Denied SCP rule change / update this finna be raided tho

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Darren

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Jul 14, 2022
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What does this suggestion change/add/remove: changes this rule SCPs may not camp any area, including containment chambers and checkpoints, unless forced due to ERT turrets and shields, for longer than 5 minutes.

To SCPs may not camp any area, including containment chambers and checkpoints, unless forced due to ERT turrets and shields Or they are regenerating something critical to their scp abilities Such as SCP-7722s Armor Or type greens Energy once this armor or energy is full the countdown is resumed,SCPS may not camp one area for longer than 7.5 minutes.

Possible Positives of the suggestion (At least 2): More fair on the scps that need to regenerate armor or energy : More time for an scp to plan a way out of a current situation : More balanced


Possible Negatives of the suggestion: this app will be raided to death


Based on the Positives & Negatives, why should this suggestion be accepted: i believe this should be accepted due to the reason that currently scps like type green or 7722 cant regenerate critical things to their arseneal and are constantly be forced to move by staff and unable to regenerate further i believe 7.5 minutes is more fair than 5
 

Darren

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Jul 14, 2022
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gonna wait for falcon and a bunch of A1/O1/E-11 insert any mtf to raid this
 
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+support
ill reiterate the suggestion, it's requesting to change the rules so:
SCPs cannot camp for more than 5 minutes UNLESS they are regenerating character-specific abilities (eg 7722s shield, or TYPE-GREENs energy meter)

I'd imagine it's a death sentence for type-green to be forced to push a line of MTF when because of the rules, he hasn't had proper time to regenerate his energy meters.
Similarly for 7722 his armor regen (in a perfect world) would take approximately 3 minutes with no interruptions to fully refill.
Unless changes are made to some SCPs that remove what is effectively a mechanic that FORCES them to camp, it's a bit silly to force aggressive playstyles on people- adding small things like type-green regenerating energy from other means or 7722 regenerating armor when he kills somebody would entirely solve the problem as well
 
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