Denied Tank Stockpiles

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Jan 2, 2023
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What does this suggestion change/add/remove:
Add stockpiling of tanks, with a maximum limit of 3 actively stockpiled tanks, anymore than 3 actively stockpiled tanks will be removed, similar to helis, this will go in-hand with the current ruling of vehicle deployments: 3.13 - Deploying Vehicles - A Maximum of 3 Armoured Vehicles can be deployed by either 17thAR or 10thSD

A predesignated spot for stockpiling could also be made. e.g 10th/17th garages.

Has something similar been suggested before? If so, why is your suggestion different?:
I don't believe so, however I believe this was a feature before the 'lag prevention' for vehicles was added.

Possible Positives of the suggestion (At least 2):
Allows more extensive use of tanks instead of always having a maximum of 10 or so tanks.
Reintroducing a previous feature which had no real negatives

Possible Negatives of the suggestion:
Might cause lag in high pop
Tanks might be used more frequently

Based on the Positives & Negatives, why should this suggestion be accepted:
I feel this should be accepted mostly on the basis that it was originally removed due to lag, which is not really an issue anymore, furthermore limits will be added to stockpiling, so people cant stockpile a ton of vehicles and could only stockpile a few tanks / maybe an IFV, this will allow both tank regiments to be more effective and allow lower ranks to learn how to use tanks more often, as there is less worries about losing all of our stocks.
 
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A.Trapnell

Well-known Member
Aug 26, 2024
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Neutral/-Support
On paper this reads like a fine idea, however; the max amount of vehicles in stocks is also a balancing thing (Hence why each side only gets 1 of their strongest tanks). If we can pull out extra stocks suddenly there's no point to having those max numbers on the stocks. If it's just more tanks you want pulled out in a war then changing the max stockpile number might be a better option and balance easier too.

Also, it's very rare either side gets through all 10 tanks in a war. Heck, we barely get through 4 a war on each side. Having a lower number makes them valuable as they are a really strong asset. Having up to 13 tanks would just allow for more reckless use of them as opposed to current tactics which require tank crews to have to care for their vehicle as best they can, be that through RTBs or in field repairs instead of just leaning on "eh, we have more pre-deployed anyway"
 
Jan 2, 2023
1,565
343
61
Neutral/-Support
On paper this reads like a fine idea, however; the max amount of vehicles in stocks is also a balancing thing (Hence why each side only gets 1 of their strongest tanks). If we can pull out extra stocks suddenly there's no point to having those max numbers on the stocks. If it's just more tanks you want pulled out in a war then changing the max stockpile number might be a better option and balance easier too.

Also, it's very rare either side gets through all 10 tanks in a war. Heck, we barely get through 4 a war on each side. Having a lower number makes them valuable as they are a really strong asset. Having up to 13 tanks would just allow for more reckless use of them as opposed to current tactics which require tank crews to have to care for their vehicle as best they can, be that through RTBs or in field repairs instead of just leaning on "eh, we have more pre-deployed anyway"
Hi i was thinking it'd be reasonable for us to have stockpiles considering heli regiments get them, helis and tanks might be seperate but overall helis are just superior to tanks yet we get no stockpiles. I do understand your balancing points however I dont think they really apply very well considering both regiments lose alot of tanks to helis while air regiments just get more helis than we do tanks

Also stockpiling was a thing before it got removed for causing lag, however I don't believe 3 extra vehicles deployed per faction would entirely make a difference to lag
 
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