Hello everyone!
Thank you for your continued support! With August comes new job and exciting jobs, new systems and a lot more to look forward to!
Thank you to @ripjaw567 , @Chombos for putting together this month's news!
Staff Promotions
Congratulations on everyone's promotions! And for those who weren't promoted this month, we wish you luck in the upcoming month 
Super Admin
@Merrick Travolta
Senior Admin
@Eater
@B24L
@Bubba
@Richard
Admin
@Nixtl
@SynergyJohn
@The SinningSaint
@Matt
@Hazbudda
@Krennic
@Jackmaze
Head Moderator
@boku
@ElWarren
@Hersh
Senior Moderator
@Zane Dalpien
@S4RK3Y
@Cloudyy
@Protocees
@Abner "Oldwood"
@BorisIsGood
@'Mosasaur'
@Tenebraeum
@Pronto
@Grayman
@Callahan
@f1re2461
@Nickel
@GameKuchen
@Cill
Moderator
@GhostOfSasuke
@Novaz
@Merrick Travolta
@Eater
@B24L
@Bubba
@Richard
@Nixtl
@SynergyJohn
@The SinningSaint
@Matt
@Hazbudda
@Krennic
@Jackmaze
@boku
@ElWarren
@Hersh
@Zane Dalpien
@S4RK3Y
@Cloudyy
@Protocees
@Abner "Oldwood"
@BorisIsGood
@'Mosasaur'
@Tenebraeum
@Pronto
@Grayman
@Callahan
@f1re2461
@Nickel
@GameKuchen
@Cill
@GhostOfSasuke
@Novaz
New Features/Changes
As always, we will post changes as they happen on the SCP-RP Discord in #change-logs. This is the list of this month's changes.
VWAR
- Updated initialization screen to CNUI
- Equipment Crate - FN40GL
- Decreased price: $600,000 -> $300,000
- Added a system which allows Admin+ to specify windows through which voice can be transmitted. To start, this has been applied to most of the following window types:
- All SCP CCs
- All fences around the map
- All checkpoints (LCZ, EZ, LHCZ secondary, CI secondary, etc.)
- Interrogation rooms
- These transmit voice one-way only (observation room can hear the interrogation room, but not vice versa)
- Some other assorted windows
- Moved Third Person functionality to VWAR, now uses CNLIB binds and settings.
- Added Requirement Sets for IsSCP and IsBreached
- Orange Suit
- Price: $14,000,000 -> $8,000,000
- Overhauled Damage System to prioritise instances of high damage and reduce instances of low damage
- In essence, this means it is more effective to use heavy weapons like RPGs, Vehicles, etc against the O-Suit, and less effective to use small arms fire like rifles.
- The Orange Suit Arm Cannons now have Armor Penetration against LVS Vehicles
- Significantly reduced the Opacity of the Scan Lines on the Orange Suit HUD, making it much easier to see.
- Warfunds
- Spydrone Price 500k > 250k
KTime
- Added a row that shows what server you played on.
- Added an overlay to show periods you were banned for.
SCP-RP
- Lowered required clearance level for dispensing a TE-4 hacking training device from CL3 -> CL2
- Added a Per-Player 1 Minute Job Ban on Death for all single slot donator jobs. This affects the following jobs:
- CI - Dimensional Cartographer
- CI - Juggernaut
- MTF Nu-7 Hammer Down - Juggernaut
- UNGOC - Dimensional Cartographer
- UNGOC - Juggernaut
- UNGOC - Thaumatologist
- Introduced a limit on how many OOC messages can be sent every 30 minutes.
- The limit for normal users will be 15 messages / 30 minutes. Thaumiel VIP and above will have double the standard limit.
- Karma-90
- Damage: 23 -> 19 per bullet
- ADS Recoil: 5.5 -> 6
- Reload Mult 1 -> 0.9
- MSBS
- Increased Damage per bullet by 2
LVS
- Vehicles now no longer automatically unlock when a player exits the vehicle from the drivers seat.
- If it was locked or unlocked prior, it will remain in that state when you exit.
- Vehicles that require an Armoured Vehicle License to deploy will now also require the aforementioned Licence to drive.
- Armor Change
- Lower the slope armor effective.
