Denied Split SCP-173 into three jobs

This suggestion has been denied and will not receive development.
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What does this suggestion change/add/remove?:



ℹ️ CONTEXT ℹ️ Currently, SCP-173 is kind of a dud compared to how threatening an ominous he was in the original containment breach game, and in every other game. Instead of being an SCP you actually have to engage with by playing with his gimmick of looking at him, he's instead the "spam right click your entire breach and get shot at" SCP, with zero spook factor to him at all.

🟦 Parts preceded by a blue square means it's a rework, meaning it's neither a buff or a nerf.
🟥 Parts preceded by a red square means it's a direct nerf.
🟩 Parts preceded by a green square means it's a direct buff.




⚖️ Balance Changes ⚖️



🟦 -> Splits SCP-173 into 3 different jobs, SCP-173, SCP-173-23, and SCP-173-240. When SCP-173 breaches, SCP-173-23 and SCP-173-240 breach as well, so long as the server population is above 60. If server pop is lower than 60, SCP-173 breaches alone. SCP-173s are combined into one job slot, similarly to SCP-22415.

Screenshot 2024-05-25 173343.png

🟥 -> SCP-173's right click teleport kill is removed.

🟩 -> SCP-173's blink operates differently. Every 4 seconds (this applies for all SCP-173s, and is perfectly synced for all of them), SCP-173s cause people to blink and are able to teleport to any location with right click (not through walls), with a very limited range, and is only able to manually LMB kill. Example, you could teleport behind people and kill them, or in front of them to kill them. This ability does not work until SCP-173 is breached to allow cell maintenance and testing.

🟥 -> SCP-173's LMB attack does not work against anyone who has more than 300 HP, meaning 173 cannot kill ERT.


🟥 -> SCP-173's HP is reduced to 15,000 from 30,000
🟩 -> SCP-173-23 has 12,500 HP
🟩 -> SCP-173-240 has 12,500 HP

🟥 -> Each 173 instance is termable.


🟦 -> SCP-173, the original, is able to enter the breach que. SCP-173-23 and SCP-173-240 do not enter the breach que.

🟩 -> Gives SCP-173 a maintenance requirement that is announced through the site intercom. Every hour, 173 will require 3 D-Class to enter his containment chamber to clean it. The timer would pause during Code 5s, Code 4s, and Code 3s.

EX:

[Facility Announcement] Site Anomaly, designated: SCP-173 requires cell maintenance in 1 hours time.
[Facility Announcement] Site Anomaly, designated: SCP-173 requires cell maintenance in 30 minutes time.
[Facility Announcement] Site Anomaly, designated: SCP-173 requires cell maintenance in 10 minutes time!

[Facility Announcement] Site Anomaly, designated: SCP-173 cell maintenance complete.

After maintenance finishes, cell maintenance goes on a 30 minute cooldown. If the cell is not maintained all 3 instances breach.

This will require a new mop SWEP be added outside of 173's containment chamber. Cell maintenance will take, on average, 2 minutes. The mop operates similarly to a breach tool, but has a different sound of course.

Currently, 173 plays like this, and there is zero deviation.

>breach
>spam right click
>go to HCZ and become OP or go to LCZ and be trash
>get RC in first 10 minutes, or become practically immortal in HCZ until ERT spawn.

With these changes, SCP-173 would be so much more interesting, fun, and engaging. Flagging up on SCP-173 would be such a chill and good time rather than incredibly inconsistent. You'll also be able to run away from combat, even if very inefficiently. SCP-173 in HCZ would be a lot less bad too.



Has something similar been suggested before? If so, why is your suggestion different?:

no.png
explosion.gif




Possible Positives of the suggestion:

- Gives SCP-173 players much more control and fun.
- Makes SCP-173 significantly more fun to play against at low pop.
- Gives SCP-173 a more fun niche in allowing 2 other people to have a fun containment breach.
- Ability to not become entirely useless at high pop breaching through the que.
- Makes 173, the linchpin of SCP in general, require much more interaction from the server.
- Separates Civil's 173 from other servers implementation of 173.


Possible Negatives of the suggestion:


- Potential negative consequences for base 173
- Makes 173 a lot more skill reliant, which could potentially make him unfun for newer players.
- Dev time
- 173s getting stuck in eachother


Based on the Positives & Negatives, why should this suggestion be accepted:

I think for roleplay, the overall health of the server, and for balance, this rework proposal has a lot going for it, albeit likely needing minor tweaks.

If this gets accepted, I'll make some custom models for the other 173 instances and suggest it later down the line.

-support
if you know how to play 173 right you can kill all ert as i have done it before

that literally has nothing to do with the suggestion
 
Last edited:
Feb 22, 2024
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Having 3 173's and having all 3 be breached at the same time would be bonkers and amazing because they can be terminated

While removing the right click insta kill is a poor thing, the "very limited" range is not good, it would have to be at least a good distance to be effective

+support

(also the cleaning thing is already being implemented its somewhere in the tracker)
 
-Support

Not really a fan of the 3 jobs. Doesn't make much sense to me.

Ah, it seems you have ventured forth into the labyrinth of assumptions, cloaked in the guise of intellect. Allow me to elucidate a truth oft overlooked: the measure of one's intellect transcends mere verbosity and pretentiousness. Verily, to dismiss the validity of another's opinions solely on perceived intellectual grounds is to perch upon the precipice of arrogance.

Behold, the fallacy lies not in the perceived intellect of the interlocutor, but in the inability to engage in discourse with humility and respect. For true wisdom emanates not from the heights of one's intellect, but from the depths of understanding and empathy.
Let us not be ensnared by the siren call of intellectual elitism, for it blinds us to the richness of diverse perspectives and the tapestry of human experience. Nay, let us instead foster an environment where ideas, regardless of their origin, are evaluated on their merit rather than the pedestal upon which they stand.

In the grand theater of discourse, let not the spotlight be monopolized by the erudite few, but rather let it illuminate the contributions of all, for in the mosaic of opinions lies the essence of true enlightenment.

(I hope this explained it well )
 

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Harold Hawks

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Suggestion Denied

Hi Caesar Kuznetsov,

Thanks for taking the time to make a server suggestion.
The Content Team has chosen to deny your suggestion due to the following reasons.

We are open to possible buffs for SCP-173 but beyond that we believe that adding 3 separations of 173 would be excessive and unneeded.

Your suggestion will now be locked and marked as denied.​
 
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