What does this suggestion change/add/remove:
Adds a way to heal an SCP as a way of weaponizing a chemical or by using another device. [Only sentient]
Possible Positives of the suggestion (At least 2):
1. Increases the amount of roleplay in CI by allowing them to eventually weaponize SCPs, such as by healing them to around 20–30% and enabling teamwork or bargaining.
2. makes CI more realistic given that the CI weaponizes SCPs in the lore.
Possible Negatives of the suggestion:
I do not see at any at the moment.
Based on the Positives & Negatives, why should this suggestion be accepted: This should be accepted since, according to the lore, CI weaponizes SCPs, but at the moment, all CI can do with them is sell or destroy them through a beam, and only when GM or SL gets involved they can then be weaponized only for events.
Adds a way to heal an SCP as a way of weaponizing a chemical or by using another device. [Only sentient]
Possible Positives of the suggestion (At least 2):
1. Increases the amount of roleplay in CI by allowing them to eventually weaponize SCPs, such as by healing them to around 20–30% and enabling teamwork or bargaining.
2. makes CI more realistic given that the CI weaponizes SCPs in the lore.
Possible Negatives of the suggestion:
I do not see at any at the moment.
Based on the Positives & Negatives, why should this suggestion be accepted: This should be accepted since, according to the lore, CI weaponizes SCPs, but at the moment, all CI can do with them is sell or destroy them through a beam, and only when GM or SL gets involved they can then be weaponized only for events.
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