What does this suggestion change/add/remove: Per foundation member killed, they earn scrap.
Has something similar been suggested before? If so, why is your suggestion different?: Not that I know of.
Possible Positives of the suggestion (At least 2): More fun for D-class instead of slaving away for scrap 24/7. On high population, it's really hard to get scrap because of the amount of D-class, but if this is added, it will make a smooth and fun way to play D-class.
Possible Negatives of the suggestion: More riots.
Based on the Positives & Negatives, why should this suggestion be accepted: D-class has been greatly depreciated, although being the core of the foundation and important for multiple departments. This would definitely bring more players to play D-class.
Has something similar been suggested before? If so, why is your suggestion different?: Not that I know of.
Possible Positives of the suggestion (At least 2): More fun for D-class instead of slaving away for scrap 24/7. On high population, it's really hard to get scrap because of the amount of D-class, but if this is added, it will make a smooth and fun way to play D-class.
Possible Negatives of the suggestion: More riots.
Based on the Positives & Negatives, why should this suggestion be accepted: D-class has been greatly depreciated, although being the core of the foundation and important for multiple departments. This would definitely bring more players to play D-class.