Partially Accepted SCP-323 Buff (From someone who actually enjoys 323)

Content that has been partially accepted
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Apr 4, 2023
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What does this suggestion change/add/remove:

This suggestion aims to buff/alter SCP 323 in the following ways:
(Please note, these are merely suggestions and don't all have to be added, my goal is to give some ideas that can be added)


Basic Melee attack​
Currently SCP-323 has no means of attack other then making people insane. With the current way sanity works and how fast it recovers, unless the 323 can remain hidden and keep a person in sight they are unable to kill effectively.
To make the issue above worse, if SCP-323 is being chased by a group their chance of hiding is reduced massively, and the odds of making someone insane even lower.

So to even get kills or handle larger groups, SCP-323 has to expose themselves. Commonly standing still and being shot, which is not an enjoyable way to play an SCP.

So I propose a basic melee attack, essentially the claws that SCP-323 would have. I'll leave the damage up to CT to decide, however I suggest that the damage of the claws scale with insanity.
Reduced Noise​
SCP-323 much like the other surface SCP, makes noise to make them easier to find on surface. This is fine for the skeleton, as they can actively attack and push back humans, but for SCP-323 this hinders their chance of getting many, if any kills due to the face that they have to remain still while being actively hunted.

Therefore I propose that SCP-323's noise be reduced flat out, be it less radius or lower volume.

Alternately (or additionally)

I also suggest that SCP-323 does not make a noise if he's recently killed someone. Leaning much more into the stalker aspect of 323.
Adjusting Insanity​
Currently SCP-323's Insanity system relies on SCP-323 "stalking" subjects remaining still and looking at them, moving suspends the process while looking away allows them to regain sanity.

However, as mentioned in the Melee attack the time required for this can be troublesome, or even somewhat unfair. This is added to by the fact that so many things block vision on surface, allowing subjects to regain most of their sanity despite only hiding for a moment.

I propose this, the rate at which SCP 323 makes people insane is either increased, or the rate at which people regain sanity is decreased.
His Speed​
Currently SCP-323 is about as fast as a normal person. However his ability relies on keeping his distance or even running away from larger groups, to give a personal example, I was hunted for over 5 mins as 323 by a group of GOC on speed chems, I was unable to do ANYTHING at all. They could evade my Insanity, follow me if I try to run. All it took too counter 323 was just being a tad faster.

Therefore I propose making SCP-323 faster. CT can decide on the exact speed however I suggest the same as D-class scouts.
Cloaking​
SCP-323 is best played by hiding and stalking, I suggest really leaning into this and grant SCP-323 a mild cloak ability. My suggestion is that he goes slightly transparent when remaining still and not being damaged.

Has something similar been suggested before? If so, why is your suggestion different?:


I believe I've suggested more ideas for CT to consider, with some grounding to em.

Possible Positives of the suggestion (At least 2):

>Can make SCP-323 more fun to play as
>More diversity for surface SCPs, could be a challenge for SOP

Possible Negatives of the suggestion:

>May become too annoying to capture if implemented poorly
>Dev work required for some aspects

Based on the Positives & Negatives, why should this suggestion be accepted:

I believe this should be accepted and some of these changes added as I believe SCP-323 is rather barren and unattractive to play.
 
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Dopamine

Well-known Member
May 13, 2024
33
3
41
it benefits an SCP so this probably is gonna be declined and put in the back of SL's mind, +Massive Support though, 323 is honestly just the worse surface anomaly since in his current state hes just afk simulator whilst 8854 has speed increases so speed drugs don't harm him as much as 323, and 1 shots anything that isn't a jugg💔
 

Damien R. Jones

Trial Moderator
Trial Moderator
SCP-RP Staff
Apr 11, 2022
50
17
111
+Support to Buffs / Alterations in his abilities.

-Support to Cloaking ability.

323 really does need an update of some kind, because at the current moment he's just not a threat with like 4+ people. All it takes is people to surround him and his main attack is just pretty much void.
Keep in mind that the chems you get from him are valuable for many reasons, so it'll never just be 1 person after him. Usually a whole Regiment and/or GOI.
 
Having talked to you about my thoughts and opinions already in DM's, i might as well post them on the Forums too for other people to see.

What does this suggestion change/add/remove:

This suggestion aims to buff/alter SCP 323 in the following ways:
(Please note, these are merely suggestions and don't all have to be added, my goal is to give some ideas that can be added)


Basic Melee attack​
Currently SCP-323 has no means of attack other then making people insane. With the current way sanity works and how fast it recovers, unless the 323 can remain hidden and keep a person in sight they are unable to kill effectively.
To make the issue above worse, if SCP-323 is being chased by a group their chance of hiding is reduced massively, and the odds of making someone insane even lower.

