- What does this suggestion change/add/remove:
Upon touching a player 999 triggers a "euphoria status" which temporarily disables the affected players abiliity to use weapons.
Duration could be 5-10 seconds.
A visual effect could be implemented to signify with a bright overlay (Sparkles etc).
A Sound cue could also be implemented i.e. happy sounds.
999 is not a hostile SCP, this would involve a passive only breach, adding another unique variable into breaches.
Recontainment: Using interactive items such as food to coerce 999 to recontainment, also using a playful guiding of 999 to it's chamber.
- Has something similar been suggested before? If so, why is your suggestion different?:
It is passive only, while some SCP's can passively breach, this is exclusive.
Few SCP suggestions balance light hearted immersion ideas with lore consistency.
Could add interaction based objectives - towards 999 recontainment.
- Possible Positives of the suggestion:
Would enhance gameplay, introducing a non-lethal mechanic, adding a lightsome break from typical dangerous SCP's.
Disarming combatants during a breach is a unique idea (to my knowledge) so this would introduce new scenarios such as during a different SCP breach, 999 could indirectly affect MTF/Security forces ability to use weapons against another breached SCP.
999 has always been an SCP with little ability to influence the site, this will help against that, making 999 more relevant
The mechanics would be directly inspired by 999 documented behaviour, adding faithful lore.
It could make for fun future event ideas such as a strategic support SCP, under situations e.g. against CI.
- Possible Negatives of the suggestion:
If not balanced carefully players could exploit 999's ability e.g. during riots, although this is a new variable, could cause frustration and disturbing game flow as recontainment may prove frustrating.
Implementing these ideas might prove challenging in development
Balancing the euphoria effect duration, cooldown, etc...
Players may ignore 999 during breaches if its mechanics feel inconsequential
Based on the Positives & Negatives, why should this suggestion be accepted:
While it may be challenging in development, I'm unsure of how mechanics and certain intricacies may work I believe that some form of this idea is attainable, the new abilities and changes would have to be carefully balanced and assessed against the possible negatives listed above, if done correctly I believe this can be a very fun concept.
Upon touching a player 999 triggers a "euphoria status" which temporarily disables the affected players abiliity to use weapons.
Duration could be 5-10 seconds.
A visual effect could be implemented to signify with a bright overlay (Sparkles etc).
A Sound cue could also be implemented i.e. happy sounds.
999 is not a hostile SCP, this would involve a passive only breach, adding another unique variable into breaches.
Recontainment: Using interactive items such as food to coerce 999 to recontainment, also using a playful guiding of 999 to it's chamber.
- Has something similar been suggested before? If so, why is your suggestion different?:
It is passive only, while some SCP's can passively breach, this is exclusive.
Few SCP suggestions balance light hearted immersion ideas with lore consistency.
Could add interaction based objectives - towards 999 recontainment.
- Possible Positives of the suggestion:
Would enhance gameplay, introducing a non-lethal mechanic, adding a lightsome break from typical dangerous SCP's.
Disarming combatants during a breach is a unique idea (to my knowledge) so this would introduce new scenarios such as during a different SCP breach, 999 could indirectly affect MTF/Security forces ability to use weapons against another breached SCP.
999 has always been an SCP with little ability to influence the site, this will help against that, making 999 more relevant
The mechanics would be directly inspired by 999 documented behaviour, adding faithful lore.
It could make for fun future event ideas such as a strategic support SCP, under situations e.g. against CI.
- Possible Negatives of the suggestion:
If not balanced carefully players could exploit 999's ability e.g. during riots, although this is a new variable, could cause frustration and disturbing game flow as recontainment may prove frustrating.
Implementing these ideas might prove challenging in development
Balancing the euphoria effect duration, cooldown, etc...
Players may ignore 999 during breaches if its mechanics feel inconsequential
Based on the Positives & Negatives, why should this suggestion be accepted:
While it may be challenging in development, I'm unsure of how mechanics and certain intricacies may work I believe that some form of this idea is attainable, the new abilities and changes would have to be carefully balanced and assessed against the possible negatives listed above, if done correctly I believe this can be a very fun concept.