What does this suggestion change/add/remove:
just a couple ideas i have. That will help make karma decay bearable. if it's never going to be removed.
1. add an toggle option if you want decay on.
2. trustee/escape risk should be karma range 80-100
- this should already be a thing. but it would heavily help. instead, it'll take two days instead of one. to de-rank dclass status
3. decay should always decrease down to the nearest number with ending with zero.
- adds more consistency especially when getting credited is always 10. Also makes it you dont go under quickly.
4. it should take a full 24 hours to lose karma.
5. remove it ¯\_(ツ)_/¯
- like isn't going from a trusted trustee with tons of recognition. To a murderes high security/escape risk. or a escape risk that known for killing gensec a lot. Wants to fully change their ways to a moral being. Add way more roleplaying situations to dclass.
Has something similar been suggested before? If so, why is your suggestion different?
Possible Positives of the suggestion (At least 2):
- get to see your favorite jumpsuit every time you play
- don't have to wait for credit.
Possible Negatives of the suggestion (AT least 2):
None
Based on the Positives & Negatives, why should this suggestion be accepted:
after a long day working your nine to five. you have hope on your favorite server (
) scprp. play your favorite regiment D-class. you see that you lost karma and de-ranked to low security. You sigh and say to yourself "thats fine ill just get one credit from a researcher for trustee again". But then you noticed at the bottom of the screen its a code five. So you wait as long it is. it finally now you have to wait for a researcher to get credit. you finally do so now you can enjoy your day. The next day after working your job. You hop on see the decrease in karma. But this time its a code two with an 008 infobreach with d-class armed with uzi. You wait for everything to end for credit. Third day the same as always but noticed their is no codes at all today. you glee in enjoy "this day is going to be easy to get trustee". you go to the testing line. Wait a few minutes a gensec walks up and says "I'm sorry to say but there hasn't been a researcher on site for hours". Despair and sadness falls all over you "I guess im not getting trustee today".
⣀⣠⣤⣤⣤⣤⢤⣤⣄⣀⣀⣀⣀⡀⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄
⠄⠉⠹⣾⣿⣛⣿⣿⣞⣿⣛⣺⣻⢾⣾⣿⣿⣿⣶⣶⣶⣄⡀⠄⠄⠄
⠄⠄⠠⣿⣷⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣯⣿⣿⣿⣿⣿⣿⣆⠄⠄
⠄⠄⠘⠛⠛⠛⠛⠋⠿⣷⣿⣿⡿⣿⢿⠟⠟⠟⠻⠻⣿⣿⣿⣿⡀⠄
⠄⢀⠄⠄⠄⠄⠄⠄⠄⠄⢛⣿⣁⠄⠄⠒⠂⠄⠄⣀⣰⣿⣿⣿⣿⡀
⠄⠉⠛⠺⢶⣷⡶⠃⠄⠄⠨⣿⣿⡇⠄⡺⣾⣾⣾⣿⣿⣿⣿⣽⣿⣿
⠄⠄⠄⠄⠄⠛⠁⠄⠄⠄⢀⣿⣿⣧⡀⠄⠹⣿⣿⣿⣿⣿⡿⣿⣻⣿
⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠉⠛⠟⠇⢀⢰⣿⣿⣿⣏⠉⢿⣽⢿⡏
⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠠⠤⣤⣴⣾⣿⣿⣾⣿⣿⣦⠄⢹⡿⠄
⠄⠄⠄⠄⠄⠄⠄⠄⠒⣳⣶⣤⣤⣄⣀⣀⡈⣀⢁⢁⢁⣈⣄⢐⠃⠄
⠄⠄⠄⠄⠄⠄⠄⠄⠄⣰⣿⣛⣻⡿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡯⠄⠄
⠄⠄⠄⠄⠄⠄⠄⠄⠄⣬⣽⣿⣻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠁⠄⠄
⠄⠄⠄⠄⠄⠄⠄⠄⠄⢘⣿⣿⣻⣛⣿⡿⣟⣻⣿⣿⣿⣿⡟⠄⠄⠄
⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠛⢛⢿⣿⣿⣿⣿⣿⣿⣷⡿⠁⠄⠄⠄
⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠉⠉⠉⠉⠈⠄⠄⠄⠄⠄⠄
just a couple ideas i have. That will help make karma decay bearable. if it's never going to be removed.
