What does this suggestion change/add/remove:
Changes SCP-076-II's HP to 20,000.
Possible Positives of the suggestion (At least 2):
Changes SCP-076-II's HP to 20,000.
Possible Positives of the suggestion (At least 2):
- SCP-076-II will not die as fast. Right now SCP-076-II dies incredibly fast, because he only has 12,000 HP (He has to pass through tesla gates, firing lines), in lore he is very strong, in-game he deserves more HP.
- Increased activity on the SCP - Right now I barely see SCP-076-II breaches, and in general. This all comes down to the fact no one wants to play the SCP because it gets re-contained so fast.
Possible Negatives of the suggestion:
SCP-076-II will take longer to re-contain, which could be a problem for MTF.
Based on the Positives & Negatives, why should this suggestion be accepted:
This suggestion should be accepted as it will fit SCP-076-II's character more. He is easy to contain and does not fit up to his Keter class. In lore, SCP-076 and II are given their own site because of how difficult he is to contain. If he is given more HP in-game, he won't die as fast and actually be a threat, and people will actually play the SCP more. However it could take longer to re-contain which some may find annoying, but then, look at SCP-682, that takes awhile.
SCP-076-II will take longer to re-contain, which could be a problem for MTF.
Based on the Positives & Negatives, why should this suggestion be accepted:
This suggestion should be accepted as it will fit SCP-076-II's character more. He is easy to contain and does not fit up to his Keter class. In lore, SCP-076 and II are given their own site because of how difficult he is to contain. If he is given more HP in-game, he won't die as fast and actually be a threat, and people will actually play the SCP more. However it could take longer to re-contain which some may find annoying, but then, look at SCP-682, that takes awhile.