Denied Small Rule Change/Clarification

This suggestion has been denied and will not receive development.
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What does this suggestion change/add/remove:
Make it so Jugg can't be para dropped from helicopters, as it makes no sense, and depending on the place/situation, can be tottaly broken for the other side, this can be even worse during base raid, since people can still jump out after a heli is taken down, a Jugg can still land on the HC/CC Office, and ruin the base raid for everyone, making it impossible to continue defending

Has something similar been suggested before? If so, why is your suggestion different?:
Don't think so?

Possible Positives of the suggestion (At least 2):
+ Fairer fights
+ More Realism
- Less Trouble regarding "FailRP" (since a Jugg shouldn't be able to parachute)

Possible Negatives of the suggestion:
- Jugg will be less used in some situations, especially during Base Raid Possibly
- People won't like this suggestion, and will see it as "crying"

Based on the Positives & Negatives, why should this suggestion be accepted:
I feel like a 100+KG +/- soldier, wouldn't be able to parachute out a heli, since his weight would be too much, Flamer could be the same, if we look at the fact that Flamer might require some tanks in the back, for the flamethrower, and leaves no space for parachute, but I'll let him slide
 
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May 31, 2022
74
11
91
-support
no you need to deffend the roof / have people looking for heils and also Raiding and deffend should be hard for both teams
highlands base raids would be even harder if this was passes
 

Deleted member 1078

Guest
- Support can you please stop posting cope suggestions every time you die to something you disagree with.




You've done 4 in the past 11 days. Constantly adding new fail rp rules is bad for new players and ruins fun mechanics for more experienced players.
 
- Support can you please stop posting cope suggestions every time you die to something you disagree with.




You've done 4 in the past 11 days. Constantly adding new fail rp rules is bad for new players and ruins fun mechanics for more experienced players.
Not cope suggestions, y'all need stop thinking the OG Way, and think about new players, a new player joins the server, and sees some of this shit, and can't do shit, they leave, and server dies, you just care to keep stuff like old days, so OGs enjoy and don't leave, but we don't get new players basically, also the explosion logic is not cope, it's a source problem, like headglitching, not tell me, why is headglitching a rule, but another source problem not?
Weapon Upgrade, is straight up useless, if u see it being used a lot tell me, I mostly see it used in bunks laying in the ground
Water fight is straight up unfair asf, but, I'll let it slide, at one point enough people will complain about it so ye

Also it's already confusing for new players, to get warn for "headglitching", even tho they probably don't know what's that

But like I said in the suggestion, I knew most people won't agree with this, I've noticed when it comes to change, NWO tends be always on the -support, since they OGs, and back in the day it worked, but simply looking at the poll in Discord, most people that voted to it to be FailRP are NATO = Mostly New Players, and the rest are NWO? Why? Cause they are used to it, they had it for ages, I saw it in ooc and stuff
 
-support
no you need to deffend the roof / have people looking for heils and also Raiding and deffend should be hard for both teams
highlands base raids would be even harder if this was passes
How you defend the roof from a 2k Health + some armour unit? In the last Base Raid, I CRAMed the heli and what? The jugg still manage jump out, and land, only worked on Highlands cause CRAM was on the edge of base, and could shoot it outside, in most maps so far, it was inside/corner, and had no vision, Afghan it was in the middle of base so 50/50 of shooting it outside or not, Backwater, straight up in the back corner, I saw helis once they were over the helipads, that's how far render goes
 
-support its hard enough with this, when nato defended on afghan final base raid, it showed how hard it was to get in even with a jugg
iirc, the Jugg on that raid, stayed on the roof most of the war, and only near the end it pushed down? And at same time, NWO didn't have as much as a chance to spawncamp people in bunks like backwater, in Backwater from NHC, u can camp people and prevent them from coming into NHC, also a thing that Y'all did in backwater and not in Afghan afaik, was use the 2x or 3x? Tac Insert
 

Deleted member 1078

Guest
Not cope suggestions, y'all need stop thinking the OG Way, and think about new players, a new player joins the server, and sees some of this shit, and can't do shit, they leave, and server dies, you just care to keep stuff like old days, so OGs enjoy and don't leave, but we don't get new players basically, also the explosion logic is not cope, it's a source problem, like headglitching, not tell me, why is headglitching a rule, but another source problem not?
Weapon Upgrade, is straight up useless, if u see it being used a lot tell me, I mostly see it used in bunks laying in the ground
Water fight is straight up unfair asf, but, I'll let it slide, at one point enough people will complain about it so ye

Also it's already confusing for new players, to get warn for "headglitching", even tho they probably don't know what's that

But like I said in the suggestion, I knew most people won't agree with this, I've noticed when it comes to change, NWO tends be always on the -support, since they OGs, and back in the day it worked, but simply looking at the poll in Discord, most people that voted to it to be FailRP are NATO = Mostly New Players, and the rest are NWO? Why? Cause they are used to it, they had it for ages, I saw it in ooc and stuff
all 3 of them were rejected, it's not the og way it's illogical, terrible suggestions that not even SL want.
 

Aleem Abdul

Senior Moderator
Senior Moderator
MilitaryRP Staff
Content Team
May 16, 2023
267
34
21
iirc, the Jugg on that raid, stayed on the roof most of the war, and only near the end it pushed down? And at same time, NWO didn't have as much as a chance to spawncamp people in bunks like backwater, in Backwater from NHC, u can camp people and prevent them from coming into NHC, also a thing that Y'all did in backwater and not in Afghan afaik, was use the 2x or 3x? Tac Insert
in that war, i was all 3 juggs, all the 3 times all nato had to do was wait on the roof shoot us as we para'd only the jugg and possibly the flamer would live when we landed then nato would continuously grapple onto the roof from all sides, spam vehicle splash explosives onto the roof and snipe from the map walls and the atc tower meaning i was literally being attacked from all angles while also being pushed by people from the ladder while trying to call in a tac insert. without a jugg we wouldnt of even made it into the base let alone the cap building. this doesnt even address highlands where paradrops are almost the only way into the base as there is a wall which is borderline impossible to grapple up surrounding the whole base so i honestly have no idea how banning juggs from paradrops could be seen as a good change in your eyes other than to help nato have more of a chance in the baseraids
 

Billy Boy

Active member
Sep 22, 2023
41
4
21
I feel like a 100+KG +/- soldier, wouldn't be able to parachute out a heli
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-support... if anything we should make the jugg more OP, allow them to just jump from the helicopter like the badass they are & take no damage ?
 
Jan 29, 2022
236
36
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Suggestion Denied

Hi @MLGMagicHoodini , Your suggestion has been denied. Armed forces all around the world drop heavier things than a person in a EOD suit. On top of that base raids are already hard. NATO has higher success rate in defeating their base than NWO has of wining it so from that we can see that the current system fine as it. If you think you have any suggestions that would make base raids more fun or if you thing something it really broke make a new suggestion. Thank you for taking the time to make a suggestion​
 
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