VContext
- Added a grey indicator when the players max health is lower than their default max health set by their job
VCraft Chemicals
- Updated class A-D amnestics to target different timeframes depending on administered dose
- AMN-A103: 15 minutes -> 15 minutes (Low Dose) / 30 minutes (High Dose)
- AMN-B112: 1 Hour -> 1 Hour (Low Dose) / 1 Hour 30 Minutes (High Dose)
- AMN-C227: 2 Hours -> 2 Hours (Low Dose) / 3 Hours (High Dose)
- AMN-D045: 4 Hours -> 4 Hours (Low Dose) / 6 Hours (High Dose)
VJobEditor
- Core Department Progression Update
- Added three new senior CL4 jobs to the core departments:
- Security Major
- Medical Practitioner
- Research Curator
- Added three new senior CL4 jobs to the core departments:
- Blocked Reviving players on the following jobs:
- CI - TYPE-BLUE
- CI - TYPE-BLUE REFUND
- Class D TYPE-BLUE
- Class D TYPE-BLUE REFUND
- Emergency Response Team
- Foundation Thaumatologist
- UNGOC - Thaumatologist
- CI - Operative
- Added Binoculars
- CI - Deep Cover
- Added Elastic Restraints to default loadout
- Added Handcuffs to default loadout
- Security Captain
- Removed Tear Gas grenade
- DEA Undercover Agent
- Removed the DEA Undercover Agent job
- Adjusted salaries for DEA roles to match other departments
- Manager: $120 -> $125
- Field Agent: $150 -> $90
- Ethics Committee Assistant
- Changed the suit models from blue to grey
- Added Radio to:
- Biohazard Researcher
- Junior researcher
- Research Chemist
- Senior researcher
- Researcher
- Credit config
- Added Credit group for RSD to ISD
- Added Credit group for RSD to E-11
- Lowered the pour percentage on injection vials from 50% to 25%, meaning that it'll now only fill 50ml at a time.
- Medical Syringe
- When a player dies with a Medical Syringe containing SCP-008, the medical syringe will drop and shatter, creating an 008 spore.
- When a player injects another player with SCP-008 using a Medical Syringe, the syringe gets removed.
- This only happens when SCP-008 is injected. Other chems will not result in the syringe getting removed.
- Added Text Message that Displays when the following effects expire:
- Pacifist
- Godmode
- Prevented players from breaking out of cuffs while under the influence of the Pacifist Effect
- Added a new entity, "Substance Trash Bin", which allows you to interact to destroy your held flask/beaker
- Toast text should now be vertically centred
- Date Picker has improved controls including entry typing.
- Player Combobox is more compact.
Bugfixes
Vwar
- Fixed VBug™ resulting in tests not being properly initialized on jobs.
- Fixed a VBug™ causing ranks in peoples names not to be updated.
- Fixed a VBug™ causing navigation bars in menus to be collapsed.
- Fixed Bug causing the Orange Suit pilot to die when under fire from LVS Vehicles, or just randomly.
- Fixed 008 Syringes Breaking when you kill another player instead of when you are killed
- Fixed error in editor.
- Fixed players getting downed while under the influence of the Godmode effect
- Fixed Armor Penetration getting mutated and nullified on LVS Explosives
- This should fix the BTR-90's ATGM not doing damage to vehicles through armor thicker than 10mm
Rule Changes
Staff Rulings
- Added 1.10 Actions Affecting Long-Term Inter-Faction Relations
- 1.10 Actions Affecting Long-Term Inter-Faction Relations - Certain circumstances and situations allow for roleplay to occur without impacting the long term diplomatic relations and standings between factions. The following situations are detailed below:
- 1.10a CMissions
While a CMission is active, the actions taken by the faction with the aforementioned mission shall not be used in roleplay dictating faction relations beyond the duration of the CMission, as long as said actions are reasonable and for the end-goal of completing the active CMission. - 1.10b Surface SCP Breaches
When a Surface SCP Breach occurs (excluding SCP-323 and SCP-8854), the UNGOC may engage CI in order to secure/terminate the breached SCPs, either taking the SCP(s) to the UN Base, returning the SCP(s) to their Containment Chamber inside Foundation Base, or Terminating the SCP(s) in the field. Beginning hostilities must be authorized by the highest ranked UNGOC member online, or by any UNGOC LT+, and authorization must be given through in-character means.Hostile Actions under the aforementioned condition(s) shall not be used in roleplay dictating faction relations beyond the duration of the Surface Breach (either until all SCPs have been returned to their Containment Chamber, Terminated, or ADB'd by UNGOC), as long as said actions are reasonable and towards the goal of resolving the ongoing Surface SCP Breach.The provisions above will continue through a “Grace Period” following the fulfilment of one of the above end conditions, solely to allow UNGOC members to disengage from the area of the breach, exit combat, and/or RTB. The Grace Period does not permit UNGOC to initiate new hostilities unrelated to resolving or withdrawing from the Surface SCP Breach.
