SCP Monthly News - July

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Hello everyone!
Thank you for your continued support! With July comes improvements to KTime tracking, new jobs and equipment, changes to amnestics, and much more!
Thank you to @ripjaw567 , @Bubba for putting together this month's news!


Staff Promotions

Congratulations on everyone's promotions! And for those who weren't promoted this month, we wish you luck in the upcoming month :)

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Super Admin
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@Kaiser Walker

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Senior Admin
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@BogosBinted

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Admin
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@Eater
@Skittles

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Head Moderator
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@Cloudblade
@Krennic
@Jimmy Special
@Jackmaze
@Damo 'Gypsy'
@SidMcDoodle
@Nick "Name"

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Senior Moderator
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@boku
@Mac Duffy
@Yang
@In1

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Moderator
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@Callahan

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New Features/Changes
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As always, we will post changes as they happen on the SCP-RP Discord in #change-logs. This is the list of this month's changes.

VWAR
  • Restricted access to Open Comms.
    • Players now require at least 12 hours of playtime to use Open Comms.
    • Open Comms is now limited to the following jobs:
      • Civilian Jobs
      • CI/GOC Jobs (excluding Recruit/Conscript)
      • MTFs
      • DEA
      • Senior CL3 (Security Sergeant, Specialist Researcher, ISD Investigator)
      • CL4
    • Members of Site Administration / Command can manually grant or revoke access through the tactical tablet when required for RP purposes.
  • Materialize now uses separate weapon pools based on the Reality Bender's type.
    • Type Green will now receive slightly different weapons than other reality benders.
    • Both the weapon pool for type green, and other reality benders has been updated to give out more "usable" weapons.
  • Containers holding SCP-008 now disappear from your inventory when entering a dimension.
  • Made the hackable warfunds server an instanced entity.
    • It will no longer exist inside dimensions, preventing it from being closed while players are in a dimension.

KAdmin
  • Time Tracking:
  • Overhauled the Time Tracking interface with a new CNUI-based design.
  • Added Session Groups, allowing playtime to be tracked across related job groups.
  • Increased the summary history to display up to 3 months of data.
  • Time Tracking can now be viewed by RP Leaders and all Staff Members using /time or !time.
    • Time Tracking has also received a substantial overhaul behind the scenes to improve performance and reliability, including improved caching and cross-server data syncing. If you encounter any issues with playtime tracking, please report them immediately so they can be resolved as quickly as possible. Clarification: If you have access to search SteamIDs on the time menu. You must press ENTER while the text box is in focus to submit for a search.

SCP-RP
  • Prevent interaction on entities in different dimensions
  • Prevent some interaction traces going to the other side of walls
  • Use action for SCP Shield Wall
  • Use action for deployable shield
  • Interaction prompt for surface harvestables
  • Removed the phone drop from dispensers and the Hole in the wall SCP
  • Bodycams:
  • Added body cameras to the following jobs
    • Site Advisor
    • Site Manager
    • Site Director
  • Updated description of the Dimensional Cartographer package to outline clearly what you get and dismiss any confusion surrounding the package and SCP-22415.
    • Now lists alphabetically
    • Now shows regiment prefixes
    • Has proper clearance locking (Requires setup by Sr Admin+)
    • Added a search bar
    • Long names now scroll in the button
    • Fixed bug where users lose focus from the vderma text entry input
  • Ballistic Shields QOL:
    • Reduced pickup timer from 10 seconds > 3s
  • Overhauled Gas Masks, Hazmat Suits, and Space Suits:
  • Improved the code throughout the addon to make using the above equipment easier and less annoying.
  • Equipped Gas Masks, Hazmat Suits, and Space Suits will no longer disable Suit Zoom.
  • When in its final damage state (broken), unequipping the Gas Mask/Hazmat Suit/Space Suit will no longer create a dropped entity for others to pick up.
    • No longer will broken gas masks be littered across the site.
  • Removed the Weapon-Switch-Delay when re-equipping your last held item after wiping the mask.
  • Moisture/Fog Build-Up is now controlled by a config value, editable in-game by Senior Administrator+.
    • Setting the Moisture Build-Up rate to 0 allows for the moisture system and wiping mechanic to be completely disabled.
  • Edited how damage is applied to the equipped items:
    • The Gas Mask now only takes damage when you get shot in the head.
    • The Space Suit and Hazmat Suit will take damage when getting shot anywhere on the body.
    • Explosive Damage will always deal damage to the equipped item.
  • Re-enabled voice lip syncing on playermodels (with toggle in /fps)
  • Added the ability to forcibly strip people's body cameras. This can be done either using the weapon checker SWEP, or using the interaction system if a weapon is held.
    • Due to the significant differences in peak times and playerbase size between US and UK. UK fails to meet the riot requirements the vast majority of the time. As a result we have made the decision to reduce riot quest requirements for specifically the UK server to hopefully see more of that side of the D-Class gameplay loop
  • Reality Bending:
  • Reality Benders no longer regenerate energy while an ability is active.
    • This affects the following abilities:
      • Bullet Freeze
      • Inversion
      • Hypergravity
      • Reflection
      • Bullet Wall
    • In some cases, due to how Energy Regen is partially scaled off of playercount, the caster would end up regenerating more energy than they are spending on the ability, resulting in ludicrously long (and sometimes infinite) uptime.
    • Reality Benders no longer regenerate energy while suppressed.
      • This is an oversight.
    • Reality Bending abilities are now deactivated upon entering a vehicle.
      • This is a fix for an exploit. Sitting in a vehicle and blocking Matador rockets with Bullet-Wall is insane.
  • Overheal​

