stop headglitching

Zigler

Well-known Member
Jul 14, 2024
12
1
41
What does this suggestion change/add/remove:
update rules bout headglitching ESPECIALLY punishments for headglitching.

Has something similar been suggested before? If so, why is your suggestion different?:
no and idk why, bc its something we need to implement finally, there has been so many situations where people headglitched for entire war and nothing was done except for the warning, which is gorilla steel balls if u ask me.


Possible Positives of the suggestion (At least 2):
total headglitchers ban.
fun in war.

Possible Negatives of the suggestion:
crying of headglitchers (more of positive one but idk).

Based on the Positives & Negatives, why should this suggestion be accepted:
like i said above, the rules are outdated, people are abusing the shit out of headglitching and it should be stoped, its not normal that staff member gets 5-7 clips and all he does is warning then says "i cant do anything more" this shit is cracked as hell.
 
Sep 15, 2023
218
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+support

Headglitching has been a problem for some time now and theres not much to do against it if you as a player don't know if you are headglitching sometimes. Most of the time the ways the map are designed it is near impossible NOT to headglitch. But I hope staff do take more time to crackdown on these problems as its ruining the integrity of war.
 
+support

Headglitching in MRP is just pure ass and needs an overall fix.
Removing headglitching completely would need some devtime but would be better for server health and puts less stress on server staff aswell as they won't have to deal with these sits anymore.

Also, love the first clip that shows its both sides doing it as Jason just puts down a shield in the weirdest way (headglitch opportunity)
 
Feb 16, 2021
37
13
111
+support

Headglitching in MRP is just pure ass and needs an overall fix.
Removing headglitching completely would need some devtime but would be better for server health and puts less stress on server staff aswell as they won't have to deal with these sits anymore.

Also, love the first clip that shows its both sides doing it as Jason just puts down a shield in the weirdest way (headglitch opportunity)
Ngl might as well remove all hills since headglitching is coming mainly from that
 
Aug 13, 2022
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6
111
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something that no one as done to fix this is LOWER THE CAMERA ANGLE. this will make it weird at first but it will mach players "stance" when aiming down making it harder if not imposible to headglich, this sounds like a bandaid fix, at it is in a way but its how a headglich works its the abuse of the camera angle being too high in comparison to the players model.

something else you can do but with a LOT of developer time. is make the camera angle change depending of the stance. example: when the gun is on safety the player stands straight, when it not it uses the "combat stance" (forgot the real name), when you crouch they should bring it higher to mach the crouching stance since it feels like you are prone. but sadly my responce here should be a whole suggestion wich i dont know how to do in this website.

pls DM me to teach me and if this goes anywhere.
 
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