- 1.10a CMissions
- 1.10 Actions Affecting Long-Term Inter-Faction Relations - Certain circumstances and situations allow for roleplay to occur without impacting the long term diplomatic relations and standings between factions. The following situations are detailed below:
3.07(a) Kidnapping Rules
- Old:
- 3.07(a) Kidnapping Rules - When a faction member is kidnapped, they must have intentions for the hostage such as execution, interrogation, or making demands to the opposing faction for profit. The hostage's life should always be valued and the opposing faction must make a good plan to get the hostage back. Players should also be given reasonable time to comply with demands.A hostage may only be kidnapped for a total of 30 minutes if no action is taken. If action is being taken then they may be held for longer (eg. ongoing negotiations)
- New:
- 3.07(a) Kidnapping Rules - When a faction member/SCP is kidnapped, they must have intentions for the hostage such as execution, interrogation, or making demands to the opposing faction for profit. The hostage's life should always be valued and the opposing faction must make a good plan to get the hostage back. Players should also be given reasonable time to comply with demands.A hostage may only be kidnapped for a total of 15 minutes if no action is taken. If action is being taken then they may be held for longer (eg. ongoing negotiations)
6.01(b) Surface SCPs
- Old:
- 6.01(b) - Surface SCPs may be captured for 30 minutes, and then they must be terminated. The player may leave the SCP job if left alone for more than 5 minutes.
- New:
- 6.01(b) - Surface SCPs may be captured for 15 minutes, and then they must be terminated. The player may leave the SCP job if left alone for more than 5 minutes.
An extension may be authorized for RP reasons.
- 6.01(b) - Surface SCPs may be captured for 15 minutes, and then they must be terminated. The player may leave the SCP job if left alone for more than 5 minutes.
1.13 Realistic Equipment Use
- Old:
- 1.13 Realistic Equipment Use - Equipment must be used realistically and not be abused. Advanced Armory equipment must not be used against human combatants, all rocket launchers (RPG) can be used only against armored vehicles.
- New:
- 1.13 Realistic Equipment Use - Equipment must be used realistically and not be abused. Advanced Armory equipment must not be used against human combatants.
- This means the Rocket launchers can now be used against all Vehicles, All SCPs, and Players piloting the UNGOC Orange Suit.
It does not allow you to fire RPGs at regular GOC Suits (like the Black or Yellow Suits)
- This means the Rocket launchers can now be used against all Vehicles, All SCPs, and Players piloting the UNGOC Orange Suit.
- 1.13 Realistic Equipment Use - Equipment must be used realistically and not be abused. Advanced Armory equipment must not be used against human combatants.
1.07 Mixing
- Old:
- 1.07 Breaking Character (Mixing)- Breaking character is the term used for mixing IC and OOC-related topics together in-character. Bringing up rules in character is classified as 'breaking character', and it will not be tolerated. This is a RP server, and you should, therefore, always stay in-character.
- New:
- 1.07(a) — Mixing
Players must not mix in character and out of character information or conversations. This includes bringing rules or OOC information into character, using information your character could not reasonably know, or allowing OOC circumstances to influence your character’s actions. - 1.07(b) — Character Separation
Players must keep their characters, relationships, knowledge, and conflicts separate from one another and from themselves OOC. This includes transferring knowledge between characters, treating another character differently because of an unrelated character, or allowing IC disagreements and consequences to become OOC hostility.
- 1.07(a) — Mixing
Removal
- 2.01 Character Separation - It is crucial to maintain a clear distinction between In-Character and Out-Of-Character actions and emotions.You should avoid being overly attached to your character from an OOC perspective, and ensure that IC decisions are made based on the roleplay scenario. Likewise, you should not take In-Character issues to Out-Of-Character. Roleplay is meant to be fun and immersive, with character development, loss, and gain. You are not your character, and your character is not you.
- Character Separation as a rule itself still exists. This removal is due to the fact Character Separation is now named and defined under rule 1.07(b). 2.01 has been removed from the rule list as to not have a duplicate rule.