What server are you applying for:
Wayne's GM Application [UK]
Your Username:
Wayne Clark
Your SteamID:
STEAM_0:0:604146379
Discord Username:
Vq212
Age:
15
What's your current playtime:
609 Hours
Do you have a mic:
Yes
Your characters name:
Wayne Clark
Is this the first application you made? If no, link all previous applications:
N/A
Have you received any kicks/warns/bans, and if so, why:
I know I have 34 warnings and one ban on my record. Honestly, many of those warnings were the result of misunderstandings, and I’m aware of the impact they’ve had.
How many hours can you be on everyday:
5-7
Do you have any previous experience as a Gamemaster/Event Manager in a community:
I used to host events on a minecraft server
Why would you like to become a Gamemaster:
One of my good friends Ace Linguini is a game master. Originally I thought it was a little weird but after watching him for quite a while. Ill say GM seems and sounds really good. I have tons of experience in almost every department. Ive been in many RP scenarios. This means that I have the experience to make good events as a game master since I know the gameplay loop of all departments. I really like the idea of game master and would love to bring exciting and new RP to the server daily!
What do you think you would be able to help us with on the server? Why are you special over the other applicants:
As I said previously, I've been watching Ace be a GM for a long time now! He's showed me the tools he can use and how to use them. I'm probably more creative and more fun than other applicants. I understand game master is about RP but at its core, this is a game. Games are fun! I know that there's a perfect balance between fun and good RP. My goal is to find that balance and master it!
Please List 3 small event ideas (Which would involve at least one side of the server):
1. Operation False TruthWayne's GM Application [UK]
Your Username:
Wayne Clark
Your SteamID:
STEAM_0:0:604146379
Discord Username:
Vq212
Age:
15
What's your current playtime:
609 Hours
Do you have a mic:
Yes
Your characters name:
Wayne Clark
Is this the first application you made? If no, link all previous applications:
N/A
Have you received any kicks/warns/bans, and if so, why:
I know I have 34 warnings and one ban on my record. Honestly, many of those warnings were the result of misunderstandings, and I’m aware of the impact they’ve had.
How many hours can you be on everyday:
5-7
Do you have any previous experience as a Gamemaster/Event Manager in a community:
I used to host events on a minecraft server
Why would you like to become a Gamemaster:
One of my good friends Ace Linguini is a game master. Originally I thought it was a little weird but after watching him for quite a while. Ill say GM seems and sounds really good. I have tons of experience in almost every department. Ive been in many RP scenarios. This means that I have the experience to make good events as a game master since I know the gameplay loop of all departments. I really like the idea of game master and would love to bring exciting and new RP to the server daily!
What do you think you would be able to help us with on the server? Why are you special over the other applicants:
As I said previously, I've been watching Ace be a GM for a long time now! He's showed me the tools he can use and how to use them. I'm probably more creative and more fun than other applicants. I understand game master is about RP but at its core, this is a game. Games are fun! I know that there's a perfect balance between fun and good RP. My goal is to find that balance and master it!
Please List 3 small event ideas (Which would involve at least one side of the server):
Summary: DEA receives a tip-off about a high-level government official covertly investigating the Foundation's activities in Pinewood. Disguising themselves as civilians, DEA must track this official, find out who they’re working for, and steer them away from uncovering classified operations without arousing too much suspicion. Things take a turn when it’s revealed that the official is actually an agent of a different GOI, like Parawatch, who intends to go public with their findings.
Execution:
DEA members dress in civilian disguises and follow the agent, eavesdropping and intercepting any suspicious calls or exchanges.
They must uncover the agent’s contact within the facility and determine if this contact is a double agent.
Finally, DEA orchestrates a diversion to "convince" the agent that their intel was false, perhaps involving a staged incident or a planted fake SCP. If successful, the agent leaves Pinewood with a decoy story to publish, protecting the Foundation’s secrecy.
2. Containment Failure: SCP-1575 Outbreak
Summary: SCP-1575, a memetic SCP capable of inciting paranoia and distrust in those exposed to its effects, leaks into Site communications, infecting Foundation personnel. MTF and Security must identify and isolate those affected before the paranoia spreads to mission-critical departments. CI catches wind of the chaos and decides to take advantage of the disarray, trying to break in and raid while personnel are distracted.
Execution:
The event starts with subtle changes: minor security breaches, accidental shutdowns, or fake alerts triggered by infected personnel.
Foundation Security and MTF work to track down those affected, relying on observation and careful questioning.
Meanwhile, CI initiates a coordinated raid, using the paranoia-induced chaos to slip past certain areas and reach high-security zones, creating additional challenges for Security.
The Foundation needs to contain both the SCP and the CI threat before it devolves into a site-wide incident.
3. The Code of Silence
Summary: A mysterious figure posing as a high-ranking SCP researcher has infiltrated the Foundation and has been selectively interacting with personnel to gather top-secret intel. A message from an unknown source warns that someone in Foundation uniform is a spy, but no one knows who. O-1 and Security need to quietly root out the imposter, while the Chaos Insurgency also attempts to eliminate the spy, thinking they’re working for a rival GOI. The challenge? Both factions have to find the imposter without alerting the rest of the facility.
Here's an OOC (Out of Character) section detailing the approach and tools I’d use to run each of these events smoothly:
OOC Execution
1. Operation False Truth
Pre-event Setup: I’d prep a civilian disguise for the DEA team, including a set of cover identities and simple scripts to maintain immersion. I’d also create a profile for the government agent with a few scripted lines to give hints but still keep their GOI affiliation a secret until the end.
