- Sep 16, 2023
- 1,019
- 326
- 61
What does this suggestion change/add/remove:
Makes a few improvements to 1162, namely:
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
1162 doesn't currently make much sense and has some issues, especially around dropped keycards. It could really do with improvements like these.
Makes a few improvements to 1162, namely:
- Make it so that cards dropped by 1162 are assigned to the person who interacted with 1162, not the person who picks the card up
- Makes cards dropped by 1162 just look and work like normal keycards - get rid of the weird in-between state that's buggy and just makes it hard to tell which card it even is
- Makes it so that cards dropped by 1162 somewhat make sense for the job you are on
- For D-class and non-Foundation roles, select the keycard randomly (i.e. it might say GSD Guard and be CL2, or maybe Chef and be CL2) from a pre-configured set of possibilities
- Maybe just select from all non-event jobs' default keycard configs, and then a random chance for the clearance to be increased or reduced by 1 level
- For Foundation jobs, a chance that you get the same randomisation as above, but a greater chance that you get one that somewhat matches your current job
- E.g. a GSD Officer has a higher chance to get a GSD Officer, Guard or Cadet card than other types, a Tech Expert has a higher chance to get Tech Expert, Engineer or IT Technician. They might still get others, but lower chance.
- For D-class and non-Foundation roles, select the keycard randomly (i.e. it might say GSD Guard and be CL2, or maybe Chef and be CL2) from a pre-configured set of possibilities
- Make it so there are different loot pools based on your job
- E.g. a Researcher of some kind is more likely to get a random empty or half-filled flask than a weapon, a D-class is more likely to get things like weapons, keycards, TE-5s, etc.
- Ideally configurable by SL, maybe tied into VJobEditor
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
- Makes 1162 more interesting and varied
- Makes 1162 make more sense in RP
- Why would a random Jr. Researcher be getting a Groza or whatever from the hole? That implies they'd previously had and lost a Groza, which is unlikely.
- Makes the keycards gotten from 1162 more varied and useful in different ways
- Makes the keycards gotten from 1162 actually make sense and not be buggy as shit
Possible Negatives of the suggestion:
- Balance concerns
Based on the Positives & Negatives, why should this suggestion be accepted:
1162 doesn't currently make much sense and has some issues, especially around dropped keycards. It could really do with improvements like these.