    • Casters can no longer target themselves with this ability.
      • Overheal in its prior state was essentially an upgraded form of Inversion. Giving the caster a health boost to 450HP with a cooldown that ended before the boost finished decaying. Our hope is that this ability is now used as a supportive tool, rather than a free bonus to their survivability.
      • These changes were the result of a number of content discussions regarding the balancing of CI TYPE-BLUE after receiving its reworked abilities. Our alternative solution was to reduce the max energy of CI - TYPE-BLUE back down to 100, but we felt that would hurt the jobs utility too much to fix the specific issues being raised.We hope that these changes will address our concerns with the jobs current use and power level without hindering its other supportive capabilities.
  • Added the TE-4 training device for hacks to dispensers
    • The item may be dispensed by CL3+, and has a cooldown on dispensing of 5 minutes
  • Decay Mechanics
    • Players that have started to decay now lose 1 Health per second and1 Max HP per second. Their Health will decrease until it reaches zero, upon which the individual will die. There is no way to avoid this result.
      • This is to prevent players from lasting hours beyond the decay timer by healing and using other abilities like inversion. One person should not be hogging the job for hours on end, other players should be able to join the job after each player has had their turn and died.
  • Optimizations:
  • Optimizations for third person mask rendering
  • Disabled AR2 flash effect on bullet impact
  • Blood particles and decal effects will only appear once the server confirms the bullet hit
  • Optimizations to 323 rendering
  • Optimizations to reality bending target rendering
  • Optimizations to detain ability outline rendering
  • Optimizations to inversion ability outline rendering
  • Optimizations to protection ability outline rendering
  • Optimizations to reflection ability outline rendering
  • containment and destruction beam outline rendering
  • General optimizations to retrieving SCP active players
    • If any halo/outlines on the listed features aren't appearing properly then let us know

VGuns
  • When equipping a gun for the first time, the first-time deploy animation will play. For any subsequent equips, the regular animation will play instead.
    • This means the Bolt-Racking animation will be skipped when pulling out a gun you've already previously equipped.
    • This is per SWEP Instance. It resets when you die, when you drop the weapon, etc.
  • All SMGs:​

    • Reduced Accuracy Penalty while moving by 90%
      • This means all SMGs will now have better accuracy while moving when compared to rifles, LMGs, etc.
      • This does not allow people to sprint and shoot simultaneously. It only affects your spread while walking.
      • We are trying this out as an avenue for balancing SMGs in comparison to rifles. We don't want to just raise the damage of SMGs because then there is no difference between the gun categories.
  • Karma-90:
  • Reverted the Accuracy Penalty change to the Karma-90from the recent change log.
    • This means the Karma-90 is going back to its original state prior to the accuracy penalty change on SMGs.
  • An-94:
  • Updated stats to match L85A2

LVS
  • BTR-90
    • Increased Main Cannon ammo from 300 to 500
  • Balancing
  • All tanks:
  • Reduced Max Speed from 890 HU/s to 540 HU/s
  • Reduced Thickness of All Armor Parts Slightly
  • Reduced Bottom Armor Thickness from 50mm to 5mm
    • This will make tanks susceptible to All Explosive Damage underneath the vehicle, meaning lobbed grenades, slams, etc will now deal damage with good aim
  • All RPGs:
  • For a fourth time, reworked how damage is dealt by Rocket Launchers to LVS Vehicles.
  • Adjusted their penetration to consistently pen all armor up to Tank Side, Front, and Turret armor.
  • Bomb Drones:
  • Increased Damage by 100%
  • Raided Armor Penetration on LVS Vehicles from 10mm to 30mm

SCPs
  • SCP-173:
    • Hack level Reduced from 5 to 4.
    • Hack level reduced from 6 to 5.
  • SCP-035:
    • Hack level reduced from 5 to 4.

