Content Suggestion Tesla overhaul

Content Suggestions will be reviewed by Content Team weekly, please allow time as not everything can be reviewed at once.

Sule Goodman

Well-known Member
Mar 6, 2025
98
19
41
What does this suggestion change/add/remove:
Gonna be unpopular but.
- Teslas shouldn't go off / detect humans. The only feature of the tesla should be to automatically zap scps passing through, as it currently does.

Has something similar been suggested before? If so, why is your suggestion different?:
Not that I have seen.

Possible Positives of the suggestion (At least 2):
This will ALMOST everyone (excluding the SCPs i suppose)
- GOIs, dont have to stop and wait 10 seconds to get everyone past a tesla gate designed for Scps..
- Foundation, doesn't have to stop and wait 10 seconds to get everyone past a tesla gate designed for Scps.
- No more "split second of lag" happening killing you for walking past a tesla gate

Possible Negatives of the suggestion:
- SCPs would not like the fact that foundation can just walk pass teslas gates, but ill counter this below.

Based on the Positives & Negatives, why should this suggestion be accepted:
Seeing how the teslas INSTANT zap SCPs with no way to avoid (excluding 106 / 966 walking around, or Reality benders teleporting / inverting it). There is no reason that teslas should effect humans. And honestly, the few seconds of a delay that teslas give as a response time to fight breaches or get to other key areas is so MINUSUCLE that it is completely pointless.

The teslas DETECTS SCPS going pass the gate, and zaps them right there and then, I don't see why it would just have a base motion detector for ANY movement when it already knows and TARGETS scps specifically. The amount of times i've seen a poor soul have the slightest bit of lag, or have the tesla get set off a second time and get vaporized. I think this change can honestly just benefit the server as a whole.

Teslas gates are designed for dealing massive damage to SCPs. and even with a human passing, theres no cooldown, the SCP is guranteed to get hit.
 
While this idea is not great, I've always been against the idea of teslas always hitting the SCPs - I think that instead of always getting them, it should act similar to how it does for normal players, but specifically has more unpredictable timing so that it's harder to not get hit by it than if you were a human job; Of course I think it'd need another buff to compensate for it not being 100% reliable, too.

Additionally, I've always been a fan of allowing 079 to set off the teslas.

Anyway,
-Support
I agree that teslas need changes, but not this change specifically. IMO the way teslas work already push it as is, but maybe that's just me as an SCP main (Even though I main 096, who doesn't care about teslas).
 
  • Like
Reactions: Fexxyzin

Sindrathion

Well-known Member
Nov 4, 2024
19
9
41
I think teslas are already somewhat unfair against SCPs anyway and this makes the discrepancy worse. Its just a flat HP checkpoint for any SCP with no way to work around it except in the rare occasion you can make it to the room and disabled them yourself as an SCP and hoping they dont enable them right away when you leave.

-Support

I'll put my own tesla rework idea on the list of things I still need to write lol
 
  • Love
Reactions: Emilia Foddg