What does this suggestion change/add/remove:
Gonna be unpopular but.
- Teslas shouldn't go off / detect humans. The only feature of the tesla should be to automatically zap scps passing through, as it currently does.
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I have seen.
Possible Positives of the suggestion (At least 2):
This will ALMOST everyone (excluding the SCPs i suppose)
- GOIs, dont have to stop and wait 10 seconds to get everyone past a tesla gate designed for Scps..
- Foundation, doesn't have to stop and wait 10 seconds to get everyone past a tesla gate designed for Scps.
- No more "split second of lag" happening killing you for walking past a tesla gate
Possible Negatives of the suggestion:
- SCPs would not like the fact that foundation can just walk pass teslas gates, but ill counter this below.
Based on the Positives & Negatives, why should this suggestion be accepted:
Seeing how the teslas INSTANT zap SCPs with no way to avoid (excluding 106 / 966 walking around, or Reality benders teleporting / inverting it). There is no reason that teslas should effect humans. And honestly, the few seconds of a delay that teslas give as a response time to fight breaches or get to other key areas is so MINUSUCLE that it is completely pointless.
The teslas DETECTS SCPS going pass the gate, and zaps them right there and then, I don't see why it would just have a base motion detector for ANY movement when it already knows and TARGETS scps specifically. The amount of times i've seen a poor soul have the slightest bit of lag, or have the tesla get set off a second time and get vaporized. I think this change can honestly just benefit the server as a whole.
Teslas gates are designed for dealing massive damage to SCPs. and even with a human passing, theres no cooldown, the SCP is guranteed to get hit.
Gonna be unpopular but.
- Teslas shouldn't go off / detect humans. The only feature of the tesla should be to automatically zap scps passing through, as it currently does.
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I have seen.
Possible Positives of the suggestion (At least 2):
This will ALMOST everyone (excluding the SCPs i suppose)
- GOIs, dont have to stop and wait 10 seconds to get everyone past a tesla gate designed for Scps..
- Foundation, doesn't have to stop and wait 10 seconds to get everyone past a tesla gate designed for Scps.
- No more "split second of lag" happening killing you for walking past a tesla gate
Possible Negatives of the suggestion:
- SCPs would not like the fact that foundation can just walk pass teslas gates, but ill counter this below.
Based on the Positives & Negatives, why should this suggestion be accepted:
Seeing how the teslas INSTANT zap SCPs with no way to avoid (excluding 106 / 966 walking around, or Reality benders teleporting / inverting it). There is no reason that teslas should effect humans. And honestly, the few seconds of a delay that teslas give as a response time to fight breaches or get to other key areas is so MINUSUCLE that it is completely pointless.
The teslas DETECTS SCPS going pass the gate, and zaps them right there and then, I don't see why it would just have a base motion detector for ANY movement when it already knows and TARGETS scps specifically. The amount of times i've seen a poor soul have the slightest bit of lag, or have the tesla get set off a second time and get vaporized. I think this change can honestly just benefit the server as a whole.
Teslas gates are designed for dealing massive damage to SCPs. and even with a human passing, theres no cooldown, the SCP is guranteed to get hit.