1. add an toggle option if you want decay on.
2. trustee/escape risk should be karma range 80-100
- this should already be a thing. but it would heavily help. instead, it'll take two days instead of one. to de-rank dclass status
3. decay should always decrease down to the nearest number with ending with zero.
- adds more consistency especially when getting credited is always 10. Also makes it you dont go under quickly.
4. it should take a full 24 hours to lose karma.
5. remove it ¯\_(ツ)_/¯
- like isn't going from a trusted trustee with tons of recognition. To a murderes high security/escape risk. or a escape risk that known for killing gensec a lot. Wants to fully change their ways to a moral being. Add way more roleplaying situations to dclass.
Has something similar been suggested before? If so, why is your suggestion different?
What does this suggestion change/add/remove:
This rework would completely change the decay rate of karma on D-Class personnel. From my understanding, Positive Karma decays over time if you do not get enough credit by any research personnel. This is an issue for individuals who want to do RP as D-Class (Like me), and don't want to engage in violent tendencies that most D-Class players do. (Nothing against you guys who like being hostile D-Class)
The current system unintentionally punishes passive or cooperative gameplay styles, especially for players who want to...
This rework would completely change the decay rate of karma on D-Class personnel. From my understanding, Positive Karma decays over time if you do not get enough credit by any research personnel. This is an issue for individuals who want to do RP as D-Class (Like me), and don't want to engage in violent tendencies that most D-Class players do. (Nothing against you guys who like being hostile D-Class)
The current system unintentionally punishes passive or cooperative gameplay styles, especially for players who want to...
- M. 'Arcturus' Shepherd
- Replies: 13
- Forum: Resolved
Possible Positives of the suggestion (At least 2):
- get to see your favorite jumpsuit every time you play
- don't have to wait for credit.
Possible Negatives of the suggestion (AT least 2):
None
Based on the Positives & Negatives, why should this suggestion be accepted:
after a long day working your nine to five. you have hope on your favorite server (
⣀⣠⣤⣤⣤⣤⢤⣤⣄⣀⣀⣀⣀⡀⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄
⠄⠉⠹⣾⣿⣛⣿⣿⣞⣿⣛⣺⣻⢾⣾⣿⣿⣿⣶⣶⣶⣄⡀⠄⠄⠄
⠄⠄⠠⣿⣷⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣯⣿⣿⣿⣿⣿⣿⣆⠄⠄
⠄⠄⠘⠛⠛⠛⠛⠋⠿⣷⣿⣿⡿⣿⢿⠟⠟⠟⠻⠻⣿⣿⣿⣿⡀⠄
⠄⢀⠄⠄⠄⠄⠄⠄⠄⠄⢛⣿⣁⠄⠄⠒⠂⠄⠄⣀⣰⣿⣿⣿⣿⡀
⠄⠉⠛⠺⢶⣷⡶⠃⠄⠄⠨⣿⣿⡇⠄⡺⣾⣾⣾⣿⣿⣿⣿⣽⣿⣿
⠄⠄⠄⠄⠄⠛⠁⠄⠄⠄⢀⣿⣿⣧⡀⠄⠹⣿⣿⣿⣿⣿⡿⣿⣻⣿
⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠉⠛⠟⠇⢀⢰⣿⣿⣿⣏⠉⢿⣽⢿⡏
⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠠⠤⣤⣴⣾⣿⣿⣾⣿⣿⣦⠄⢹⡿⠄
⠄⠄⠄⠄⠄⠄⠄⠄⠒⣳⣶⣤⣤⣄⣀⣀⡈⣀⢁⢁⢁⣈⣄⢐⠃⠄
⠄⠄⠄⠄⠄⠄⠄⠄⠄⣰⣿⣛⣻⡿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡯⠄⠄
⠄⠄⠄⠄⠄⠄⠄⠄⠄⣬⣽⣿⣻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠁⠄⠄
⠄⠄⠄⠄⠄⠄⠄⠄⠄⢘⣿⣿⣻⣛⣿⡿⣟⣻⣿⣿⣿⣿⡟⠄⠄⠄
⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠛⢛⢿⣿⣿⣿⣿⣿⣿⣷⡿⠁⠄⠄⠄
⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠉⠉⠉⠉⠈⠄⠄⠄⠄⠄⠄