So to even get kills or handle larger groups, SCP-323 has to expose themselves. Commonly standing still and being shot, which is not an enjoyable way to play an SCP.

So I propose a basic melee attack, essentially the claws that SCP-323 would have. I'll leave the damage up to CT to decide, however I suggest that the damage of the claws scale with insanity.
Personally I feel like this is a good idea, but as 323 gets buffed a lot in this suggestion already, why not make the claws his only form of dealing damage? It would be a lot more fun than the Left-Click of death (Which is very lame), and would nerf 323 a bit when he goes in for the kill to recover some health.

Reduced Noise​
SCP-323 much like the other surface SCP, makes noise to make them easier to find on surface. This is fine for the skeleton, as they can actively attack and push back humans, but for SCP-323 this hinders their chance of getting many, if any kills due to the face that they have to remain still while being actively hunted.

Therefore I propose that SCP-323's noise be reduced flat out, be it less radius or lower volume.

Alternately (or additionally)

I also suggest that SCP-323 does not make a noise if he's recently killed someone. Leaning much more into the stalker aspect of 323.
If I made a suggestion, I would've just completely removed it personally, but you give a much better alternative (Two even!). I personally lean towards the 2nd one more, or perhaps a mix of both of them.
I would say make it to where if you're being stalked by 323 and pass a certain amount of Insanity (Talks say 30-50%), he would start making the screeches, but only for you. This would allow you to locate him, but only when actively engaging him. Alongside this, do the 2nd one too, but make it much louder than the first scream I'm proposing.
Either way this just seems like a no-brainer good change.

Adjusting Insanity​
Currently SCP-323's Insanity system relies on SCP-323 "stalking" subjects remaining still and looking at them, moving suspends the process while looking away allows them to regain sanity.

However, as mentioned in the Melee attack the time required for this can be troublesome, or even somewhat unfair. This is added to by the fact that so many things block vision on surface, allowing subjects to regain most of their sanity despite only hiding for a moment.

I propose this, the rate at which SCP 323 makes people insane is either increased, or the rate at which people regain sanity is decreased.
Between the 2 I would say the second one, but I believe that the effects of Insanity should be altered. Currently the slowness is so stupidly bad, as once you lose the ability to run, you barely move an inch. Maybe make insanity give you some trippy looking affects, similar to how Cognitohazards look or something. Lots of things you can do to make it not only cooler, but just more fun to play against. Anywho fuck trees.

His Speed​
Currently SCP-323 is about as fast as a normal person. However his ability relies on keeping his distance or even running away from larger groups, to give a personal example, I was hunted for over 5 mins as 323 by a group of GOC on speed chems, I was unable to do ANYTHING at all. They could evade my Insanity, follow me if I try to run. All it took too counter 323 was just being a tad faster.

Therefore I propose making SCP-323 faster. CT can decide on the exact speed however I suggest the same as D-class scouts.
Encourages campy behaviour. If what I said above was changed, then I would have no major issue with this, but without that change? He's going to be so annoying to play against. A minor speed buff would help either way, but defo needs to be a drawback to it.

Oh and for the specifics of the speed, instead of a D-Class Scouts speed, why not the base speed of 8854? idk just a thought.

Cloaking​
SCP-323 is best played by hiding and stalking, I suggest really leaning into this and grant SCP-323 a mild cloak ability. My suggestion is that he goes slightly transparent when remaining still and not being damaged.
Indifferent to this. Not being damaged maybe would need changed, but the others sound good.
+Support
 
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Bananolas

Head Moderator
Head Moderator
SCP-RP Staff
Event Team
Jan 16, 2024
66
1
61
+/- Support
I think this needs a lot of changes theirs things that don't really make sense . But 323 does need a change honestly .
 
Apr 4, 2023
385
140
61
I think this needs a lot of changes theirs things that don't really make sense . But 323 does need a change honestly .
Do feel free to suggest some. And please elaborate on "don't really make sense"

As stated here,
(Please note, these are merely suggestions and don't all have to be added, my goal is to give some ideas that can be added)
These are all ideas for CT to discuss, as I agree 323 needs a change,
 

Tigole

Well-known Member
Jul 11, 2024
42
8
41
Denmark
+support for buff
-support for cloak (just not a fan of hard to kill scps with things like 8837 and 076)
 

Aithaed

Head Moderator
Head Moderator
SCP-RP Staff
Content Team
Aug 5, 2024
56
26
41
Suggestion Partially Approved



Hi Charles, Thanks for taking the time to make a server suggestion.

The Content Team has chosen to partially accept your suggestion for the following reasons.

We believe that SCP-323 requires a rework, and will look into increasing its movement speed and improving the effectiveness of the insanity mechanic. With those changes in mind, we do not believe a melee improvement, reduced noise, or cloaking mechanic are nessecary.

Your suggestion will now be locked and marked as partially accepted.​
 
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