What does this suggestion change/add/remove:
- This suggestion adds containment failures that Tech Experts would need to repair. These could include those weird map puzzles that they do to repair other functions of the map. Or something like cleaning 173 cell. This would give those jobs something to do when nothing needs repairing.
The players playing the SCPs would need to play a little minigame to cause the failure.
or something similar.
And if it isn't repaired within a set time (lets say 20-30 min) then the SCP breach timer would lower by 3-5 minutes.
This would force SCP players who want to breach to actively try to, instead of just AFKing.
Has something similar been suggested before? If so, why is your suggestion different?:
- This has likely been asked in various different forms, what makes this different is that It priorities the non-combative aspects of SCP breaching. Instead of it just being "SCP's should breach more often."
Possible Positives of the suggestion (At least 2):
- Gives Tech experts more stuff to do.
- Encourages SCPs to be more active while waiting for breaches
Possible Negatives of the suggestion:
-More SCP breaches means non-combative RP might get disrupted more
-If no one is playing tech expert then you cant do anything to stop it.
-Im not a coder and dont know how hard it would be to implement this
Based on the Positives & Negatives, why should this suggestion be accepted:
- This would increase SCP activity while also giving the RP players more things to actively do. It might disrupt some non-combative RP by letting SCP's breach more frequently, but overall I think its a good idea.
- This suggestion adds containment failures that Tech Experts would need to repair. These could include those weird map puzzles that they do to repair other functions of the map. Or something like cleaning 173 cell. This would give those jobs something to do when nothing needs repairing.
The players playing the SCPs would need to play a little minigame to cause the failure.
or something similar.And if it isn't repaired within a set time (lets say 20-30 min) then the SCP breach timer would lower by 3-5 minutes.
This would force SCP players who want to breach to actively try to, instead of just AFKing.
Has something similar been suggested before? If so, why is your suggestion different?:
- This has likely been asked in various different forms, what makes this different is that It priorities the non-combative aspects of SCP breaching. Instead of it just being "SCP's should breach more often."
Possible Positives of the suggestion (At least 2):
- Gives Tech experts more stuff to do.
- Encourages SCPs to be more active while waiting for breaches
Possible Negatives of the suggestion:
-More SCP breaches means non-combative RP might get disrupted more
-If no one is playing tech expert then you cant do anything to stop it.
-Im not a coder and dont know how hard it would be to implement this
Based on the Positives & Negatives, why should this suggestion be accepted:
- This would increase SCP activity while also giving the RP players more things to actively do. It might disrupt some non-combative RP by letting SCP's breach more frequently, but overall I think its a good idea.
Donator