Rule Suggestion SCPs must try to leave site instead of camping in HCZ for 10 minutes for no reason

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.
What does this suggestion add/change/remove?:
Make it to where SCPS HAVE to try to escape the site instead of camping in HCZ because SCPs camping HCZ for over 20 minutes is fucking horrible and it is the worst gameplay ever.

Has something similar been suggested before? If so, why is your suggestion different?
Prob I don't care.

Possible Positives of the suggestion:

Makes SCPs actually have to breach and LEAVE site.

Possible Negatives of the suggestion:
Oh no I can't make E-11's life hell.

Based on the Positives &; Negatives, why should this suggestion be accepted:
079 early morning breaching 5 SCPs and 5 E-11 trying to fight 4 SCPs camping 079 in hcz saying they aren't "camping", it is generally the worst, unfun gameplay ever. SCPs also wouldn't stay in site unless its 106.
 
When I get breached as a SCP I choose to stay in HCZ during a lot of my breaches to make sure roleplay in LCZ and EZ isnt interrupted as much, and to let E-11 (the people whos supposed to fight SCPs) fight me instead, sure if I get a lot of SCPs and we escape together we go out but if im like a single/double breach I much rather stay in HCZ, especially considering both exits are guarded by a turret or a tesla.
 
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