What does this suggestion change/add/remove:
Make reality bending abilities unable to affect people that are inside the range of a Scranton Reality Anchor, similar to how it can't affect those that are outside of its cell when contained.
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I could find.
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
It would make fighting both as and against reality benders much more interesting and tactics-based. It should ideally make reality benders more balanced, as currently they usually just move out of SRA range easily or use an insta-kill ability on you before you can even attempt to place it.
Make reality bending abilities unable to affect people that are inside the range of a Scranton Reality Anchor, similar to how it can't affect those that are outside of its cell when contained.
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I could find.
Possible Positives of the suggestion (At least 2):
- Makes SRAs much more useful in a way that isn't just increasing the range, so it's more interesting
- Makes SRAs actually useful in places that aren't with the reality bender trapped in a corner
- They're currently not really useful at all when they're on the move, e.g. when escaping towards EZ
- With SRAs being actually useful in more areas of site, it balances reality benders in those areas, as it can currently be quite an issue to try to combat them when they have free movement and can just leave the range of the SRA easily
- Makes SRA placement a more tactical decision, as people may e.g. choose to place it next to where they are so they can target it from their position, rather than running towards the reality bender to die
- Basically gives a lot more options for placement and usage, so it makes fighting as/against TG much more interesting
- The code to block the ability usage like this already exists as part of the Type-Green containment blocker, so all that is needed to be done is apply that to people when they are in the range of an SRA
- EDIT: Makes logical sense that they would do this, as they are supposed to "anchor reality" - the reality bending effects applying when within range of a reality anchor doesn't really make sense
- It makes so much sense that some people thought this was already how it worked.
Possible Negatives of the suggestion:
- Could be unbalanced, though I don't personally believe it will be
- If it does turn out to be unbalanced when first added, it can either be removed again or otherwise nerfed
- Possibilities for nerfs: you can still target, it just takes more energy; range reduction of SRAs
- If it does turn out to be unbalanced when first added, it can either be removed again or otherwise nerfed
- Dev time
Based on the Positives & Negatives, why should this suggestion be accepted:
It would make fighting both as and against reality benders much more interesting and tactics-based. It should ideally make reality benders more balanced, as currently they usually just move out of SRA range easily or use an insta-kill ability on you before you can even attempt to place it.
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