sense lore-wise if multiple instances of 049-2 were given the ability to work together to rip apart the Bulkhead door. To give SOME viability to him when he's in the unfortunate situation where he is by himself. It's quite hard to keep multiple zombies alive at once without them slowly dwindling down in numbers by being taken out. If 049 is able to keep a bunch of them alive in HCZ at the same time, he should be rewarded by being able to use them to breach a Bulkhead door. If you think 3 zombies is too little, that's fine, raise the requirement needed to breach the door but I think they should have that functionality.
 
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