What does this suggestion change/add/remove:
Right now, there are no written rules around this, but several rules that staff will enforce anyway around powergaming and the like. It is my understanding that NL has ruled that it be allowed, though USA SL have banned them altogether anyway.
What I want is a rule or a ruling around Site Admin and Site Affairs IDs, defining:
From a post Auburn made a while back in E-11 Announcements:
The dev tracker issue for creating an SA ID SWEP, and what info it's intended to include:
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
This would provide some necessary clarification, useful info for new players, and make SA ID less powergame-y/FailRP. Current SA IDs are very annoying as you can't tell who someone is even though you're already supposed to know IC, and nobody has any way of properly disguising as anyone with SA ID no matter the work they put in.
Right now, there are no written rules around this, but several rules that staff will enforce anyway around powergaming and the like. It is my understanding that NL has ruled that it be allowed, though USA SL have banned them altogether anyway.
What I want is a rule or a ruling around Site Admin and Site Affairs IDs, defining:
- What they are
- Who can use them
- What info has to be provided
- Some staff/SL have previously said that SA ID does include codename and regiment but not rank, but there is no enforced rule around what info actually has to be included in binds, so people have no way of knowing even OOC that info.
- So ideally, binds would have to be something like: /me presents Site Admin ID. Regiment: MTF Alpha-1. Codename: "Pyrite".
- SC's SA IDs could just use something like [REDACTED] or just a more generic "Department: Site Administration. Name: [FAKE NAME]."
- How they can be stolen/obtained/faked in RP
- Currently, to my knowledge, there is basically no way of obtaining them legit, and any attempt to RP doing so gets you warned for powergaming, making this an unstealable, unfakeable ID with no counter
- When they can be used
- E.g. in disguise or not, with gun out or not, etc.
From a post Auburn made a while back in E-11 Announcements:
The dev tracker issue for creating an SA ID SWEP, and what info it's intended to include:
Administrative ID Cards · Issue #349 · civilnetworks-projects/SCP_Public_Development
Suggestion: https://www.civilgamers.com/community/threads/add-administrative-id-cards.10619/ An administrative ID is an ID card that authenticates the identity of MTF O-1/A-1 as well as any CL5 per...
github.com
- Includes regiment and rank
- ISD and CL5s get this, but no mention of SA or IA
- Can't drop on death
- Can be stripped using interro tool, and presumably picked up by others
- "does not replace code words" - presumably, means it can't be used as an absolute word of god, unfakeable, uncounterable ID - which makes sense considering it can be taken/stolen
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
- Provides a central resource for new players to learn about and understand these IDs
- Provides a central ruling to refer back to for staff and players so they know what can/can't be done, rather than relying on word of mouth
- Enforces requirement that SA IDs provide some info so that it is actually possible to e.g. report an ISD operative to their COs, check OOC if someone is faking an ID and breaking rules, know somebody's place in the chain of command in relation to you, etc.
- Provides knowledge of how SA ID might be able to be stolen in RP or some such - they're currently unfakeable ID with no counter, so it's actually impossible for e.g. CI to DC as anyone with SA ID, no matter how well they do it and how much effort they put into it
Possible Negatives of the suggestion:
- ISD and others can no longer powergame by providing an ID that provides IC info without actually providing the info
- SL have to actually write a rule/ruling, which they seem allergic to
- Depending on the rules set out, may buff CI DC and affect balance - not really a negative, but does require balancing and thought.
- Would apply to both servers, which USA don't seem to want.
Based on the Positives & Negatives, why should this suggestion be accepted:
This would provide some necessary clarification, useful info for new players, and make SA ID less powergame-y/FailRP. Current SA IDs are very annoying as you can't tell who someone is even though you're already supposed to know IC, and nobody has any way of properly disguising as anyone with SA ID no matter the work they put in.