Vjobs

  • Addition:
  • Gas Station Clerk
    • Looking for a stable (minimum wage) career where every day is mostly normal? Join our team at pinewood Grub & Gas! Duties include customer service, shelf stocking, cleaning, and maintaining a calm demeanor when things get... unusual. No experience required. Hazard pay not included, The shotgun is.
  • Updated:
  • ERT, Chaos Insurgency Technical Expert, and UNGOC Engineer
    • Fixed repair tool not spawning in base loadout, due to the SWEP being renamed.
  • Gas Station Clerk, Last Flame Pyrekeeper, Last Flame Envoy of Cinders, and Last Flame Scribe
    • Removed ability to see Breach Announcements


VCraft Chemicals
  • AMN-A103
    • Duration: 1 hour -> 15 minutes
  • AMN-B112
    • Duration: 2 hours -> 1 Hour
  • AMN-C227
    • Duration 4 hours -> 2 Hours
  • SCP-939 Blood
    • Overhauled into a new chemical. Have fun discovering the new effect!
      • This is being done in an attempt to encourage players to use the other amnestics, as currently Class A has such a long duration it encompases any roleplay scenario that requires amnestication. It is also so long that it interrupts many roleplay scenarios when a need for amnestication occurs.939 Blood has been changed as it is just used as a "Dirty Amnestic", and I wanted to make it more unique and give it an interesting use case.

VJobEditor
  • Emergency Response Team
    • Disabled permaweapons to prevent ERT weapons from being overridden by equipped permas.
    • Removed TE-5
    • Added TE-4
  • Gas Station Clerk
    • Added Repair Tool
      • Now a surface job can fix the doors broken by the other factions
  • O5 Jobs
    • Modified CL4 card line 3, Now says "Site Inspection"
  • Overseer Assistant
    • Modified Line 3, Now says "Site Inspectorate" rather than [REDACTED]
  • CI-Operative
    • Replaced: AEK-971 -> AN-94

VCraft
  • John's Manchego Cheese
    • As many of you know, we will sometimes name new food items after outstanding community members. With that being said:
      • Thank you @John 'Cheese' for being a long standing supporter and active member of the community. We've decided to name our latest food item after you.

Discord
  • New Text Channels:
  • Combat-Medics-UK
  • Combat-Medics-US
  • Pac3-Assistiance
    • This channel can now be used as a dedicated channel in order to discuss and obtain help from other members of the community with issues and general assistance with PAC3.
  • New Role:
  • Combat Medic
    • This is a whitelisted role and as such comes with a new prefix that can be requested in ⁠📌rank-request with the usual HUD & keycard as evidence
    • Provides access to the combat-medics channels

Bugfixes


UI
  • Fixed interaction UI position being 1 frame delayed when moving your camera, feels significantly better to look at now
  • Fixed VBug™ where text in label elements would not render on new lines.
Vwar
  • Fixed bug where users lose focus from the vderma text entry input
  • Fixed an issue where players were unable to interact with non-instanced entities (such as keypads) while inside a dimension.
  • Fixed VBug™ where a door wouldnt actually stay open / keep opening after it was broken.
KAdmin
  • Fixed SCPs being track in the group "Other", they will now show up as "SCP".
  • Fixed going on Civilian not updating your group if you don't change job.
Reality bending
  • Fixed bug causing energy to stop regenerating after being fully depleted by an active ability (e.g. Bullet Wall)
  • Fixed description for Health Aura to be accurate to the stats of the ability.
Vjob [Us only]
  • Fixed Site Advisor, Site Director, and Site Manager PW Elevator Spawn point not working.
LVS
  • Fixed an issue where destroyed armor still reduced incoming damage. Once a vehicle's armor reaches 0 HP, that section now takes full lethal damage.
Miscellaneous
  • Fixed Grenade Launchers throwing around vehicles on hit. The physics force applied to vehicles has been drastically lowered.

Rule Changes

1.18 Position Limits​

  • Old:
    • 1.18 Position Limits - In order to allow players the ability to dedicate time to their positions, below are the rules which you may only be a member of:
    • Hold one 'leadership position. These are: O5 Council, Ethics Committee, Site Admin, Departmental Directors & Chiefs, DEA Managers, ISD Commissioners, and MTF/GOC/CI COs ranked LT(F)/CPT(GOC)/BCOM+
    • Hold whitelisted and/or MTF positions on one of SCP-RP UK or SCP-RP USA.
  • New:
    • The Highlighted above line has been changed to Hold whitelisted/MTF/CI/GOC positions on one of SCP-RP UK or SCP-RP USA.
    • This was always the case, However there was slight confusion around the inclusion of CI/GOC in regards to this, as such, this was added to clear the confusion.

1.05a FearRP Exceptions​

  • Old
    • Yellow Suits, ERT and Reality Benders may not be FearRP'ed, unless they are under restraints.
  • New:
    • Yellow Suits, ERT, and Reality Benders may not be FearRP'ed. Only Yellow Suits and ERT are immune to being restrained/handcuffed. Reality Benders may still be restrained.
    • This has been the case it has simply been updated to prevent any confusion on the matter.
Hostage Negotiation Document:
  • Added missing jobs
  • Converted all prices to Warfunds
  • Removed the ability to use player cash for hostages
    • This change is due to disliking the concept of forcing players to use their own money to buy back hostages, we've also rebalanced job values with the difficulty to obtain said personnel in mind.
 
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