What does this suggestion change/add/remove:
Excludes "secondary comms" such as TeamSpeak, or Discord, from being considered "in-character" radios. Persons can still use them to talk about IC things, but certain callouts should be disallowed from being used in-character over them. Obvious things that can still be considered IC if spoken over Secondary Comms, but generally speaking anything that directly effects another player negatively, such as a callout, needs to be done ICly.
Essentially, makes Secondary Comms more out-of-character and less "both in & out of character", as it is detrimental for many CI or GOC raids, D-Class escapes, SCP breaches, & similar things. These types of callouts should be done over the radio/comms channel, as many of the MTFs, & Foundation personnel have radios by default that are never used. The radio system is extremely under-utilized, & the only faction/unit I see using it is the General Security Department.
I think this would be a massive change, but in the direction of additional RP. There isn't anything you can say to make using radio-comms in-game look bad, aside from the speed at which you can make callouts(which is still pretty fast!). While I think it might be an issue for MTFs/Security that die frequently, as you need to turn the radio back on continuously, I think there can be exceptions made to rulings like that for Secondary Comms IC usage. These exceptions would need to be case-by-case, as I can't think of every possible scenario.
So if the callout you are making is something non-obvious, or something that could ruin the secrecy of a current event(such as a D-Class using 914, an SCP silent breach, or Deep Cover raid), it would need to be made via the in-game radio/comms systems. If this is not done, & the player involved kills you before you can make the callout, then you simply respawn & continue as if they were never there.
This would also allow CI, Class-D, GOC, or 035(if they get a radio) to "tap into" radio frequencies & listen to current events, this happens rarely with Class-D as GSD is good with keeping it's frequency under-wraps(kind of!), however all the MTFs never touch their radio. While I understand the benefits of using Secondary Comms ICly, it has a lot of draw backs, namely in the RP department, & it's a huge waste of the radio features.
Possible Positives of the suggestion (At least 2):
+ Additional RP
> GOIs can raid & use the radio frequencies of responding MTF/GSD
> Interrogations can leak radio frequencies from other GOIs or MTF/GSD
> Class-D can "bribe" GSD/MTFs to get frequencies
> Deep-Covers can be more stable/unnoticeable within the Foundation
> 035 can get MTF/GSD radio frequencies & ease drop to other SCPs
> MTF units can swap radio frequencies if they suspect they've been leaked or stolen by using standard comms (/c1, /c3, etc.)
+ Use of the Radio Sweps(other units can contact each other more directly via radio too!)
+ You can hear MTF/GSD personnel talking via the radios, which may alert GOIs/SCPs to their presence(this is good!)
+ The system is already implemented for use by most- if not all Foundation members, meaning 0 development time
Possible Negatives of the suggestion:
- Upon respawn/spawn-in you need to turn on & set the radio frequency(exceptions can be made, such as SCP breaches & E-11 to prevent issues)
- Could be annoying to have issues with leaked frequencies after a while(?), however frequencies can simply be swapped & Secondary Comms can announce such a change
Based on the Positives & Negatives, why should this suggestion be accepted:
Generally the radio system works really good, but is never used. Secondary Comms are used instead, because it's silent, fast, hard to tell if someone is meta-gaming, thus making it easier to break rules/ruin other people's fun, such as GOI DC raids. It's extremely vague on what can & can't be used in Secondary Comms, so making them nearly exclusively OOC would make the RP focus mostly in-game, but they can still be used to make friends or talk about situations/tryouts/admin issues/non-RP topics.
I also don't see really any downside from this, aside from maybe the Secondary Comms being used less frequently, which isn't necessarily a bad thing! Some exceptions could obviously be made, like I said for E-11 during breaches it'd be a pain to re-set the radio every time you die.
Anyways, thank you for reading! I wrote this at 3:17 AM so any suggestions to this would be more than welcome.
Excludes "secondary comms" such as TeamSpeak, or Discord, from being considered "in-character" radios. Persons can still use them to talk about IC things, but certain callouts should be disallowed from being used in-character over them. Obvious things that can still be considered IC if spoken over Secondary Comms, but generally speaking anything that directly effects another player negatively, such as a callout, needs to be done ICly.
Essentially, makes Secondary Comms more out-of-character and less "both in & out of character", as it is detrimental for many CI or GOC raids, D-Class escapes, SCP breaches, & similar things. These types of callouts should be done over the radio/comms channel, as many of the MTFs, & Foundation personnel have radios by default that are never used. The radio system is extremely under-utilized, & the only faction/unit I see using it is the General Security Department.
I think this would be a massive change, but in the direction of additional RP. There isn't anything you can say to make using radio-comms in-game look bad, aside from the speed at which you can make callouts(which is still pretty fast!). While I think it might be an issue for MTFs/Security that die frequently, as you need to turn the radio back on continuously, I think there can be exceptions made to rulings like that for Secondary Comms IC usage. These exceptions would need to be case-by-case, as I can't think of every possible scenario.
So if the callout you are making is something non-obvious, or something that could ruin the secrecy of a current event(such as a D-Class using 914, an SCP silent breach, or Deep Cover raid), it would need to be made via the in-game radio/comms systems. If this is not done, & the player involved kills you before you can make the callout, then you simply respawn & continue as if they were never there.
This would also allow CI, Class-D, GOC, or 035(if they get a radio) to "tap into" radio frequencies & listen to current events, this happens rarely with Class-D as GSD is good with keeping it's frequency under-wraps(kind of!), however all the MTFs never touch their radio. While I understand the benefits of using Secondary Comms ICly, it has a lot of draw backs, namely in the RP department, & it's a huge waste of the radio features.
Possible Positives of the suggestion (At least 2):
+ Additional RP
> GOIs can raid & use the radio frequencies of responding MTF/GSD
> Interrogations can leak radio frequencies from other GOIs or MTF/GSD
> Class-D can "bribe" GSD/MTFs to get frequencies
> Deep-Covers can be more stable/unnoticeable within the Foundation
> 035 can get MTF/GSD radio frequencies & ease drop to other SCPs
> MTF units can swap radio frequencies if they suspect they've been leaked or stolen by using standard comms (/c1, /c3, etc.)
+ Use of the Radio Sweps(other units can contact each other more directly via radio too!)
+ You can hear MTF/GSD personnel talking via the radios, which may alert GOIs/SCPs to their presence(this is good!)
+ The system is already implemented for use by most- if not all Foundation members, meaning 0 development time
Possible Negatives of the suggestion:
- Upon respawn/spawn-in you need to turn on & set the radio frequency(exceptions can be made, such as SCP breaches & E-11 to prevent issues)
- Could be annoying to have issues with leaked frequencies after a while(?), however frequencies can simply be swapped & Secondary Comms can announce such a change
Based on the Positives & Negatives, why should this suggestion be accepted:
Generally the radio system works really good, but is never used. Secondary Comms are used instead, because it's silent, fast, hard to tell if someone is meta-gaming, thus making it easier to break rules/ruin other people's fun, such as GOI DC raids. It's extremely vague on what can & can't be used in Secondary Comms, so making them nearly exclusively OOC would make the RP focus mostly in-game, but they can still be used to make friends or talk about situations/tryouts/admin issues/non-RP topics.
I also don't see really any downside from this, aside from maybe the Secondary Comms being used less frequently, which isn't necessarily a bad thing! Some exceptions could obviously be made, like I said for E-11 during breaches it'd be a pain to re-set the radio every time you die.
Anyways, thank you for reading! I wrote this at 3:17 AM so any suggestions to this would be more than welcome.