During Event: I’d guide the government agent character using DM messages to gradually drop clues while keeping them mobile, like moving through typical civilian or research areas to avoid detection by other groups. The event would evolve with each clue DEA picks up, letting them steer the investigation.
End of Event: If DEA uncovers the “true” identity, they can initiate a staged distraction or plant false SCP information to throw off the agent, leading them to leave the site. If DEA fails, the agent manages to leave with critical info, setting up potential consequences for later RP.
2. Containment Failure: SCP-1575 Outbreak
Pre-event Setup: I’d create a set of triggers for paranoia-related symptoms and set the event as a slow burn, starting with small incidents. The "infected" players would be handpicked and briefed, so they know how to roleplay the paranoia symptoms subtly.
During Event: I’d let Security and MTF respond as they notice signs, such as unusual barricades or paranoid accusations between personnel. I’d occasionally DM players with symptoms, ramping up paranoia in bursts to simulate a spreading effect. At a certain threshold, CI would be notified to stage their raid, adding extra stakes for the Foundation to balance between containment and defense.
End of Event: As Security isolates infected personnel, I’d slowly DM affected players to “recover” or clear them, ending the outbreak gradually. Any CI agents who make it deep into the Foundation will face a final lockdown or counterattack, concluding the raid.
3. The Code of Silence
Pre-event Setup: I’d work with O-1 to designate a few “suspects” among Foundation personnel and create vague personality quirks or tell-tale behaviors for each. The imposter will be prepped with a cover identity and a basic path through Foundation zones to collect data.
During Event: The imposter moves cautiously, interacting with personnel and subtly gathering intel. O-1 and CI, both undercover, would receive DM prompts to avoid detection and use only limited questioning to keep suspicions low. As they close in, I’d adjust the imposter’s actions to ramp up tension, moving them closer to a designated extraction point.
End of Event: The imposter will attempt an escape to the surface once located, where O-1 and CI can choose to intercept or eliminate them. I’d monitor DM communication to ensure both factions stay unaware of each other’s exact movements, leading to an intense final encounter that wraps up the event.
Please List an map change event idea (Involving both sides and the entire server):
Summary:
In a high-stakes experiment to explore anomalous manipulation of space-time, the Foundation’s Research and Science Division (RsD) accidentally initiates a process that spawns a micro black hole within Site containment labs. The black hole rapidly grows unstable, disrupting reality and threatening to consume the entire facility. Foundation personnel must act fast to stabilize or contain the anomaly, while external Groups of Interest (GOIs) attempt to capitalize on the chaos, each with their own plans for the dangerous phenomenon.
Event Phases
Phase 1: Experimental Anomaly
RsD begins an experiment using a prototype particle accelerator to study SCP anomalies with time-distorting effects. Midway through the test, the equipment malfunctions, creating a microscopic black hole that starts to expand. The effects are gradual but noticeable: small objects are drawn in, some personnel experience time dilation, and the atmosphere grows increasingly tense. RsD scientists scramble to understand the nature of the anomaly and its expansion rate.
Phase 2: Uncontrolled Expansion
Within 15–20 minutes, the black hole grows to an alarming size, pulling in entire rooms and creating distorted pockets of time and gravity across the site. Security forces are deployed to protect key personnel and equipment, while MTF units work with RsD to either reverse or stabilize the anomaly. SCPs with spatial or temporal effects begin reacting strangely, complicating the situation.
Phase 3: External Interference
CI, UNGOC, and possibly Parawatch receive intercepted information about the black hole, each GOI pursuing a different agenda. CI launches a covert assault to retrieve the black hole generator, planning to weaponize it for their cause. Meanwhile, UNGOC arrives with containment protocols to neutralize the anomaly, even if it means destroying the entire site. Parawatch infiltrators spread misinformation, trying to deepen confusion among Foundation personnel to weaken their response.
Phase 4: Final Stand
The black hole reaches critical mass, making escape nearly impossible as reality bends further. Foundation personnel face a critical choice: complete an untested “containment pulse” device to stabilize the anomaly or activate a fail-safe that will isolate the black hole within the site’s core, sacrificing the entire facility but saving nearby areas from annihilation. This climax will involve high-stakes decisions, possible sacrifices, and coordinated teamwork.
OOC Execution
List an example mission for each of the following (O-1, A-1, Nu-7, E-11, CI, UNGOC & Foundation Staff):
O-1 (Officer 1st Grade)
Mission: Conduct a strategic assessment of a designated area to identify potential threats to national security, coordinate intelligence-gathering operations, and develop actionable plans for resource allocation.A-1 (Analyst 1st Grade)
Mission: Analyze recent intelligence reports on emerging cyber threats, compile a comprehensive briefing for senior management, and propose strategic recommendations to enhance cybersecurity measures.Nu-7 (Nu-7 "Hammer Down")
Mission: Deploy a specialized task force to contain and neutralize an anomalous entity that has breached containment protocols, ensuring minimal collateral damage and safeguarding civilians.E-11 (E-11 "The Librarians")
Mission: Retrieve and catalog an anomalous artifact from a private collector while ensuring that no information regarding its existence is leaked to the public or competing organizations.CI (Counter-Intelligence)
Mission: Conduct an undercover operation to identify and thwart an insider threat within the organization, focusing on potential leaks of classified information to external adversaries.UNGOC (United Nations Global Occult Coalition)
Mission: Collaborate with member states to coordinate a global response to a rising number of supernatural occurrences threatening civilian populations, ensuring effective resource distribution and response measures.Foundation Staff
Mission: Oversee the containment of a newly discovered anomaly, develop and implement safety protocols for personnel working in proximity to the entity, and prepare a detailed report for the Ethics Committee regarding potential ethical concerns surrounding its containment.
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