Content Suggestion SnD Rework

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What does this suggestion change/add/remove:
This suggestion will change how SnD gamemode works. So what I was thinking for this rework was basically make it that SnD will be an gamemode where you can cap points. It won't be like the normal way to cap an point like in conq/attrition but you have to plant an bomb by the cap radio and if that bomb detonates you will gain an precentage of the point. This would also remove the ability to place bombs on any place on an point but you have to plant it in the radius of the cap radio.


Example
USSR plants bomb on Village capradio and the bomb detonates after an couple of minutes USSR will gain 25% of the cap on village. This basically how it would go.

Defending feature: So if forexample ET(NATO) on 75% and nato want the 25% back they would have to defuse an bomb (This part of the suggestion I am a bit on the fence about but I would like to see peoples opinion on the only way to regain precentage back from your point is to defuse an bomb)

TL:DR
Changes: Making SnD more of capturing gamemode a bit like rush or in Plants V zombies GW the Gnome bomb gamemode.

Adds: Capturing points via bombs being placed at the Capradio.

Removes: Giving points to an side that doesn't own an point in an lane
Removes the abillty to place an bomb on any place besides the capradio area



Has something similar been suggested before? If so, why is your suggestion different?: Not to my knowledge


Possible Positives of the suggestion (At least 2):
Main positive thing would be is to be able to cap an point and there is more of an progression feeling map wise besides the campaign. Cause I feel the current playerbase love the gamemodes where you have to capture points so there is more insentive to play the war.
I also think this would also be a bit more fun to play gameplay wise.
Its an very diffrent way to capture an point instead of pressing E on the radio and caps started and I think people would kind of like an diffrent way to cap an point. So there would be more variety within capping points


Possible Negatives of the suggestion:
An outnumberd side could have an hard time here with capping only solution I can see here if they also get like an outnumberd bonus with capping like an extra precentage they cap but this could be quite hard to balance.

Certain maps have beter points to defend the bombs.

Based on the Positives & Negatives, why should this suggestion be accepted:
This is for me honestly an more fun way to play SnD and it will feel way more rewarding to players if there is some way you can capture points in an gamemode like this. Cause now it just campaign score that gets added and that is in-general good but its not enough to give the player an feeling of progression. The only hard thing I can see to balance is when an side is outnumberd than I can see it could be bad but currently it also isn't great when its an SnD war and an side is outnumberd.

I can also explain it better on ts if you want more details on it. You may poke me when you see me on for questions .

In-general I would want to see peoples overall opinion on this "SnD Rework". This is just an idea that popped in my head wich honestly for me sounded pretty good just want see if you guys like it to.
 

Maverick

Well-known Member
Nov 24, 2024
29
6
41
-Support
Just no, S&D is not a capture game mode.
There are already 4 game modes to allow capturing and USSR to perform well.