Hello everyone!
Thank you for your continued support! With April comes a new update to the Civil Networks UI, Changes to the SCP Breach Systems and New Chemicals!
Thank you to @B24L, @Bubba, @Harold Hawks and @Apex for putting together this month's news!
Staff Promotions
Staff Promotions
Congratulations on everyone's promotions! And for those who weren't promoted this month, we wish you luck in the upcoming month
Senior Admin
@Rowling
Admin
@Mirage
@Bubba
Head Moderator
@RxBOSS
@Richard
@Ferrit
@Tiago
Senior Moderator
@Matt
@Johnson J. Marauder
@Hazbudda
@Spbri
@Alex 'Sinner' Saint
@MonsterGaming
@Jon dingleshmerg
Moderator
@codynkn
@hoka
@Jimmy Special
@Skittles
@ragen
Congratulations on everyone's promotions! And for those who weren't promoted this month, we wish you luck in the upcoming month
@Rowling
@Mirage
@Bubba
@RxBOSS
@Richard
@Ferrit
@Tiago
@Matt
@Johnson J. Marauder
@Hazbudda
@Spbri
@Alex 'Sinner' Saint
@MonsterGaming
@Jon dingleshmerg
@codynkn
@hoka
@Jimmy Special
@Skittles
@ragen
New Features/Changes
As always, we will post changes as they happen on the SCP-RP Discord in #change-logs. This is a summary of this month's changes.
VCredit
- Site Command
- Able to credit Site administration.
- Medical
- Added Pharmacist role.
- Medical crediting jobs can now credit Pharmacist.
- Site Staff
- Fixed Foundation Chef not being creditable.
VMarketplace
- Added dropdown filter in Gun Skins tab to filter by specific weapons.
VCraft / VCraft Systems
- Added 8 new RP chemicals
- Potent Duloxetine changed
- Recipe: Bunsen Burner → Vacuum Chamber
- Reaction Speed: -40%
VJobEditor
- Increases to Job Limits
- MTF E-11 Commissioned Officer
- Slots updated to 5
- MTF Nu-7 Commissioned Officer
- Slots updated to 5
- MTF E-11 Commissioned Officer
- Dual Loadouts enabled for the following jobs
- E-11 Biohazard
- Karma-90 & Karma-45 selectable
- Nu-7 Marksmen
- L115A3 & M82 Barrett selectable
- DEA Field Agent
- CheyTac Intervention & Barrett M98B selectable
- CI Marksmen
- SVD & Orsis T-5000 selectable
- E-11 Biohazard
- DEA Undercover Operative Changes
- Helmet Camera upgraded to CL4
- Field kit added
- Binoculars added
- CI Deep Cover Changes:
- VIP Rank removed (Thaumiel → None)
- Regiment Rank Alpha → Beta
- NEW: CI Grenadier
- Explosives specialist with M32A1
- VIP Rank: Thaumiel
- Regiment Rank: Alpha
- Other Jobs
- Added Pharmacist role (Medical system integration)
VWAR
General VWAR Changes
- Ported torture system from MRP to SCP.
- Machete execution system added (remove hands, head, tongue via action menu).
- 096 is now a silent breach.
- Removed global job ban notifications.
- VIP bonuses now affect Scavenging & Cooking XP.
- Server XP boosters now affect Scavenging & Cooking XP.
- SCP Systems
- SCP breach logic overhauled:
- TE-5 E.T.D causes “Imminent Breach State”
- State persists across crashes/leaves until reassigned
- Staff notified of persistence issues
- SCPs in imminent breach count as breached
- SCP-076 changes
- Immune to containment beam slowdown (above 10% bodymass)
- Runspeed: 216 → 240
- Sprint: 7s → 8s
- Cooldown: 16s → 8s
- WarFunds / Supply Systems
- NEW Care Package: Grenade Launcher Ammo (6 restocks)
- Small care packages now movable with Gravity Gun
- Added FN40GL Equipment Package ($600,000, CI exclusive)
- Changes
- Fixed AA-12 pickup cooldown
- Fixed SCPs picking up AT4s
- Changed to the Prowler PDW
- Increased damage
- 30-round magazine
VGuns
- General Improvements
- Removed ADS viewmodel sway
- Removed reticle lag when scoped
- Removed camera bob while scoped
- Improved suppressor balance
- Suppressor rework:
- L1: -25% → -20% damage, -15% → -10% spread
- L2: -20% → -15% damage, spread -15% → -20%
- L3: -15% → -10% damage, spread -15% → -25%
- L4: -10% → -5% damage, spread -15% → -35%
- Updated weapon icons for projectile clarity
New Weapons
- M32A1 Grenade Launcher
- FN40GL Expendable Grenade Launcher
Balance Changes
- M32A1 explosive radius reduced by 40%
LVS
- Turret aim stabilization added (camera no longer rotates with vehicle)
- Improved scope optics for projectile accuracy
- Improved turning speed (tracked vehicles)
- Engine health increased:
- Light armored: 200 → 400
- Heavy armored: 200 → 800
- Schützenpanzer Marder 1 (MTF Nu-7):
- Improved engine hitbox alignment
- Schützenpanzer Puma (GOC):
- Dual ammo types (AP / HE switching for turret gunners)
VContext
- Added Lion Pose emote
Misc Gameplay Systems
- Door Charges
- Added No Door Charge Zones:
- GOC Compound Gate
- Foundation Surface Shutter Doors (Lobby)
- Radios
- Players can speak on radios while downed or cuffed.
