What does this suggestion change/add/remove: makes the tanks round have a higher explosion radius for engaging infantry in buildings or behind cars and such. It doesn't have to be 1 shot maybe bleeding and like 50 damage
Possible Positives of the suggestion (At least 2):
Tanks can engage at longer distances and clear points without having to getting to close for potential C4s and AT
Gives tank regiments more of a fighting chance against AT and potential helicopters
Possible Negatives of the suggestion:
I cant see a negative from this as it would force AT to work smarter instead of sitting on a point and going ohhh tank AT4 smack and then run away.
Based on the Positives & Negatives, why should this suggestion be accepted:
For 1, realism, 2, tanks have just machine guns for infantry which cannot shoot through walls/cover, 3, the ability to use different tactics instead of just having a tank being forced by higher command to sit on a point, we can clear them with HE and machine guns and potentially with IFVs so we don't have to sit and stay on a point because if we do, with helis atm we just get obliterated.
Possible Positives of the suggestion (At least 2):
Tanks can engage at longer distances and clear points without having to getting to close for potential C4s and AT
Gives tank regiments more of a fighting chance against AT and potential helicopters
Possible Negatives of the suggestion:
I cant see a negative from this as it would force AT to work smarter instead of sitting on a point and going ohhh tank AT4 smack and then run away.
Based on the Positives & Negatives, why should this suggestion be accepted:
For 1, realism, 2, tanks have just machine guns for infantry which cannot shoot through walls/cover, 3, the ability to use different tactics instead of just having a tank being forced by higher command to sit on a point, we can clear them with HE and machine guns and potentially with IFVs so we don't have to sit and stay on a point because if we do, with helis atm we just get obliterated.
Upvote
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