Should site 9 have perma weapons?

Plum

Well-known Member
Nov 3, 2024
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It creates a lack of specialised weapons, Imagine getting recruited to A-1 and finding out someone can buy the gun that you have on your job. Its a problem on S65 and the resolution would be took much work to reverse
TBF A-1 weapons are not perma weapons so just not a thing, but Site-9 will probably not have them. Just for the sole fact of its suppose to be RP focused. It will probably have very limited combative roles if any and those roles will most likely not be utilized as much as they are on Site-65. Like I doubt Site-9 will even have A-1 on site as in lore 90% of A-1 is administrative jobs and ~10% are guards for the O5.
 
TBF A-1 weapons are not perma weapons so just not a thing,
ARX and VHS's (O-1's main gun at the time) were an addition to perma weapons when I was in A-1. None of us were happy that the ISD's weapons were made perma guns and nerfed. It happened to DEA's AS VAL as well. I'm not saying its a bad idea to have more perma guns but taking away that extra edge from the most elite regiments was a bit gutting
 
TBF A-1 weapons are not perma weapons so just not a thing, but Site-9 will probably not have them. Just for the sole fact of its suppose to be RP focused. It will probably have very limited combative roles if any and those roles will most likely not be utilized as much as they are on Site-65. Like I doubt Site-9 will even have A-1 on site as in lore 90% of A-1 is administrative jobs and ~10% are guards for the O5.
We thought the same thing when SCP was released. Perma guns were added, they went across both servers (mrp and scp so you didnt have to double buy) and then they stopped that and made it 2x different one's so. My guess would be for the $ yea it'll be there