- Bodycams
- Fixed visibility across all Nu-7 jobs
- CCTV
- Floor 3 screens reduced: 7 → 3
- GMObjective (Pinewood)
- Medical cabinet updated
- Civilians only can equip bandages
- Cooldown added
- Vehicle Spawns
- CI vehicles: 4 → 2 (fixed clipping issues)
- Foundation: 3 → 2 (garage optimization)
- Civilians: 2 → 3 (adjusted positions)
UI
- VWar Main Menu / Character System Overhaul
- Full CNUI rewrite
- Character sorting: creation date, last played, name, rank, team
- Last played timestamp visible
- Improved character model panel (mouse tracking)
- TOS acceptance required for character creation
- Skills UI updated
- Achievements removed
- Characters tab removed from F4 (compatibility issue)
- VHS-style animated backgrounds added
- New icon to access character page from selection screen
- Updated to match current offerings
- Police Car VIP Rank Changed: XK VIP → Euclid VIP
Economy
- GOC Suit Balance
- YSuit: $3,600,000 → $4,500,000
- Osuit: $19,000,000 → $14,000,000
- Nano Repair Tool: 70% → 100% healing
- Fixed Field Agent USA credit approval issue
- Fixed Foundation Chef crediting issue
- Fixed VCredit Senior Agent permissions (DEA)
- Fixed vehicle spawn clipping issues
- Improved third-person sit-anywhere logic
Bugfixes
VWar
- Fixed the containment beam spamming Lua errors
- Fixed binoculars being unable to ping LVS vehicles
VGuns
- Fixed an issue where attachment stat bonuses (spread, recoil reduction, etc.) incorrectly added together instead of multiplying when stacking multiple attachments
- This caused combinations like laser + suppressor to increase spread instead of reducing it
- Fixed burst fire cancelling mid-burst when releasing the primary attack button
- Fixed bullet effects not showing on hit (impact sparks, bullet holes, etc.)
Mass-Energy Driver:
- Fixed weapon dealing 100% damage to LVS vehicles and bypassing armour.
- The Yellow Suit is designed as an Anti-SCP specialised suit. Vehicle combat is its intended counter and it should not be able to destroy armoured vehicles in a few shots.
VWar - Pickups
- Fixed AA-12 pickup cooldown
- Fixed SCPs being able to pick up AT4s
VCraft
- Nerfed Anomalous Liquid Metal due to imbalance relative to ease of obtainment
- Fixed players taking damage from explosions in N-HU-23-X system
- Fixed "Foodeater's Tiramisu"
- Fixed "Bear's Honey Cereal" disappearing from player inventories
- Fixed an issue where "Cal's Curry" and "Winkie's Waffle" recipes overwrote each other
- Both recipes can now be cooked correctly
Renamed:
- Cal's Curry → Spicy Curry
- Winkie's Waffle → Walter's Waffle
VMarketplace
- Fixed search queries not being carried between pages
VWar - Abilities
- Fixed an issue with Bullet Wall where bullets were blocked even if the target was not properly behind it
VCredit
- Fixed Field Agent (USA) being unable to credit with approval
Bodycams
- Bodycams have been correctly repositioned and are now visible on all Nu-7 jobs
VWar SCP
- Fixed EZ elevators not being usable by certain SCPs
- SCPs can now use EZ elevators again
Rule Changes
Amended 1.13 Realistic Equipment Use
Changed:Juggernauts & Reality Benders cannot use rocket launchers.To:
Juggernauts cannot use rocket launchers.Amended 3.03(a) Foundation Main Raid
OLD:Foundation MTF personnel can raid the CI and UNGOC Base when authorised by a MTF Captain+, External Affairs Special Agent+, Nu-7 LT+ or Site Administration e.g (O5, Ethics, Site Director/Advisor). They may raid once every hour. A raid starts once foundation personnel have started hacking the entrance of the CI or UNGOC base.NEW:
Foundation MTF and DEA personnel can raid the CI and UNGOC Base when authorised by a MTF Captain+, External Affairs Special Agent+, Nu-7 LT+ or Site Administration e.g (O5, Ethics, Site Director/Advisor). They may raid once every hour. A raid starts once foundation personnel have started hacking the entrance of the CI or UNGOC base.Amended 6.02 SCP Teaming
Changed 6.02 SCP Teaming to include further clarification on what counts and doesn't count as teaming, As well as forbidding the act of making deals with SCPs for breaching them, The following has been added to the rules :New additions:
6.02(a) - Sentient SCPs can make instantaneous deals with non-combative roles, like for a person to open a door in return for their life.6.02(b) - You are NOT allowed to make deals with an SCP for breaching them out. The SCP must make a reasonable attempt to kill all players nearby when manually breached, including the individuals that released them.Amended 3.04(a) GOC Raiding Foundation
OLD:UNGOC may not raid the Foundation base unless approved by a UNGOC LT+ with justified reasoning, except that Assessment Team operatives may enter for espionage once every 45 minutes; with normal raids being one hour.NEW:
UNGOC may not raid the Foundation base unless approved by a UNGOC LT+ with justified reasoning, except that Assessment Team operatives may enter for espionage once every 45 minutes; with normal raids being one hour. Only 8 GOC at a time may enter the vents on the foundation base when raiding.
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